Checkpoint

This commit is contained in:
Antonio Scandurra
2023-09-23 09:10:33 -06:00
parent 6a95f9e349
commit df388d9f33
14 changed files with 298 additions and 699 deletions
+1
View File
@@ -2,6 +2,7 @@
///! an origin at the bottom left of the main display.
mod dispatcher;
mod events;
mod metal_renderer;
mod open_type;
mod platform;
mod screen;
@@ -0,0 +1,153 @@
// use cocoa::{
// base::{NO, YES},
// foundation::NSUInteger,
// quartzcore::AutoresizingMask,
// };
// use core_foundation::base::TCFType;
// use foreign_types::ForeignTypeRef;
// use log::warn;
// use media::core_video::{self, CVMetalTextureCache};
// use metal::{CommandQueue, MTLPixelFormat, MTLResourceOptions, NSRange};
// use objc::{self, msg_send, sel, sel_impl};
// use shaders::ToFloat2 as _;
// use std::{collections::HashMap, ffi::c_void, iter::Peekable, mem, ptr, sync::Arc, vec};
// use crate::{Quad, Scene};
// const SHADERS_METALLIB: &[u8] = include_bytes!(concat!(env!("OUT_DIR"), "/shaders.metallib"));
// const BUFFER_SIZE: usize = 8192 * 1024; // This is an arbitrary decision. There's probably a more optimal value.
// pub struct Renderer {
// layer: metal::MetalLayer,
// command_queue: CommandQueue,
// quad_pipeline_state: metal::RenderPipelineState,
// buffer: metal::Buffer,
// }
// impl Renderer {
// pub fn new(is_opaque: bool, fonts: Arc<dyn platform::FontSystem>) -> Self {
// const PIXEL_FORMAT: MTLPixelFormat = MTLPixelFormat::BGRA8Unorm;
// let device: metal::Device = if let Some(device) = metal::Device::system_default() {
// device
// } else {
// log::error!("unable to access a compatible graphics device");
// std::process::exit(1);
// };
// let layer = metal::MetalLayer::new();
// layer.set_device(&device);
// layer.set_pixel_format(PIXEL_FORMAT);
// layer.set_presents_with_transaction(true);
// layer.set_opaque(is_opaque);
// unsafe {
// let _: () = msg_send![&*layer, setAllowsNextDrawableTimeout: NO];
// let _: () = msg_send![&*layer, setNeedsDisplayOnBoundsChange: YES];
// let _: () = msg_send![
// &*layer,
// setAutoresizingMask: AutoresizingMask::WIDTH_SIZABLE
// | AutoresizingMask::HEIGHT_SIZABLE
// ];
// }
// let library = device
// .new_library_with_data(SHADERS_METALLIB)
// .expect("error building metal library");
// let buffer = device.new_buffer(BUFFER_SIZE as u64, MTLResourceOptions::StorageModeManaged);
// let quad_pipeline_state = build_pipeline_state(
// &device,
// &library,
// "quad",
// "quad_vertex",
// "quad_fragment",
// PIXEL_FORMAT,
// );
// Self {
// layer,
// command_queue: device.new_command_queue(),
// quad_pipeline_state,
// buffer,
// }
// }
// pub fn draw(&mut self, scene: &Scene) {
// draw_quads(scene);
// }
// fn draw_quads(
// &mut self,
// quads: &[Quad],
// scale_factor: f32,
// offset: &mut usize,
// drawable_size: Vector2F,
// command_encoder: &metal::RenderCommandEncoderRef,
// ) {
// if quads.is_empty() {
// return;
// }
// align_offset(offset);
// let next_offset = *offset + quads.len() * mem::size_of::<shaders::GPUIQuad>();
// assert!(
// next_offset <= INSTANCE_BUFFER_SIZE,
// "instance buffer exhausted"
// );
// command_encoder.set_render_pipeline_state(&self.quad_pipeline_state);
// command_encoder.set_vertex_buffer(
// shaders::GPUIQuadInputIndex_GPUIQuadInputIndexVertices as u64,
// Some(&self.unit_vertices),
// 0,
// );
