Move UI out of storybook2 and into ui2
This commit is contained in:
@@ -0,0 +1,44 @@
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use std::marker::PhantomData;
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use gpui3::{img, ArcCow};
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use crate::theme::theme;
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use crate::prelude::*;
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#[derive(Element, Clone)]
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pub struct Avatar<S: 'static + Send + Sync> {
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state_type: PhantomData<S>,
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src: ArcCow<'static, str>,
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shape: Shape,
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}
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impl<S: 'static + Send + Sync> Avatar<S> {
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pub fn new(src: impl Into<ArcCow<'static, str>>) -> Self {
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Self {
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state_type: PhantomData,
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src: src.into(),
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shape: Shape::Circle,
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}
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}
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pub fn shape(mut self, shape: Shape) -> Self {
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self.shape = shape;
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self
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}
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fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
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let theme = theme(cx);
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let mut img = img();
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if self.shape == Shape::Circle {
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img = img.rounded_full();
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} else {
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img = img.rounded_md();
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}
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img.uri(self.src.clone())
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.size_4()
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.fill(theme.middle.warning.default.foreground)
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}
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}
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@@ -0,0 +1,184 @@
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use std::marker::PhantomData;
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use std::sync::Arc;
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use gpui3::{svg, Hsla};
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use strum::EnumIter;
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use crate::theme::{theme, Theme};
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use crate::prelude::*;
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#[derive(Default, PartialEq, Copy, Clone)]
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pub enum IconSize {
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Small,
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#[default]
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Large,
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}
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#[derive(Default, PartialEq, Copy, Clone)]
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pub enum IconColor {
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#[default]
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Default,
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Muted,
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Disabled,
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Placeholder,
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Accent,
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Error,
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Warning,
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Success,
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Info,
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}
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impl IconColor {
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pub fn color(self, theme: Arc<Theme>) -> Hsla {
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match self {
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IconColor::Default => theme.lowest.base.default.foreground,
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IconColor::Muted => theme.lowest.variant.default.foreground,
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IconColor::Disabled => theme.lowest.base.disabled.foreground,
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IconColor::Placeholder => theme.lowest.base.disabled.foreground,
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IconColor::Accent => theme.lowest.accent.default.foreground,
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IconColor::Error => theme.lowest.negative.default.foreground,
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IconColor::Warning => theme.lowest.warning.default.foreground,
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IconColor::Success => theme.lowest.positive.default.foreground,
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IconColor::Info => theme.lowest.accent.default.foreground,
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}
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}
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}
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#[derive(Default, PartialEq, Copy, Clone, EnumIter)]
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pub enum Icon {
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Ai,
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ArrowLeft,
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ArrowRight,
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ArrowUpRight,
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AudioOff,
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AudioOn,
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Bolt,
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ChevronDown,
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ChevronLeft,
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ChevronRight,
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ChevronUp,
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Close,
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ExclamationTriangle,
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File,
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FileGeneric,
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FileDoc,
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FileGit,
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FileLock,
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FileRust,
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FileToml,
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FileTree,
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Folder,
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FolderOpen,
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FolderX,
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#[default]
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Hash,
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InlayHint,
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MagicWand,
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MagnifyingGlass,
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Maximize,
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Menu,
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MessageBubbles,
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Mic,
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MicMute,
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Plus,
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Quote,
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Screen,
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SelectAll,
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Split,
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SplitMessage,
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Terminal,
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XCircle,
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Copilot,
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Envelope,
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}
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impl Icon {
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pub fn path(self) -> &'static str {
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match self {
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Icon::Ai => "icons/ai.svg",
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Icon::ArrowLeft => "icons/arrow_left.svg",
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Icon::ArrowRight => "icons/arrow_right.svg",
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Icon::ArrowUpRight => "icons/arrow_up_right.svg",
