Tidy up z-index handling
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
This commit is contained in:
co-authored by
Antonio Scandurra
parent
f6d31917c1
commit
cf12d62fc5
@@ -1448,14 +1448,15 @@ impl Interactivity {
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}
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cx.with_z_index(style.z_index.unwrap_or(0), |cx| {
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if style.background.as_ref().is_some_and(|fill| {
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fill.color().is_some_and(|color| !color.is_transparent())
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}) {
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cx.add_opaque_layer(bounds)
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}f(style, scroll_offset.unwrap_or_default(), cx)
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})
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},
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);
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if style.background.as_ref().is_some_and(|fill| {
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fill.color().is_some_and(|color| !color.is_transparent())
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}) {
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cx.add_opaque_layer(bounds)
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}
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f(style, scroll_offset.unwrap_or_default(), cx)
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})
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},
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);
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if let Some(group) = self.group.as_ref() {
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GroupBounds::pop(group, cx);
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@@ -1,7 +1,7 @@
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use std::sync::Arc;
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use crate::{
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point, size, Bounds, DevicePixels, Element, ImageData, InteractiveElement,
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point, size, BorrowWindow, Bounds, DevicePixels, Element, ImageData, InteractiveElement,
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InteractiveElementState, Interactivity, IntoElement, LayoutId, Pixels, SharedString, Size,
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StyleRefinement, Styled, WindowContext,
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};
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@@ -856,117 +856,3 @@ impl Bounds<ScaledPixels> {
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.expect("Polygon should not be empty")
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}
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}
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// todo!()
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// #[cfg(test)]
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// mod tests {
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// use super::*;
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// use crate::{point, px, size, Size};
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// use smallvec::smallvec;
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// #[test]
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// fn test_scene() {
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// let mut scene = SceneBuilder::default();
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// assert_eq!(scene.layers_by_order.len(), 0);
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// // div with z_index(1)
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// // glyph with z_index(1)
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// // div with z_index(1)
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// // glyph with z_index(1)
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// scene.insert(
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// &smallvec![1].into(),
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// quad(
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// point(px(0.), px(0.)),
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// size(px(100.), px(100.)),
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// crate::black(),
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// ),
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// );
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// scene.insert(
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// &smallvec![1, 1].into(),
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// sprite(
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// point(px(0.), px(0.)),
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// size(px(10.), px(10.)),
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// crate::white(),
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// ),
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// );
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// scene.insert(
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// &smallvec![1].into(),
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// quad(
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// point(px(10.), px(10.)),
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// size(px(20.), px(20.)),
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// crate::green(),
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// ),
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// );
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// scene.insert(
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// &smallvec![1, 1].into(),
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// sprite(point(px(15.), px(15.)), size(px(5.), px(5.)), crate::blue()),
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// );
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// assert!(!scene.layers_by_order.is_empty());
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// for batch in scene.build().batches() {
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// println!("new batch");
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// match batch {
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// PrimitiveBatch::Quads(quads) => {
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// for quad in quads {
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// if quad.background == crate::black() {
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// println!(" black quad");
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// } else if quad.background == crate::green() {
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// println!(" green quad");
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// } else {
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// todo!(" ((( bad quad");
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// }
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// }
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// }
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// PrimitiveBatch::MonochromeSprites { sprites, .. } => {
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// for sprite in sprites {
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// if sprite.color == crate::white() {
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// println!(" white sprite");
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// } else if sprite.color == crate::blue() {
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// println!(" blue sprite");
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// } else {
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// todo!(" ((( bad sprite")
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// }
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// }
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// }
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// _ => todo!(),
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// }
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// }
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// }
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// fn quad(origin: Point<Pixels>, size: Size<Pixels>, background: Hsla) -> Quad {
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// Quad {
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// order: 0,
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// bounds: Bounds { origin, size }.scale(1.),
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// background,
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// content_mask: ContentMask {
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// bounds: Bounds { origin, size },
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// }
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// .scale(1.),
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// border_color: Default::default(),
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// corner_radii: Default::default(),
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// border_widths: Default::default(),
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// }
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// }
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// fn sprite(origin: Point<Pixels>, size: Size<Pixels>, color: Hsla) -> MonochromeSprite {
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// MonochromeSprite {
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// order: 0,
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// bounds: Bounds { origin, size }.scale(1.),
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// content_mask: ContentMask {
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// bounds: Bounds { origin, size },
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// }
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// .scale(1.),
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// color,
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// tile: AtlasTile {
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// texture_id: AtlasTextureId {
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// index: 0,
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// kind: crate::AtlasTextureKind::Monochrome,
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// },
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// tile_id: crate::TileId(0),
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// bounds: Default::default(),
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// },
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// }
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// }
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// }
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@@ -39,7 +39,7 @@ use std::{
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Arc,
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},
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};
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use util::ResultExt;
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use util::{post_inc, ResultExt};
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const ACTIVE_DRAG_Z_INDEX: u8 = 1;
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@@ -939,21 +939,6 @@ impl<'a> WindowContext<'a> {
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self.window.requested_cursor_style = Some(style)
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}
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/// Called during painting to invoke the given closure in a new stacking context. The given
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/// z-index is interpreted relative to the previous call to `stack`.
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pub fn with_z_index<R>(&mut self, z_index: u8, f: impl FnOnce(&mut Self) -> R) -> R {
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let new_stacking_order_id = self.window.next_frame.next_stacking_order_id;
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let new_next_stacking_order_id = new_stacking_order_id + 1;
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self.window.next_frame.next_stacking_order_id = 0;
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self.window.next_frame.z_index_stack.id = new_stacking_order_id;
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self.window.next_frame.z_index_stack.push(z_index);
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let result = f(self);
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self.window.next_frame.next_stacking_order_id = new_next_stacking_order_id;
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self.window.next_frame.z_index_stack.pop();
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result
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}
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/// Called during painting to track which z-index is on top at each pixel position
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pub fn add_opaque_layer(&mut self, bounds: Bounds<Pixels>) {
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let stacking_order = self.window.next_frame.z_index_stack.clone();
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@@ -2066,14 +2051,11 @@ pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
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/// Called during painting to invoke the given closure in a new stacking context. The given
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/// z-index is interpreted relative to the previous call to `stack`.
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fn with_z_index<R>(&mut self, z_index: u8, f: impl FnOnce(&mut Self) -> R) -> R {
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let new_stacking_order_id = self.window_mut().next_frame.next_stacking_order_id;
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let new_next_stacking_order_id = new_stacking_order_id + 1;
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self.window_mut().next_frame.next_stacking_order_id = 0;
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let new_stacking_order_id =
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post_inc(&mut self.window_mut().next_frame.next_stacking_order_id);
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self.window_mut().next_frame.z_index_stack.id = new_stacking_order_id;
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self.window_mut().next_frame.z_index_stack.push(z_index);
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let result = f(self);
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self.window_mut().next_frame.next_stacking_order_id = new_next_stacking_order_id;
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self.window_mut().next_frame.z_index_stack.pop();
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result
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}
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