Extract UI elements from storybook into new ui crate (#3008)
This PR extracts the various UI elements from the `storybook` crate into a new `ui` library crate. Release Notes: - N/A
This commit is contained in:
@@ -0,0 +1,65 @@
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use std::marker::PhantomData;
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use gpui2::elements::div;
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use gpui2::elements::div::ScrollState;
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use gpui2::style::StyleHelpers;
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use gpui2::{Element, IntoElement, ParentElement, ViewContext};
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use crate::{icon_button, theme};
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#[derive(Element)]
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pub struct ChatPanel<V: 'static> {
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view_type: PhantomData<V>,
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scroll_state: ScrollState,
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}
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pub fn chat_panel<V: 'static>(scroll_state: ScrollState) -> ChatPanel<V> {
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ChatPanel {
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view_type: PhantomData,
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scroll_state,
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}
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}
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impl<V: 'static> ChatPanel<V> {
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fn render(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
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let theme = theme(cx);
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div()
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.h_full()
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.flex()
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// Header
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.child(
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div()
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.px_2()
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.flex()
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.gap_2()
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// Nav Buttons
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.child("#gpui2"),
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)
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// Chat Body
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.child(
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div()
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.w_full()
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.flex()
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.flex_col()
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.overflow_y_scroll(self.scroll_state.clone())
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.child("body"),
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)
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// Composer
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.child(
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div()
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.px_2()
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.flex()
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.gap_2()
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// Nav Buttons
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.child(
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div()
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.flex()
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.items_center()
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.gap_px()
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.child(icon_button("icons/plus.svg"))
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.child(icon_button("icons/split.svg")),
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),
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)
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}
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}
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@@ -0,0 +1,94 @@
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use std::marker::PhantomData;
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use gpui2::elements::div;
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use gpui2::elements::div::ScrollState;
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use gpui2::style::StyleHelpers;
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use gpui2::{Element, IntoElement, ParentElement, ViewContext};
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use crate::prelude::*;
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use crate::{details, input, label, list_item, theme, IconAsset, LabelColor};
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#[derive(Element)]
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pub struct ProjectPanel<V: 'static> {
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view_type: PhantomData<V>,
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scroll_state: ScrollState,
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}
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pub fn project_panel<V: 'static>(scroll_state: ScrollState) -> ProjectPanel<V> {
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ProjectPanel {
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view_type: PhantomData,
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scroll_state,
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}
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}
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impl<V: 'static> ProjectPanel<V> {
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fn render(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
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let theme = theme(cx);
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div()
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.w_56()
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.h_full()
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.flex()
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.flex_col()
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.fill(theme.middle.base.default.background)
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.child(
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div()
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.w_56()
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.flex()
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.flex_col()
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.overflow_y_scroll(self.scroll_state.clone())
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.child(details("This is a long string that should wrap when it keeps going for a long time.").meta_text("6 h ago)"))
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.child(
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div().flex().flex_col().children(
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std::iter::repeat_with(|| {
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vec![
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list_item(label("sqlez").color(LabelColor::Modified))
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.left_icon(IconAsset::FolderOpen.into())
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.indent_level(0)
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.set_toggle(ToggleState::NotToggled),
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list_item(label("storybook").color(LabelColor::Modified))
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.left_icon(IconAsset::FolderOpen.into())
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.indent_level(0)
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.set_toggle(ToggleState::Toggled),
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list_item(label("docs").color(LabelColor::Default))
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.left_icon(IconAsset::Folder.into())
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.indent_level(1)
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.set_toggle(ToggleState::Toggled),
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list_item(label("src").color(LabelColor::Modified))
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.left_icon(IconAsset::FolderOpen.into())
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.indent_level(2)
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.set_toggle(ToggleState::Toggled),
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list_item(label("ui").color(LabelColor::Modified))
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.left_icon(IconAsset::FolderOpen.into())
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.indent_level(3)
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.set_toggle(ToggleState::Toggled),
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list_item(label("component").color(LabelColor::Created))
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.left_icon(IconAsset::FolderOpen.into())
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.indent_level(4)
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.set_toggle(ToggleState::Toggled),
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list_item(label("facepile.rs").color(LabelColor::Default))
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.left_icon(IconAsset::File.into())
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.indent_level(5),
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list_item(label("follow_group.rs").color(LabelColor::Default))
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.left_icon(IconAsset::File.into())
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.indent_level(5),
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list_item(label("list_item.rs").color(LabelColor::Created))
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.left_icon(IconAsset::File.into())
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.indent_level(5),
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list_item(label("tab.rs").color(LabelColor::Default))
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.left_icon(IconAsset::File.into())
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.indent_level(5),
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]
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})
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.take(10)
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.flatten(),
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),
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),
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)
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.child(
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input("Find something...")
