Render panel in this test to make sure it can receive focus
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@@ -611,7 +611,6 @@ impl AppContext {
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.values()
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.filter_map(|window| {
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let window = window.as_ref()?;
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dbg!(window.focus_invalidated);
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(window.dirty || window.focus_invalidated).then_some(window.handle)
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})
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.collect::<Vec<_>>()
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@@ -470,6 +470,7 @@ impl<'a> WindowContext<'a> {
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#[cfg(any(test, feature = "test-support"))]
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{
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println!("invalidating focus");
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self.window.focus_invalidated = true;
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}
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@@ -1237,6 +1238,11 @@ impl<'a> WindowContext<'a> {
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/// Draw pixels to the display for this window based on the contents of its scene.
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pub(crate) fn draw(&mut self) -> Scene {
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#[cfg(any(test, feature = "test-support"))]
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{
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self.window.focus_invalidated = false;
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}
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self.text_system().start_frame();
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self.window.platform_window.clear_input_handler();
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self.window.layout_engine.as_mut().unwrap().clear();
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@@ -1290,11 +1296,6 @@ impl<'a> WindowContext<'a> {
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let current_focus_path = self.window.rendered_frame.focus_path();
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if previous_focus_path != current_focus_path {
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#[cfg(any(test, feature = "test-support"))]
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{
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self.window.focus_invalidated = false;
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}
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if !previous_focus_path.is_empty() && current_focus_path.is_empty() {
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self.window
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.blur_listeners
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