Draw only once on next frame callbacks
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@@ -131,8 +131,6 @@ impl MetalRenderer {
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}
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pub fn draw(&mut self, scene: &mut Scene) {
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dbg!("draw scene");
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let layer = self.layer.clone();
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let viewport_size = layer.drawable_size();
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let viewport_size: Size<DevicePixels> = size(
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