Implement SVG rendering
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+15
-1
@@ -1,5 +1,5 @@
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use anyhow::{anyhow, Result};
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use std::borrow::Cow;
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use std::{borrow::Cow, cell::RefCell, collections::HashMap};
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pub trait AssetSource: 'static {
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fn load(&self, path: &str) -> Result<Cow<[u8]>>;
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@@ -16,12 +16,26 @@ impl AssetSource for () {
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pub struct AssetCache {
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source: Box<dyn AssetSource>,
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svgs: RefCell<HashMap<String, usvg::Tree>>,
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}
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impl AssetCache {
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pub fn new(source: impl AssetSource) -> Self {
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Self {
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source: Box::new(source),
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svgs: RefCell::new(HashMap::new()),
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}
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}
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pub fn svg(&self, path: &str) -> Result<usvg::Tree> {
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let mut svgs = self.svgs.borrow_mut();
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if let Some(svg) = svgs.get(path) {
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Ok(svg.clone())
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} else {
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let bytes = self.source.load(path)?;
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let svg = usvg::Tree::from_data(&bytes, &usvg::Options::default())?;
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svgs.insert(path.to_string(), svg.clone());
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Ok(svg)
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}
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}
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}
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