Move UI out of storybook2 and into ui2
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@@ -0,0 +1,182 @@
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use std::collections::HashMap;
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use std::fmt;
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use std::sync::Arc;
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use gpui3::{
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BorrowAppContext, Bounds, Element, Hsla, LayoutId, Pixels, Result, ViewContext, WindowContext,
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};
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use serde::{de::Visitor, Deserialize, Deserializer};
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#[derive(Deserialize, Clone, Default, Debug)]
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pub struct Theme {
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pub name: String,
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pub is_light: bool,
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pub lowest: Layer,
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pub middle: Layer,
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pub highest: Layer,
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pub popover_shadow: Shadow,
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pub modal_shadow: Shadow,
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#[serde(deserialize_with = "deserialize_player_colors")]
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pub players: Vec<PlayerColors>,
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#[serde(deserialize_with = "deserialize_syntax_colors")]
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pub syntax: HashMap<String, Hsla>,
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}
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#[derive(Deserialize, Clone, Default, Debug)]
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pub struct Layer {
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pub base: StyleSet,
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pub variant: StyleSet,
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pub on: StyleSet,
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pub accent: StyleSet,
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pub positive: StyleSet,
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pub warning: StyleSet,
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pub negative: StyleSet,
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}
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#[derive(Deserialize, Clone, Default, Debug)]
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pub struct StyleSet {
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#[serde(rename = "default")]
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pub default: ContainerColors,
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pub hovered: ContainerColors,
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pub pressed: ContainerColors,
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pub active: ContainerColors,
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pub disabled: ContainerColors,
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pub inverted: ContainerColors,
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}
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#[derive(Deserialize, Clone, Default, Debug)]
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pub struct ContainerColors {
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pub background: Hsla,
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pub foreground: Hsla,
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pub border: Hsla,
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}
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#[derive(Deserialize, Clone, Default, Debug)]
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pub struct PlayerColors {
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pub selection: Hsla,
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pub cursor: Hsla,
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}
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#[derive(Deserialize, Clone, Default, Debug)]
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pub struct Shadow {
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pub blur: u8,
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pub color: Hsla,
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pub offset: Vec<u8>,
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}
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fn deserialize_player_colors<'de, D>(deserializer: D) -> Result<Vec<PlayerColors>, D::Error>
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where
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D: Deserializer<'de>,
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{
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struct PlayerArrayVisitor;
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impl<'de> Visitor<'de> for PlayerArrayVisitor {
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type Value = Vec<PlayerColors>;
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fn expecting(&self, formatter: &mut fmt::Formatter) -> fmt::Result {
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formatter.write_str("an object with integer keys")
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}
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fn visit_map<A: serde::de::MapAccess<'de>>(
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self,
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mut map: A,
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) -> Result<Self::Value, A::Error> {
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let mut players = Vec::with_capacity(8);
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while let Some((key, value)) = map.next_entry::<usize, PlayerColors>()? {
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if key < 8 {
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players.push(value);
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} else {
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return Err(serde::de::Error::invalid_value(
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serde::de::Unexpected::Unsigned(key as u64),
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&"a key in range 0..7",
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));
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}
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}
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Ok(players)
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}
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}
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deserializer.deserialize_map(PlayerArrayVisitor)
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}
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fn deserialize_syntax_colors<'de, D>(deserializer: D) -> Result<HashMap<String, Hsla>, D::Error>
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where
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D: serde::Deserializer<'de>,
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{
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#[derive(Deserialize)]
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struct ColorWrapper {
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color: Hsla,
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}
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struct SyntaxVisitor;
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impl<'de> Visitor<'de> for SyntaxVisitor {
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type Value = HashMap<String, Hsla>;
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fn expecting(&self, formatter: &mut fmt::Formatter) -> fmt::Result {
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formatter.write_str("a map with keys and objects with a single color field as values")
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}
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fn visit_map<M>(self, mut map: M) -> Result<HashMap<String, Hsla>, M::Error>
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where
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M: serde::de::MapAccess<'de>,
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{
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let mut result = HashMap::new();
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while let Some(key) = map.next_key()? {
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let wrapper: ColorWrapper = map.next_value()?; // Deserialize values as Hsla
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result.insert(key, wrapper.color);
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}
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Ok(result)
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}
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}
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deserializer.deserialize_map(SyntaxVisitor)
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}
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pub fn themed<E, F>(theme: Theme, cx: &mut ViewContext<E::State>, build_child: F) -> Themed<E>
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where
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E: Element,
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F: FnOnce(&mut ViewContext<E::State>) -> E,
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{
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let child = cx.with_state(theme.clone(), |cx| build_child(cx));
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Themed { theme, child }
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}
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pub struct Themed<E> {
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pub(crate) theme: Theme,
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pub(crate) child: E,
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}
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impl<E: Element> Element for Themed<E> {
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type State = E::State;
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type FrameState = E::FrameState;
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fn layout(
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&mut self,
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state: &mut E::State,
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cx: &mut ViewContext<E::State>,
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) -> anyhow::Result<(LayoutId, Self::FrameState)>
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where
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Self: Sized,
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{
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cx.with_state(self.theme.clone(), |cx| self.child.layout(state, cx))
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}
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fn paint(
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&mut self,
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bounds: Bounds<Pixels>,
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state: &mut Self::State,
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frame_state: &mut Self::FrameState,
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cx: &mut ViewContext<Self::State>,
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) -> Result<()>
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where
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Self: Sized,
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{
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cx.with_state(self.theme.clone(), |cx| {
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self.child.paint(bounds, state, frame_state, cx)
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})
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}
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}
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pub fn theme(cx: &WindowContext) -> Arc<Theme> {
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Arc::new(cx.state::<Theme>().clone())
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}
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