Fix issues where screen and window sizes contained Pixels, but were declared as DevicePixels (#12991)
On most platforms, things were working correctly, but had the wrong type. On X11, there were some problems with window and display size calculations. Release Notes: - Fixed issues with window positioning on X11 --------- Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com> Co-authored-by: Mikayla <mikayla@zed.dev>
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co-authored by
Conrad Irwin
Mikayla
parent
22dc88ed3d
commit
da281d6d8f
@@ -7659,8 +7659,8 @@ async fn test_following(cx: &mut gpui::TestAppContext) {
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cx.open_window(
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WindowOptions {
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window_bounds: Some(WindowBounds::Windowed(Bounds::from_corners(
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gpui::Point::new(0.into(), 0.into()),
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gpui::Point::new(10.into(), 80.into()),
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gpui::Point::new(px(0.), px(0.)),
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gpui::Point::new(px(10.), px(80.)),
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))),
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..Default::default()
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},
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