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.value("buffe".to_string())
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.state(InteractionState::Focused),
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)
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}
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}
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@@ -0,0 +1,147 @@
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use std::marker::PhantomData;
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use gpui2::elements::div;
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use gpui2::style::StyleHelpers;
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use gpui2::{Element, IntoElement, ParentElement, ViewContext};
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use crate::theme::{theme, Theme};
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use crate::{icon_button, text_button, tool_divider};
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#[derive(Default, PartialEq)]
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pub enum Tool {
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#[default]
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ProjectPanel,
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CollaborationPanel,
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Terminal,
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Assistant,
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Feedback,
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Diagnostics,
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}
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struct ToolGroup {
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active_index: Option<usize>,
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tools: Vec<Tool>,
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}
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impl Default for ToolGroup {
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fn default() -> Self {
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ToolGroup {
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active_index: None,
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tools: vec![],
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}
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}
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}
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#[derive(Element)]
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pub struct StatusBar<V: 'static> {
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view_type: PhantomData<V>,
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left_tools: Option<ToolGroup>,
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right_tools: Option<ToolGroup>,
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bottom_tools: Option<ToolGroup>,
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}
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pub fn status_bar<V: 'static>() -> StatusBar<V> {
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StatusBar {
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view_type: PhantomData,
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left_tools: None,
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right_tools: None,
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bottom_tools: None,
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}
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}
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impl<V: 'static> StatusBar<V> {
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pub fn left_tool(mut self, tool: Tool, active_index: Option<usize>) -> Self {
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self.left_tools = {
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let mut tools = vec![tool];
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tools.extend(self.left_tools.take().unwrap_or_default().tools);
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Some(ToolGroup {
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active_index,
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tools,
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})
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};
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self
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}
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pub fn right_tool(mut self, tool: Tool, active_index: Option<usize>) -> Self {
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self.right_tools = {
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let mut tools = vec![tool];
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tools.extend(self.left_tools.take().unwrap_or_default().tools);
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Some(ToolGroup {
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active_index,
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tools,
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})
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};
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self
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}
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pub fn bottom_tool(mut self, tool: Tool, active_index: Option<usize>) -> Self {
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self.bottom_tools = {
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let mut tools = vec![tool];
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tools.extend(self.left_tools.take().unwrap_or_default().tools);
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Some(ToolGroup {
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active_index,
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tools,
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})
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};
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self
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}
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fn render(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
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let theme = theme(cx);
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div()
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.py_0p5()
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.px_1()
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.flex()
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.items_center()
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.justify_between()
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.w_full()
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.fill(theme.lowest.base.default.background)
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.child(self.left_tools(theme))
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.child(self.right_tools(theme))
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}
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fn left_tools(&self, theme: &Theme) -> impl Element<V> {
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div()
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.flex()
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.items_center()
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.gap_1()
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.child(icon_button("icons/project.svg"))
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.child(icon_button("icons/hash.svg"))
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.child(tool_divider())
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.child(icon_button("icons/error.svg"))
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}
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fn right_tools(&self, theme: &Theme) -> impl Element<V> {
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div()
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.flex()
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.items_center()
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.gap_2()
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.child(
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div()
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.flex()
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.items_center()
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.gap_1()
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.child(text_button("116:25"))
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.child(text_button("Rust")),
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)
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.child(tool_divider())
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.child(
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div()
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.flex()
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.items_center()
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.gap_1()
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.child(icon_button("icons/copilot.svg"))
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.child(icon_button("icons/feedback.svg")),
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)
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.child(tool_divider())
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.child(
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div()
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.flex()
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.items_center()
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.gap_1()
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.child(icon_button("icons/terminal.svg"))
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.child(icon_button("icons/conversations.svg"))
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.child(icon_button("icons/ai.svg")),
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)
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}
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}
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@@ -0,0 +1,91 @@
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use std::marker::PhantomData;
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use gpui2::elements::div;
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use gpui2::elements::div::ScrollState;
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use gpui2::style::StyleHelpers;
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use gpui2::{Element, IntoElement, ParentElement, ViewContext};
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use crate::prelude::InteractionState;
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use crate::{icon_button, tab, theme};
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#[derive(Element)]
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pub struct TabBar<V: 'static> {
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view_type: PhantomData<V>,
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scroll_state: ScrollState,
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}
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pub fn tab_bar<V: 'static>(scroll_state: ScrollState) -> TabBar<V> {
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TabBar {
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view_type: PhantomData,
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scroll_state,
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}
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}
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impl<V: 'static> TabBar<V> {
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fn render(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
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let theme = theme(cx);
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let can_navigate_back = true;
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let can_navigate_forward = false;
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div()
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.w_full()
