Re-enable scrolling for EditorElement

Co-Authored-By: Julia <julia@zed.dev>
Co-Authored-By: Piotr <piotr@zed.dev>
This commit is contained in:
Antonio Scandurra
2023-11-07 15:48:08 +01:00
co-authored by Julia Piotr
parent 9cb8512603
commit b9e98c112f
4 changed files with 151 additions and 128 deletions
+95 -93
View File
@@ -1,4 +1,6 @@
use gpui::AppContext;
use super::Axis;
use crate::Editor;
use gpui::{AppContext, Point, ViewContext};
// actions!(
// editor,
@@ -42,107 +44,107 @@ pub fn init(cx: &mut AppContext) {
// });
}
// impl Editor {
// pub fn next_screen(&mut self, _: &NextScreen, cx: &mut ViewContext<Editor>) -> Option<()> {
// if self.take_rename(true, cx).is_some() {
// return None;
// }
impl Editor {
// pub fn next_screen(&mut self, _: &NextScreen, cx: &mut ViewContext<Editor>) -> Option<()> {
// if self.take_rename(true, cx).is_some() {
// return None;
// }
// if self.mouse_context_menu.read(cx).visible() {
// return None;
// }
// if self.mouse_context_menu.read(cx).visible() {
// return None;
// }
// if matches!(self.mode, EditorMode::SingleLine) {
// cx.propagate_action();
// return None;
// }
// self.request_autoscroll(Autoscroll::Next, cx);
// Some(())
// }
// if matches!(self.mode, EditorMode::SingleLine) {
// cx.propagate_action();
// return None;
// }
// self.request_autoscroll(Autoscroll::Next, cx);
// Some(())
// }
// pub fn scroll(
// &mut self,
// scroll_position: Vector2F,
// axis: Option<Axis>,
// cx: &mut ViewContext<Self>,
// ) {
// self.scroll_manager.update_ongoing_scroll(axis);
// self.set_scroll_position(scroll_position, cx);
// }
pub fn scroll(
&mut self,
scroll_position: Point<f32>,
axis: Option<Axis>,
cx: &mut ViewContext<Self>,
) {
self.scroll_manager.update_ongoing_scroll(axis);
self.set_scroll_position(scroll_position, cx);
}
// fn scroll_cursor_top(editor: &mut Editor, _: &ScrollCursorTop, cx: &mut ViewContext<Editor>) {
// let snapshot = editor.snapshot(cx).display_snapshot;
// let scroll_margin_rows = editor.vertical_scroll_margin() as u32;
// fn scroll_cursor_top(editor: &mut Editor, _: &ScrollCursorTop, cx: &mut ViewContext<Editor>) {
// let snapshot = editor.snapshot(cx).display_snapshot;
// let scroll_margin_rows = editor.vertical_scroll_margin() as u32;
// let mut new_screen_top = editor.selections.newest_display(cx).head();
// *new_screen_top.row_mut() = new_screen_top.row().saturating_sub(scroll_margin_rows);
// *new_screen_top.column_mut() = 0;
// let new_screen_top = new_screen_top.to_offset(&snapshot, Bias::Left);
// let new_anchor = snapshot.buffer_snapshot.anchor_before(new_screen_top);
// let mut new_screen_top = editor.selections.newest_display(cx).head();
// *new_screen_top.row_mut() = new_screen_top.row().saturating_sub(scroll_margin_rows);
// *new_screen_top.column_mut() = 0;
// let new_screen_top = new_screen_top.to_offset(&snapshot, Bias::Left);
// let new_anchor = snapshot.buffer_snapshot.anchor_before(new_screen_top);
// editor.set_scroll_anchor(
// ScrollAnchor {
// anchor: new_anchor,
// offset: Default::default(),
// },
// cx,
// )
// }
// editor.set_scroll_anchor(
// ScrollAnchor {
// anchor: new_anchor,
// offset: Default::default(),
// },
// cx,
// )
// }
// fn scroll_cursor_center(
// editor: &mut Editor,
// _: &ScrollCursorCenter,
