Render panel in this test to make sure it can receive focus

This commit is contained in:
Julia
2023-12-14 17:11:00 -05:00
parent cd08d349a5
commit bbbdb9ff3e
4 changed files with 14 additions and 9 deletions
-1
View File
@@ -611,7 +611,6 @@ impl AppContext {
.values()
.filter_map(|window| {
let window = window.as_ref()?;
dbg!(window.focus_invalidated);
(window.dirty || window.focus_invalidated).then_some(window.handle)
})
.collect::<Vec<_>>()
+6 -5
View File
@@ -470,6 +470,7 @@ impl<'a> WindowContext<'a> {
#[cfg(any(test, feature = "test-support"))]
{
println!("invalidating focus");
self.window.focus_invalidated = true;
}
@@ -1237,6 +1238,11 @@ impl<'a> WindowContext<'a> {
/// Draw pixels to the display for this window based on the contents of its scene.
pub(crate) fn draw(&mut self) -> Scene {
#[cfg(any(test, feature = "test-support"))]
{
self.window.focus_invalidated = false;
}
self.text_system().start_frame();
self.window.platform_window.clear_input_handler();
self.window.layout_engine.as_mut().unwrap().clear();
@@ -1290,11 +1296,6 @@ impl<'a> WindowContext<'a> {
let current_focus_path = self.window.rendered_frame.focus_path();
if previous_focus_path != current_focus_path {
#[cfg(any(test, feature = "test-support"))]
{
self.window.focus_invalidated = false;
}
if !previous_focus_path.is_empty() && current_focus_path.is_empty() {
self.window
.blur_listeners