chore: Extract assets module out of zed crate. (#3957)

This essentially shaves off about 10% off of an incremental build after
project change and potentially more if you're changing stuff like
`welcome` that's very close to the `zed` crate in the dep graph. That's
because macro expansion takes place even in incremental builds it seems?
And zed (lib) + zed (bin) could take up to 4 seconds out of an
incremental build, which is a *lot* in a 10s build. In reality though it
shaves 1 second off of 5 seconds incremental 'welcome'/ 1s off of 10s
'project' builds.

Note that we had `assets` crate in the past (removed in #2575 /cc
@maxbrunsfeld), but this is a bit different, because `assets` is a
dependency of *just* zed and nothing else. We essentially cache macro
expansion results ourselves.

Release Notes:

- N/A
This commit is contained in:
Piotr Osiewicz
2024-01-08 22:49:14 +01:00
committed by GitHub
parent 80f204fabb
commit ae6d09b9b2
7 changed files with 28 additions and 4 deletions
Generated
+10
View File
@@ -292,6 +292,15 @@ version = "1.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d92bec98840b8f03a5ff5413de5293bfcd8bf96467cf5452609f939ec6f5de16"
[[package]]
name = "assets"
version = "0.1.0"
dependencies = [
"anyhow",
"gpui",
"rust-embed",
]
[[package]]
name = "assistant"
version = "0.1.0"
@@ -9529,6 +9538,7 @@ dependencies = [
"activity_indicator",
"ai",
"anyhow",
"assets",
"assistant",
"async-compression",
"async-recursion 0.3.2",