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Icon::AudioOff => "icons/speaker-off.svg",
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Icon::AudioOn => "icons/speaker-loud.svg",
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Icon::Bolt => "icons/bolt.svg",
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Icon::ChevronDown => "icons/chevron_down.svg",
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Icon::ChevronLeft => "icons/chevron_left.svg",
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Icon::ChevronRight => "icons/chevron_right.svg",
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Icon::ChevronUp => "icons/chevron_up.svg",
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Icon::Close => "icons/x.svg",
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Icon::ExclamationTriangle => "icons/warning.svg",
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Icon::File => "icons/file.svg",
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Icon::FileGeneric => "icons/file_icons/file.svg",
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Icon::FileDoc => "icons/file_icons/book.svg",
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Icon::FileGit => "icons/file_icons/git.svg",
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Icon::FileLock => "icons/file_icons/lock.svg",
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Icon::FileRust => "icons/file_icons/rust.svg",
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Icon::FileToml => "icons/file_icons/toml.svg",
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Icon::FileTree => "icons/project.svg",
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Icon::Folder => "icons/file_icons/folder.svg",
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Icon::FolderOpen => "icons/file_icons/folder_open.svg",
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Icon::FolderX => "icons/stop_sharing.svg",
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Icon::Hash => "icons/hash.svg",
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Icon::InlayHint => "icons/inlay_hint.svg",
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Icon::MagicWand => "icons/magic-wand.svg",
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Icon::MagnifyingGlass => "icons/magnifying_glass.svg",
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Icon::Maximize => "icons/maximize.svg",
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Icon::Menu => "icons/menu.svg",
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Icon::MessageBubbles => "icons/conversations.svg",
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Icon::Mic => "icons/mic.svg",
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Icon::MicMute => "icons/mic-mute.svg",
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Icon::Plus => "icons/plus.svg",
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Icon::Quote => "icons/quote.svg",
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Icon::Screen => "icons/desktop.svg",
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Icon::SelectAll => "icons/select-all.svg",
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Icon::Split => "icons/split.svg",
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Icon::SplitMessage => "icons/split_message.svg",
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Icon::Terminal => "icons/terminal.svg",
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Icon::XCircle => "icons/error.svg",
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Icon::Copilot => "icons/copilot.svg",
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Icon::Envelope => "icons/feedback.svg",
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}
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}
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}
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#[derive(Element, Clone)]
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pub struct IconElement<S: 'static + Send + Sync> {
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state_type: PhantomData<S>,
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icon: Icon,
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color: IconColor,
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size: IconSize,
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}
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impl<S: 'static + Send + Sync> IconElement<S> {
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pub fn new(icon: Icon) -> Self {
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Self {
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state_type: PhantomData,
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icon,
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color: IconColor::default(),
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size: IconSize::default(),
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}
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}
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pub fn color(mut self, color: IconColor) -> Self {
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self.color = color;
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self
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}
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pub fn size(mut self, size: IconSize) -> Self {
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self.size = size;
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self
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}
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fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
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let theme = theme(cx);
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let fill = self.color.color(theme);
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let sized_svg = match self.size {
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IconSize::Small => svg().size_3p5(),
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IconSize::Large => svg().size_4(),
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};
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sized_svg.flex_none().path(self.icon.path()).fill(fill)
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}
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}
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@@ -0,0 +1,165 @@
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use std::marker::PhantomData;
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use gpui3::{Hsla, WindowContext};
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use smallvec::SmallVec;
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use crate::theme::theme;
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use crate::prelude::*;
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#[derive(Default, PartialEq, Copy, Clone)]
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pub enum LabelColor {
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#[default]
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Default,
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Muted,
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Created,
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Modified,
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Deleted,
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Disabled,
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Hidden,
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Placeholder,
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Accent,
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}
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impl LabelColor {
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pub fn hsla(&self, cx: &WindowContext) -> Hsla {
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let theme = theme(cx);
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match self {
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Self::Default => theme.middle.base.default.foreground,
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Self::Muted => theme.middle.variant.default.foreground,
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Self::Created => theme.middle.positive.default.foreground,
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Self::Modified => theme.middle.warning.default.foreground,
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Self::Deleted => theme.middle.negative.default.foreground,
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Self::Disabled => theme.middle.base.disabled.foreground,
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Self::Hidden => theme.middle.variant.default.foreground,
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Self::Placeholder => theme.middle.base.disabled.foreground,
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Self::Accent => theme.middle.accent.default.foreground,
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}
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}
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}
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#[derive(Default, PartialEq, Copy, Clone)]
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pub enum LabelSize {
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#[default]
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Default,
