Add commands to select next/previous siblings in the syntax tree (#35053)
Closes #5133 and discussion https://github.com/zed-industries/zed/discussions/33493 This PR adds two new commands to select next/previous siblings in the syntax tree. These commands were modelled after the existing ones about expand/shrink selection. With this PR I've added new key bindings inspired by `helix` for previous / next / expand / shrink selections. https://github.com/user-attachments/assets/4ef7fadb-0b82-4897-95c7-1737827bf4ac Release Notes: - Add commands to select next/previous siblings in the syntax tree --------- Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
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co-authored by
Joseph T. Lyons
parent
4a0a7d1d27
commit
ae54a4e1b8
@@ -25330,6 +25330,101 @@ async fn test_non_utf_8_opens(cx: &mut TestAppContext) {
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);
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}
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#[gpui::test]
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async fn test_select_next_prev_syntax_node(cx: &mut TestAppContext) {
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init_test(cx, |_| {});
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let language = Arc::new(Language::new(
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LanguageConfig::default(),
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Some(tree_sitter_rust::LANGUAGE.into()),
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));
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// Test hierarchical sibling navigation
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let text = r#"
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fn outer() {
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if condition {
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let a = 1;
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}
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let b = 2;
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}
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fn another() {
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let c = 3;
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}
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"#;
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let buffer = cx.new(|cx| Buffer::local(text, cx).with_language(language, cx));
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let buffer = cx.new(|cx| MultiBuffer::singleton(buffer, cx));
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let (editor, cx) = cx.add_window_view(|window, cx| build_editor(buffer, window, cx));
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// Wait for parsing to complete
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editor
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.condition::<crate::EditorEvent>(cx, |editor, cx| !editor.buffer.read(cx).is_parsing(cx))
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.await;
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editor.update_in(cx, |editor, window, cx| {
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// Start by selecting "let a = 1;" inside the if block
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editor.change_selections(SelectionEffects::no_scroll(), window, cx, |s| {
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s.select_display_ranges([
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DisplayPoint::new(DisplayRow(3), 16)..DisplayPoint::new(DisplayRow(3), 26)
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]);
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});
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let initial_selection = editor.selections.display_ranges(cx);
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assert_eq!(initial_selection.len(), 1, "Should have one selection");
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// Test select next sibling - should move up levels to find the next sibling
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// Since "let a = 1;" has no siblings in the if block, it should move up
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// to find "let b = 2;" which is a sibling of the if block
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editor.select_next_syntax_node(&SelectNextSyntaxNode, window, cx);
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let next_selection = editor.selections.display_ranges(cx);
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// Should have a selection and it should be different from the initial
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assert_eq!(
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next_selection.len(),
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1,
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"Should have one selection after next"
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);
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assert_ne!(
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next_selection[0], initial_selection[0],
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"Next sibling selection should be different"
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);
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// Test hierarchical navigation by going to the end of the current function
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// and trying to navigate to the next function
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editor.change_selections(SelectionEffects::no_scroll(), window, cx, |s| {
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s.select_display_ranges([
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DisplayPoint::new(DisplayRow(5), 12)..DisplayPoint::new(DisplayRow(5), 22)
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]);
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});
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editor.select_next_syntax_node(&SelectNextSyntaxNode, window, cx);
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let function_next_selection = editor.selections.display_ranges(cx);
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// Should move to the next function
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assert_eq!(
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function_next_selection.len(),
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1,
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"Should have one selection after function next"
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);
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// Test select previous sibling navigation
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editor.select_prev_syntax_node(&SelectPreviousSyntaxNode, window, cx);
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let prev_selection = editor.selections.display_ranges(cx);
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// Should have a selection and it should be different
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assert_eq!(
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prev_selection.len(),
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1,
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"Should have one selection after prev"
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);
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assert_ne!(
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prev_selection[0], function_next_selection[0],
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"Previous sibling selection should be different from next"
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);
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});
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}
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#[track_caller]
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fn extract_color_inlays(editor: &Editor, cx: &App) -> Vec<Rgba> {
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editor
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