Relay hover events to tabs

Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
This commit is contained in:
Nathan Sobo
2021-04-27 11:37:14 -06:00
co-authored by Max Brunsfeld
parent 3d1e44ca29
commit bb95d58c79
4 changed files with 44 additions and 18 deletions
+12 -10
View File
@@ -10,7 +10,7 @@ pub struct MouseEventHandler {
child: ElementBox,
}
#[derive(Clone, Copy, Default)]
#[derive(Clone, Copy, Debug, Default)]
pub struct MouseState {
hovered: bool,
clicked: bool,
@@ -66,36 +66,38 @@ impl Element for MouseEventHandler {
_: &mut Self::PaintState,
ctx: &mut EventContext,
) -> bool {
let handled_in_child = self.child.dispatch_event(event, ctx);
self.state.map(ctx.app, |state| match event {
Event::MouseMoved { position } => {
let mouse_in = bounds.contains_point(*position);
if state.hovered != mouse_in {
state.hovered = mouse_in;
// ctx.notify();
ctx.notify();
true
} else {
false
handled_in_child
}
}
Event::LeftMouseDown { position, .. } => {
if bounds.contains_point(*position) {
if !handled_in_child && bounds.contains_point(*position) {
state.clicked = true;
// ctx.notify();
ctx.notify();
true
} else {
false
handled_in_child
}
}
Event::LeftMouseUp { .. } => {
if state.clicked {
if !handled_in_child && state.clicked {
state.clicked = false;
// ctx.notify();
ctx.notify();
true
} else {
false
handled_in_child
}
}
_ => false,
_ => handled_in_child,
})
}