Introduce autoscroll support for elements (#10889)
This pull request introduces the new `ElementContext::request_autoscroll(bounds)` and `ElementContext::take_autoscroll()` methods in GPUI. These new APIs enable container elements such as `List` to change their scroll position if one of their children requested an autoscroll. We plan to use this in the revamped assistant. As a drive-by, we also: - Renamed `Element::before_layout` to `Element::request_layout` - Renamed `Element::after_layout` to `Element::prepaint` - Introduced a new `List::splice_focusable` method to splice focusable elements into the list, which enables rendering offscreen elements that are focused. Release Notes: - N/A --------- Co-authored-by: Nathan <nathan@zed.dev>
This commit is contained in:
co-authored by
Nathan
parent
efcd31c254
commit
bcbf2f2fd3
@@ -1120,17 +1120,17 @@ impl ParentElement for Div {
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}
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impl Element for Div {
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type BeforeLayout = DivFrameState;
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type AfterLayout = Option<Hitbox>;
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type RequestLayoutState = DivFrameState;
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type PrepaintState = Option<Hitbox>;
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fn before_layout(&mut self, cx: &mut ElementContext) -> (LayoutId, Self::BeforeLayout) {
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fn request_layout(&mut self, cx: &mut ElementContext) -> (LayoutId, Self::RequestLayoutState) {
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let mut child_layout_ids = SmallVec::new();
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let layout_id = self.interactivity.before_layout(cx, |style, cx| {
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let layout_id = self.interactivity.request_layout(cx, |style, cx| {
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cx.with_text_style(style.text_style().cloned(), |cx| {
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child_layout_ids = self
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.children
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.iter_mut()
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.map(|child| child.before_layout(cx))
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.map(|child| child.request_layout(cx))
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.collect::<SmallVec<_>>();
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cx.request_layout(&style, child_layout_ids.iter().copied())
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})
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@@ -1138,23 +1138,23 @@ impl Element for Div {
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(layout_id, DivFrameState { child_layout_ids })
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}
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fn after_layout(
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fn prepaint(
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&mut self,
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bounds: Bounds<Pixels>,
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before_layout: &mut Self::BeforeLayout,
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request_layout: &mut Self::RequestLayoutState,
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cx: &mut ElementContext,
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) -> Option<Hitbox> {
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let mut child_min = point(Pixels::MAX, Pixels::MAX);
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let mut child_max = Point::default();
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let content_size = if before_layout.child_layout_ids.is_empty() {
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let content_size = if request_layout.child_layout_ids.is_empty() {
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bounds.size
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} else if let Some(scroll_handle) = self.interactivity.tracked_scroll_handle.as_ref() {
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let mut state = scroll_handle.0.borrow_mut();
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state.child_bounds = Vec::with_capacity(before_layout.child_layout_ids.len());
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state.child_bounds = Vec::with_capacity(request_layout.child_layout_ids.len());
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state.bounds = bounds;
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let requested = state.requested_scroll_top.take();
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for (ix, child_layout_id) in before_layout.child_layout_ids.iter().enumerate() {
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for (ix, child_layout_id) in request_layout.child_layout_ids.iter().enumerate() {
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let child_bounds = cx.layout_bounds(*child_layout_id);
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child_min = child_min.min(&child_bounds.origin);
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child_max = child_max.max(&child_bounds.lower_right());
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@@ -1169,7 +1169,7 @@ impl Element for Div {
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}
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(child_max - child_min).into()
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} else {
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for child_layout_id in &before_layout.child_layout_ids {
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for child_layout_id in &request_layout.child_layout_ids {
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let child_bounds = cx.layout_bounds(*child_layout_id);
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child_min = child_min.min(&child_bounds.origin);
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child_max = child_max.max(&child_bounds.lower_right());
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@@ -1177,14 +1177,14 @@ impl Element for Div {
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(child_max - child_min).into()
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};
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self.interactivity.after_layout(
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self.interactivity.prepaint(
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bounds,
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content_size,
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cx,
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|_style, scroll_offset, hitbox, cx| {
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cx.with_element_offset(scroll_offset, |cx| {
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for child in &mut self.children {
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child.after_layout(cx);
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child.prepaint(cx);
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}
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});
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hitbox
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@@ -1195,7 +1195,7 @@ impl Element for Div {
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fn paint(
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&mut self,
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bounds: Bounds<Pixels>,
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_before_layout: &mut Self::BeforeLayout,
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_request_layout: &mut Self::RequestLayoutState,
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hitbox: &mut Option<Hitbox>,
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cx: &mut ElementContext,
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) {
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@@ -1274,7 +1274,7 @@ pub struct Interactivity {
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impl Interactivity {
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/// Layout this element according to this interactivity state's configured styles
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pub fn before_layout(
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pub fn request_layout(
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&mut self,
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cx: &mut ElementContext,
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f: impl FnOnce(Style, &mut ElementContext) -> LayoutId,
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@@ -1337,7 +1337,7 @@ impl Interactivity {
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}
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/// Commit the bounds of this element according to this interactivity state's configured styles.
