Checkpoint: Glyphs rendering how I'd like
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@@ -49,7 +49,6 @@ const SHADERS_METALLIB: &[u8] = include_bytes!(concat!(env!("OUT_DIR"), "/shader
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const INSTANCE_BUFFER_SIZE: usize = 8192 * 1024; // This is an arbitrary decision. There's probably a more optimal value.
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pub struct MetalRenderer {
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device: metal::Device,
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layer: metal::MetalLayer,
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command_queue: CommandQueue,
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quads_pipeline_state: metal::RenderPipelineState,
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@@ -145,7 +144,6 @@ impl MetalRenderer {
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));
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Self {
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device,
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layer,
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command_queue,
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quads_pipeline_state,
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