Fix bug with IME
Adjust how IME works in the terminal co-authored-by: nathan <nathan@zed.dev>
This commit is contained in:
@@ -1231,6 +1231,7 @@ impl<'a> WindowContext<'a> {
|
||||
/// Rotate the current frame and the previous frame, then clear the current frame.
|
||||
/// We repopulate all state in the current frame during each paint.
|
||||
fn start_frame(&mut self) {
|
||||
self.window.platform_window.clear_input_handler();
|
||||
self.text_system().start_frame();
|
||||
|
||||
let window = &mut *self.window;
|
||||
|
||||
Reference in New Issue
Block a user