Use ESC to cancel dragging in Zed (#30318)

Closes https://github.com/zed-industries/zed/issues/11887

ESC is always captured in terminal due to 


https://github.com/zed-industries/zed/blob/980bfae331dd5078bbba9fe0f3993d9ad5ca6e29/crates/terminal/src/terminal.rs#L1339-L1353

so this part is not fixed.

Otherwise, all other drags are cancelled when ESC is pressed:


https://github.com/user-attachments/assets/6e70a1e5-c244-420b-9dec-ae2ac2997a59


Release Notes:

- Allowed to use ESC to cancel dragging in Zed
This commit is contained in:
Kirill Bulatov
2025-05-08 22:58:38 +00:00
committed by GitHub
parent 83378b856f
commit b4fbb9bc08
6 changed files with 39 additions and 7 deletions
+11
View File
@@ -1537,6 +1537,17 @@ impl App {
self.active_drag.is_some()
}
/// Stops active drag and clears any related effects.
pub fn stop_active_drag(&mut self, window: &mut Window) -> bool {
if self.active_drag.is_some() {
self.active_drag = None;
window.refresh();
true
} else {
false
}
}
/// Set the prompt renderer for GPUI. This will replace the default or platform specific
/// prompts with this custom implementation.
pub fn set_prompt_builder(