// command_encoder.set_vertex_buffer(
// shaders::GPUIQuadInputIndex_GPUIQuadInputIndexQuads as u64,
// Some(&self.instances),
// *offset as u64,
// );
// command_encoder.set_vertex_bytes(
// shaders::GPUIQuadInputIndex_GPUIQuadInputIndexUniforms as u64,
// mem::size_of::<shaders::GPUIUniforms>() as u64,
// [shaders::GPUIUniforms {
// viewport_size: drawable_size.to_float2(),
// }]
// .as_ptr() as *const c_void,
// );
// let buffer_contents = unsafe {
// (self.instances.contents() as *mut u8).add(*offset) as *mut shaders::GPUIQuad
// };
// for (ix, quad) in quads.iter().enumerate() {
// let bounds = quad.bounds * scale_factor;
// let shader_quad = shaders::GPUIQuad {
// origin: bounds.origin().round().to_float2(),
// size: bounds.size().round().to_float2(),
// background_color: quad
// .background
// .unwrap_or_else(Color::transparent_black)
// .to_uchar4(),
// border_top: quad.border.top * scale_factor,
// border_right: quad.border.right * scale_factor,
// border_bottom: quad.border.bottom * scale_factor,
// border_left: quad.border.left * scale_factor,
// border_color: quad.border.color.to_uchar4(),
// corner_radius_top_left: quad.corner_radii.top_left * scale_factor,
// corner_radius_top_right: quad.corner_radii.top_right * scale_factor,
// corner_radius_bottom_right: quad.corner_radii.bottom_right * scale_factor,
// corner_radius_bottom_left: quad.corner_radii.bottom_left * scale_factor,
// };
// unsafe {
// *(buffer_contents.add(ix)) = shader_quad;
// }
// }
// command_encoder.draw_primitives_instanced(
// metal::MTLPrimitiveType::Triangle,
// 0,
// 6,
// quads.len() as u64,
// );
// *offset = next_offset;
// }
// }
@@ -0,0 +1 @@
+5 -22
View File
@@ -1,9 +1,9 @@
use crate::{
point, px, size, AnyWindowHandle, Bounds, DevicePixels, Event, InputHandler, KeyDownEvent,
Keystroke, MacScreen, Modifiers, ModifiersChangedEvent, MouseButton, MouseDownEvent,
MouseMovedEvent, MouseUpEvent, NSRectExt, Pixels, Platform, PlatformDispatcher, PlatformScreen,
PlatformWindow, Point, RenderTarget, Size, Timer, WindowAppearance, WindowBounds, WindowKind,
WindowOptions, WindowPromptLevel,
point, px, size, AnyWindowHandle, Bounds, Event, InputHandler, KeyDownEvent, Keystroke,
MacScreen, Modifiers, ModifiersChangedEvent, MouseButton, MouseDownEvent, MouseMovedEvent,
MouseUpEvent, NSRectExt, Pixels, Platform, PlatformDispatcher, PlatformScreen, PlatformWindow,
Point, Size, Timer, WindowAppearance, WindowBounds, WindowKind, WindowOptions,
WindowPromptLevel,
};
use block::ConcreteBlock;
use cocoa::{
@@ -26,10 +26,6 @@ use objc::{
sel, sel_impl,
};
use parking_lot::Mutex;
use raw_window_handle::{
AppKitDisplayHandle, AppKitWindowHandle, HasRawDisplayHandle, HasRawWindowHandle,
RawDisplayHandle, RawWindowHandle,
};
use std::{
any::Any,
cell::{Cell, RefCell},
@@ -626,19 +622,6 @@ impl Drop for MacWindow {
}
impl PlatformWindow for MacWindow {
fn raw_window_handle(&self) -> RawWindowHandle {
let ns_window = self.0.lock().native_window;
let ns_view = unsafe { ns_window.contentView() };
let mut handle = AppKitWindowHandle::empty();
handle.ns_window = ns_window as *mut c_void;
handle.ns_view = ns_view as *mut c_void;
handle.into()
}
fn raw_display_handle(&self) -> RawDisplayHandle {
AppKitDisplayHandle::empty().into()
}
fn bounds(&self) -> WindowBounds {
self.0.as_ref().lock().bounds()
}