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Small,
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}
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#[derive(Element, Clone)]
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pub struct Label<S: 'static + Send + Sync + Clone> {
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state_type: PhantomData<S>,
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label: String,
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color: LabelColor,
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size: LabelSize,
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highlight_indices: Vec<usize>,
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strikethrough: bool,
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}
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impl<S: 'static + Send + Sync + Clone> Label<S> {
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pub fn new<L>(label: L) -> Self
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where
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L: Into<String>,
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{
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Self {
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state_type: PhantomData,
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label: label.into(),
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color: LabelColor::Default,
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size: LabelSize::Default,
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highlight_indices: Vec::new(),
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strikethrough: false,
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}
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}
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pub fn color(mut self, color: LabelColor) -> Self {
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self.color = color;
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self
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}
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pub fn size(mut self, size: LabelSize) -> Self {
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self.size = size;
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self
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}
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pub fn with_highlights(mut self, indices: Vec<usize>) -> Self {
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self.highlight_indices = indices;
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self
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}
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pub fn set_strikethrough(mut self, strikethrough: bool) -> Self {
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self.strikethrough = strikethrough;
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self
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}
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fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
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let theme = theme(cx);
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let highlight_color = theme.lowest.accent.default.foreground;
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let mut highlight_indices = self.highlight_indices.iter().copied().peekable();
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let mut runs: SmallVec<[Run; 8]> = SmallVec::new();
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for (char_ix, char) in self.label.char_indices() {
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let mut color = self.color.hsla(cx);
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if let Some(highlight_ix) = highlight_indices.peek() {
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if char_ix == *highlight_ix {
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color = highlight_color;
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highlight_indices.next();
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}
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}
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let last_run = runs.last_mut();
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let start_new_run = if let Some(last_run) = last_run {
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if color == last_run.color {
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last_run.text.push(char);
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false
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} else {
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true
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}
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} else {
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true
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};
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if start_new_run {
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runs.push(Run {
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text: char.to_string(),
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color,
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});
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}
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}
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div()
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.flex()
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// .when(self.strikethrough, |this| {
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// this.relative().child(
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// div()
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// .absolute()
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// .top_px()
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// .my_auto()
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// .w_full()
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// .h_px()
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// .fill(LabelColor::Hidden.hsla(cx)),
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// )
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// })
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.children(runs.into_iter().map(|run| {
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let mut div = div();
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if self.size == LabelSize::Small {
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div = div.text_xs();
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} else {
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div = div.text_sm();
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}
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div.text_color(run.color).child(run.text)
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}))
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}
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}
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/// A run of text that receives the same style.
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struct Run {
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pub text: String,
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pub color: Hsla,
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}
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@@ -0,0 +1,31 @@
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use gpui3::{div, Div};
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use crate::prelude::*;
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pub trait Stack: StyleHelpers {
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/// Horizontally stacks elements.
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fn h_stack(self) -> Self {
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self.flex().flex_row().items_center()
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}
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/// Vertically stacks elements.
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fn v_stack(self) -> Self {
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self.flex().flex_col()
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}
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}
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impl<S> Stack for Div<S> {}
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/// Horizontally stacks elements.
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///
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/// Sets `flex()`, `flex_row()`, `items_center()`
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pub fn h_stack<S: 'static>() -> Div<S> {
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div().h_stack()
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}
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/// Vertically stacks elements.
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///
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/// Sets `flex()`, `flex_col()`
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pub fn v_stack<S: 'static>() -> Div<S> {
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div().v_stack()
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}
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Reference in New Issue
Block a user