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pub fn after_layout<R>(
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pub fn prepaint<R>(
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&mut self,
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bounds: Bounds<Pixels>,
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content_size: Size<Pixels>,
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@@ -2261,30 +2261,30 @@ impl<E> Element for Focusable<E>
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where
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E: Element,
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{
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type BeforeLayout = E::BeforeLayout;
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type AfterLayout = E::AfterLayout;
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type RequestLayoutState = E::RequestLayoutState;
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type PrepaintState = E::PrepaintState;
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fn before_layout(&mut self, cx: &mut ElementContext) -> (LayoutId, Self::BeforeLayout) {
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self.element.before_layout(cx)
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fn request_layout(&mut self, cx: &mut ElementContext) -> (LayoutId, Self::RequestLayoutState) {
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self.element.request_layout(cx)
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}
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fn after_layout(
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fn prepaint(
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&mut self,
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bounds: Bounds<Pixels>,
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state: &mut Self::BeforeLayout,
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state: &mut Self::RequestLayoutState,
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cx: &mut ElementContext,
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) -> E::AfterLayout {
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self.element.after_layout(bounds, state, cx)
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) -> E::PrepaintState {
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self.element.prepaint(bounds, state, cx)
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}
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fn paint(
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&mut self,
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bounds: Bounds<Pixels>,
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before_layout: &mut Self::BeforeLayout,
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after_layout: &mut Self::AfterLayout,
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request_layout: &mut Self::RequestLayoutState,
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prepaint: &mut Self::PrepaintState,
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cx: &mut ElementContext,
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) {
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self.element.paint(bounds, before_layout, after_layout, cx)
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self.element.paint(bounds, request_layout, prepaint, cx)
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}
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}
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@@ -2344,30 +2344,30 @@ impl<E> Element for Stateful<E>
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where
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E: Element,
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{
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type BeforeLayout = E::BeforeLayout;
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type AfterLayout = E::AfterLayout;
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type RequestLayoutState = E::RequestLayoutState;
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type PrepaintState = E::PrepaintState;
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fn before_layout(&mut self, cx: &mut ElementContext) -> (LayoutId, Self::BeforeLayout) {
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self.element.before_layout(cx)
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fn request_layout(&mut self, cx: &mut ElementContext) -> (LayoutId, Self::RequestLayoutState) {
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self.element.request_layout(cx)
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}
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fn after_layout(
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fn prepaint(
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&mut self,
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bounds: Bounds<Pixels>,
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state: &mut Self::BeforeLayout,
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state: &mut Self::RequestLayoutState,
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cx: &mut ElementContext,
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) -> E::AfterLayout {
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self.element.after_layout(bounds, state, cx)
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) -> E::PrepaintState {
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self.element.prepaint(bounds, state, cx)
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}
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fn paint(
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&mut self,
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bounds: Bounds<Pixels>,
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before_layout: &mut Self::BeforeLayout,
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after_layout: &mut Self::AfterLayout,
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request_layout: &mut Self::RequestLayoutState,
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prepaint: &mut Self::PrepaintState,
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cx: &mut ElementContext,
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) {
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self.element.paint(bounds, before_layout, after_layout, cx);
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self.element.paint(bounds, request_layout, prepaint, cx);
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}
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}
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