Revert "gpui: Fix overflow_hidden to support clip with border radius" (#37480)

This reverts commit 40199266b6.

The issue with the commit is: ContentMask<Pixels>::intersect is doing
intersection of corner radii which makes inner containers use the max
corner radius out of all the parents when it should be more complex to
correctly clip children (clip sorting..?)

Release Notes:

- N/A
This commit is contained in:
localcc
2025-09-03 19:52:47 +00:00
committed by GitHub
parent eedfc5be5a
commit bb2d833373
11 changed files with 130 additions and 446 deletions
-228
View File
@@ -1,228 +0,0 @@
use gpui::{
App, Application, Bounds, Context, Window, WindowBounds, WindowOptions, div, prelude::*, px,
rgb, size,
};
struct Example {}
impl Render for Example {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
div()
.font_family(".SystemUIFont")
.flex()
.flex_col()
.size_full()
.p_4()
.gap_4()
.bg(rgb(0x505050))
.justify_center()
.items_center()
.text_center()
.shadow_lg()
.text_sm()
.text_color(rgb(0xffffff))
.child(
div()
.overflow_hidden()
.rounded(px(32.))
.border(px(8.))
.border_color(gpui::white())
.text_color(gpui::white())
.child(
div()
.bg(gpui::black())
.py_2()
.px_7()
.border_l_2()
.border_r_2()
.border_b_3()
.border_color(gpui::red())
.child("Let build applications with GPUI"),
)
.child(
div()
.bg(rgb(0x222222))
.text_sm()
.py_1()
.px_7()
.border_l_3()
.border_r_3()
.border_color(gpui::green())
.child("The fast, productive UI framework for Rust"),
)
.child(
div()
.bg(rgb(0x222222))
.w_full()
.flex()
.flex_row()
.text_sm()
.text_color(rgb(0xc0c0c0))
.child(
div()
.flex_1()
.p_2()
.border_3()
.border_dashed()
.border_color(gpui::blue())
.child("Rust"),
)
.child(
div()
.flex_1()
.p_2()
.border_t_3()
.border_r_3()
.border_b_3()
.border_dashed()
.border_color(gpui::blue())
.child("GPU Rendering"),
),
),
)
.child(
div()
.flex()
.flex_col()
.w(px(320.))
.gap_1()
.overflow_hidden()
.rounded(px(16.))
.child(
div()
.w_full()
.p_2()
.bg(gpui::red())
.child("Clip background"),
),
)
.child(
div()
.flex()
.flex_col()
.w(px(320.))
.gap_1()
.rounded(px(16.))
.child(
div()
.w_full()
.p_2()
.bg(gpui::yellow())
.text_color(gpui::black())
.child("No content mask"),
),
)
.child(
div()
.flex()
.flex_col()
.w(px(320.))
.gap_1()
.overflow_hidden()
.rounded(px(16.))
.child(
div()
.w_full()
.p_2()
.border_4()
.border_color(gpui::blue())
.bg(gpui::blue().alpha(0.4))
.child("Clip borders"),
),
)
.child(
div()
.flex()
.flex_col()
.w(px(320.))
.gap_1()
.overflow_hidden()
.rounded(px(20.))
.child(
div().w_full().border_2().border_color(gpui::black()).child(
div()
.size_full()
.bg(gpui::green().alpha(0.4))
.p_2()
.border_8()
.border_color(gpui::green())
.child("Clip nested elements"),
),
),
)
.child(
div()
.flex()
.flex_col()
.w(px(320.))
.gap_1()
.overflow_hidden()
.rounded(px(32.))
.child(
div()
.w_full()
.p_2()
.bg(gpui::black())
.border_2()
.border_dashed()
.rounded_lg()
.border_color(gpui::white())
.child("dash border full and rounded"),
)
.child(
div()
.w_full()
.flex()
.flex_row()
.gap_2()
.child(
div()
.w_full()
.p_2()
.bg(gpui::black())
.border_x_2()
.border_dashed()
.rounded_lg()
.border_color(gpui::white())
.child("border x"),
)
.child(
div()
.w_full()
.p_2()
.bg(gpui::black())
.border_y_2()
.border_dashed()
.rounded_lg()
.border_color(gpui::white())
.child("border y"),
),
)
.child(
div()
.w_full()
.p_2()
.bg(gpui::black())
.border_2()
.border_dashed()
.border_color(gpui::white())
.child("border full and no rounded"),
),
)
}
}
fn main() {
Application::new().run(|cx: &mut App| {
let bounds = Bounds::centered(None, size(px(800.), px(600.)), cx);
cx.open_window(
WindowOptions {
window_bounds: Some(WindowBounds::Windowed(bounds)),
..Default::default()
},
|_, cx| cx.new(|_| Example {}),
)
.unwrap();
cx.activate(true);
});
}