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.flex()
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// Left Side
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.child(
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div()
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.px_1()
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.flex()
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.flex_none()
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.gap_2()
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// Nav Buttons
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.child(
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div()
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.flex()
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.items_center()
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.gap_px()
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.child(
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icon_button("icons/arrow_left.svg")
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.state(InteractionState::Enabled.if_enabled(can_navigate_back)),
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)
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.child(
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icon_button("icons/arrow_right.svg").state(
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InteractionState::Enabled.if_enabled(can_navigate_forward),
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),
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),
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),
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)
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.child(
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div().w_0().flex_1().h_full().child(
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div()
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.flex()
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.gap_1()
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.overflow_x_scroll(self.scroll_state.clone())
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.child(tab("Cargo.toml", false))
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.child(tab("Channels Panel", true))
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.child(tab("channels_panel.rs", false))
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.child(tab("workspace.rs", false))
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.child(tab("icon_button.rs", false))
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.child(tab("storybook.rs", false))
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.child(tab("theme.rs", false))
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.child(tab("theme_registry.rs", false))
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.child(tab("styleable_helpers.rs", false)),
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),
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)
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// Right Side
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.child(
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div()
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.px_1()
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.flex()
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.flex_none()
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.gap_2()
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// Nav Buttons
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.child(
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div()
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.flex()
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.items_center()
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.gap_px()
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.child(icon_button("icons/plus.svg"))
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.child(icon_button("icons/split.svg")),
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),
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)
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}
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}
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@@ -0,0 +1,117 @@
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use std::marker::PhantomData;
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use gpui2::elements::div;
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use gpui2::style::StyleHelpers;
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use gpui2::{Element, IntoElement, ParentElement, ViewContext};
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use crate::prelude::Shape;
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use crate::{avatar, follow_group, icon_button, text_button, theme, tool_divider};
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#[derive(Element)]
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pub struct TitleBar<V: 'static> {
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view_type: PhantomData<V>,
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}
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pub fn title_bar<V: 'static>() -> TitleBar<V> {
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TitleBar {
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view_type: PhantomData,
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}
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}
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impl<V: 'static> TitleBar<V> {
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fn render(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
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let theme = theme(cx);
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let player_list = vec![
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avatar("https://avatars.githubusercontent.com/u/1714999?v=4"),
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avatar("https://avatars.githubusercontent.com/u/1714999?v=4"),
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];
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div()
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.flex()
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.items_center()
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.justify_between()
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.w_full()
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.h_8()
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.fill(theme.lowest.base.default.background)
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.child(
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div()
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.flex()
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.items_center()
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.h_full()
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.gap_4()
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.px_2()
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// === Traffic Lights === //
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.child(
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div()
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.flex()
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.items_center()
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.gap_2()
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.child(
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div()
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.w_3()
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.h_3()
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.rounded_full()
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.fill(theme.lowest.positive.default.foreground),
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)
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.child(
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div()
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.w_3()
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.h_3()
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.rounded_full()
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.fill(theme.lowest.warning.default.foreground),
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)
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.child(
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div()
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.w_3()
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.h_3()
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.rounded_full()
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.fill(theme.lowest.negative.default.foreground),
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),
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)
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// === Project Info === //
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.child(
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div()
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.flex()
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.items_center()
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.gap_1()
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.child(text_button("maxbrunsfeld"))
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.child(text_button("zed"))
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.child(text_button("nate/gpui2-ui-components")),
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)
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.child(follow_group(player_list.clone()).player(0))
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.child(follow_group(player_list.clone()).player(1))
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.child(follow_group(player_list.clone()).player(2)),
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)
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.child(
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div()
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.flex()
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.items_center()
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.child(
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div()
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.px_2()
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.flex()
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.items_center()
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.gap_1()
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.child(icon_button("icons/stop_sharing.svg"))
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.child(icon_button("icons/exit.svg")),
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)
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.child(tool_divider())
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.child(
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div()
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.px_2()
|
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.flex()
|
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.items_center()
|
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.gap_1()
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.child(icon_button("icons/mic.svg"))
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.child(icon_button("icons/speaker-loud.svg"))
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.child(icon_button("icons/desktop.svg")),
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)
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.child(
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div().px_2().flex().items_center().child(
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avatar("https://avatars.githubusercontent.com/u/1714999?v=4")
|
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.shape(Shape::RoundedRectangle),
|
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),
|
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),
|
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)
|
||||
}
|
||||
}
|
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Reference in New Issue
Block a user