Avoid losing focus when block decorations go offscreen (#14815)
Release Notes: - Fixed a bug that caused focus to be lost when renames and inline assists were scrolled offscreen. --------- Co-authored-by: Nathan <nathan@zed.dev>
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Nathan
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@@ -1359,6 +1359,9 @@ impl Interactivity {
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f: impl FnOnce(&Style, Point<Pixels>, Option<Hitbox>, &mut WindowContext) -> R,
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) -> R {
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self.content_size = content_size;
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if let Some(focus_handle) = self.tracked_focus_handle.as_ref() {
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cx.set_focus_handle(&focus_handle);
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}
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cx.with_optional_element_state::<InteractiveElementState, _>(
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global_id,
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|element_state, cx| {
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@@ -1998,9 +2001,6 @@ impl Interactivity {
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if let Some(context) = self.key_context.clone() {
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cx.set_key_context(context);
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}
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if let Some(focus_handle) = self.tracked_focus_handle.as_ref() {
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cx.set_focus_handle(focus_handle);
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}
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for listener in key_down_listeners {
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cx.on_key_event(move |event: &KeyDownEvent, phase, cx| {
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