// cx: &mut ViewContext<Editor>,
// ) {
// let snapshot = editor.snapshot(cx).display_snapshot;
// let visible_rows = if let Some(visible_rows) = editor.visible_line_count() {
// visible_rows as u32
// } else {
// return;
// };
// fn scroll_cursor_center(
// editor: &mut Editor,
// _: &ScrollCursorCenter,
// cx: &mut ViewContext<Editor>,
// ) {
// let snapshot = editor.snapshot(cx).display_snapshot;
// let visible_rows = if let Some(visible_rows) = editor.visible_line_count() {
// visible_rows as u32
// } else {
// return;
// };
// let mut new_screen_top = editor.selections.newest_display(cx).head();
// *new_screen_top.row_mut() = new_screen_top.row().saturating_sub(visible_rows / 2);
// *new_screen_top.column_mut() = 0;
// let new_screen_top = new_screen_top.to_offset(&snapshot, Bias::Left);
// let new_anchor = snapshot.buffer_snapshot.anchor_before(new_screen_top);
// let mut new_screen_top = editor.selections.newest_display(cx).head();
// *new_screen_top.row_mut() = new_screen_top.row().saturating_sub(visible_rows / 2);
// *new_screen_top.column_mut() = 0;
// let new_screen_top = new_screen_top.to_offset(&snapshot, Bias::Left);
// let new_anchor = snapshot.buffer_snapshot.anchor_before(new_screen_top);
// editor.set_scroll_anchor(
// ScrollAnchor {
// anchor: new_anchor,
// offset: Default::default(),
// },
// cx,
// )
// }
// editor.set_scroll_anchor(
// ScrollAnchor {
// anchor: new_anchor,
// offset: Default::default(),
// },
// cx,
// )
// }
// fn scroll_cursor_bottom(
// editor: &mut Editor,
// _: &ScrollCursorBottom,
// cx: &mut ViewContext<Editor>,
// ) {
// let snapshot = editor.snapshot(cx).display_snapshot;
// let scroll_margin_rows = editor.vertical_scroll_margin() as u32;
// let visible_rows = if let Some(visible_rows) = editor.visible_line_count() {
// visible_rows as u32
// } else {
// return;
// };
// fn scroll_cursor_bottom(
// editor: &mut Editor,
// _: &ScrollCursorBottom,
// cx: &mut ViewContext<Editor>,
// ) {
// let snapshot = editor.snapshot(cx).display_snapshot;
// let scroll_margin_rows = editor.vertical_scroll_margin() as u32;
// let visible_rows = if let Some(visible_rows) = editor.visible_line_count() {
// visible_rows as u32
// } else {
// return;
// };
// let mut new_screen_top = editor.selections.newest_display(cx).head();
// *new_screen_top.row_mut() = new_screen_top
// .row()
// .saturating_sub(visible_rows.saturating_sub(scroll_margin_rows));
// *new_screen_top.column_mut() = 0;
// let new_screen_top = new_screen_top.to_offset(&snapshot, Bias::Left);
// let new_anchor = snapshot.buffer_snapshot.anchor_before(new_screen_top);
// let mut new_screen_top = editor.selections.newest_display(cx).head();
// *new_screen_top.row_mut() = new_screen_top
// .row()
// .saturating_sub(visible_rows.saturating_sub(scroll_margin_rows));
// *new_screen_top.column_mut() = 0;
// let new_screen_top = new_screen_top.to_offset(&snapshot, Bias::Left);
// let new_anchor = snapshot.buffer_snapshot.anchor_before(new_screen_top);
// editor.set_scroll_anchor(
// ScrollAnchor {
// anchor: new_anchor,
// offset: Default::default(),
// },
// cx,
// )
// }
// }
// editor.set_scroll_anchor(
// ScrollAnchor {
// anchor: new_anchor,
// offset: Default::default(),
// },
// cx,
// )
// }
}