Remove small pieces of unused code
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@@ -24,6 +24,7 @@ pub fn app() -> impl platform::App {
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pub fn runner() -> impl platform::Runner {
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Runner::new()
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}
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trait BoolExt {
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fn to_objc(self) -> BOOL;
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}
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@@ -126,7 +126,6 @@ struct WindowState {
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scene_to_render: Option<Scene>,
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renderer: Renderer,
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command_queue: metal::CommandQueue,
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device: metal::Device,
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layer: id,
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}
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@@ -189,7 +188,6 @@ impl Window {
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scene_to_render: Default::default(),
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renderer: Renderer::new(device.clone(), PIXEL_FORMAT, fonts)?,
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command_queue: device.new_command_queue(),
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device,
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layer,
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})));
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@@ -426,7 +424,6 @@ extern "C" fn display_layer(this: &Object, _: Sel, _: id) {
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let size = window_state.size();
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let scale_factor = window_state.scale_factor();
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let device = window_state.device.clone();
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window_state.renderer.render(
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&scene,
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