Co-Authored-By: Nathan Sobo <nathan@zed.dev>
This commit is contained in:
Antonio Scandurra
2021-03-23 19:11:56 +01:00
co-authored by Nathan Sobo
parent 247afa1666
commit ad7974608b
14 changed files with 311 additions and 117 deletions
+3 -2
View File
@@ -1,5 +1,5 @@
use super::{BoolExt as _, Dispatcher, Window};
use crate::{executor, platform};
use crate::{executor, platform, FontCache};
use anyhow::Result;
use cocoa::base::id;
use objc::{class, msg_send, sel, sel_impl};
@@ -33,7 +33,8 @@ impl platform::App for App {
&self,
options: platform::WindowOptions,
executor: Rc<executor::Foreground>,
font_cache: Arc<FontCache>,
) -> Result<Box<dyn platform::Window>> {
Ok(Box::new(Window::open(options, executor)?))
Ok(Box::new(Window::open(options, executor, font_cache)?))
}
}
+73 -48
View File
@@ -3,17 +3,16 @@ use crate::{
color::ColorU,
geometry::vector::{vec2i, Vector2I},
scene::Layer,
Scene,
FontCache, Scene,
};
use anyhow::{anyhow, Result};
use metal::{MTLResourceOptions, NSRange};
use shaders::{ToFloat2 as _, ToUchar4 as _, ToUint2 as _};
use std::{collections::HashMap, ffi::c_void, mem};
use shaders::{ToFloat2 as _, ToUchar4 as _};
use std::{collections::HashMap, ffi::c_void, mem, sync::Arc};
const SHADERS_METALLIB: &'static [u8] =
include_bytes!(concat!(env!("OUT_DIR"), "/shaders.metallib"));
const INSTANCE_BUFFER_SIZE: usize = 1024 * 1024; // This is an arbitrary decision. There's probably a more optimal value.
const ATLAS_SIZE: Vector2I = vec2i(1024, 768);
pub struct Renderer {
sprite_cache: SpriteCache,
@@ -25,7 +24,11 @@ pub struct Renderer {
}
impl Renderer {
pub fn new(device: metal::Device, pixel_format: metal::MTLPixelFormat) -> Result<Self> {
pub fn new(
device: metal::Device,
pixel_format: metal::MTLPixelFormat,
font_cache: Arc<FontCache>,
) -> Result<Self> {
let library = device
.new_library_with_data(SHADERS_METALLIB)
.map_err(|message| anyhow!("error building metal library: {}", message))?;
@@ -48,8 +51,9 @@ impl Renderer {
MTLResourceOptions::StorageModeManaged,
);
let atlas_size: Vector2I = vec2i(1024, 768);
Ok(Self {
sprite_cache: SpriteCache::new(device, ATLAS_SIZE),
sprite_cache: SpriteCache::new(device.clone(), atlas_size, font_cache),
quad_pipeline_state: build_pipeline_state(
&device,
&library,
@@ -261,43 +265,35 @@ impl Renderer {
return;
}
align_offset(offset);
let next_offset = *offset + layer.glyphs().len() * mem::size_of::<shaders::GPUISprite>();
assert!(
next_offset <= INSTANCE_BUFFER_SIZE,
"instance buffer exhausted"
);
let mut sprites = HashMap::new();
let mut sprites_by_atlas = HashMap::new();
for glyph in layer.glyphs() {
let (atlas, bounds) =
self.sprite_cache
.render_glyph(glyph.font_id, glyph.font_size, glyph.glyph_id);
sprites
.entry(atlas)
.or_insert_with(Vec::new)
.push(shaders::GPUISprite {
origin: glyph.origin.to_float2(),
size: bounds.size().to_uint2(),
atlas_origin: bounds.origin().to_uint2(),
color: glyph.color.to_uchar4(),
});
if let Some((atlas, bounds)) = self.sprite_cache.render_glyph(
glyph.font_id,
glyph.font_size,
glyph.id,
scene.scale_factor(),
) {
sprites_by_atlas
.entry(atlas)
.or_insert_with(Vec::new)
.push(shaders::GPUISprite {
origin: (glyph.origin * scene.scale_factor()).to_float2(),
size: (bounds.size().to_f32() * scene.scale_factor()).to_float2(),
atlas_origin: bounds.origin().to_float2(),
color: glyph.color.to_uchar4(),
});
}
}
ctx.command_encoder
.set_render_pipeline_state(&self.sprite_pipeline_state);
ctx.command_encoder.set_vertex_buffer(
shaders::GPUISpriteInputIndex_GPUISpriteInputIndexVertices as u64,
shaders::GPUISpriteVertexInputIndex_GPUISpriteVertexInputIndexVertices as u64,
Some(&self.unit_vertices),
0,
);
ctx.command_encoder.set_vertex_buffer(
shaders::GPUISpriteInputIndex_GPUISpriteInputIndexSprites as u64,
Some(&self.instances),
*offset as u64,
);
ctx.command_encoder.set_vertex_bytes(
shaders::GPUISpriteInputIndex_GPUISpriteInputIndexUniforms as u64,
shaders::GPUISpriteVertexInputIndex_GPUISpriteVertexInputIndexUniforms as u64,
mem::size_of::<shaders::GPUIUniforms>() as u64,
[shaders::GPUIUniforms {
viewport_size: ctx.drawable_size.to_float2(),
@@ -310,8 +306,41 @@ impl Renderer {
as *mut shaders::GPUISprite
};
for glyph in layer.glyphs() {
let sprite = self.sprite_cache.rasterize_glyph();
for (atlas_id, sprites) in sprites_by_atlas {
align_offset(offset);
let next_offset = *offset + sprites.len() * mem::size_of::<shaders::GPUISprite>();
assert!(
next_offset <= INSTANCE_BUFFER_SIZE,
"instance buffer exhausted"
);
ctx.command_encoder.set_vertex_buffer(
shaders::GPUISpriteVertexInputIndex_GPUISpriteVertexInputIndexSprites as u64,
Some(&self.instances),
*offset as u64,
);
let texture = self.sprite_cache.atlas_texture(atlas_id).unwrap();
ctx.command_encoder.set_fragment_texture(
shaders::GPUISpriteFragmentInputIndex_GPUISpriteFragmentInputIndexAtlas as u64,
Some(texture),
);
unsafe {
std::ptr::copy_nonoverlapping(sprites.as_ptr(), buffer_contents, sprites.len());
}
self.instances.did_modify_range(NSRange {
location: *offset as u64,
length: (next_offset - *offset) as u64,
});
*offset = next_offset;
ctx.command_encoder.draw_primitives_instanced(
metal::MTLPrimitiveType::Triangle,
0,
6,
sprites.len() as u64,
);
}
}
}
@@ -377,10 +406,6 @@ mod shaders {
fn to_uchar4(&self) -> vector_uchar4;
}
pub trait ToUint2 {
fn to_uint2(&self) -> vector_uint2;
}
impl ToFloat2 for (f32, f32) {
fn to_float2(&self) -> vector_float2 {
unsafe {
@@ -403,6 +428,15 @@ mod shaders {
}
}
impl ToFloat2 for Vector2I {
fn to_float2(&self) -> vector_float2 {
let mut output = self.y() as vector_float2;
output <<= 32;
output |= self.x() as vector_float2;
output
}
}
impl ToUchar4 for ColorU {
fn to_uchar4(&self) -> vector_uchar4 {
let mut vec = self.a as vector_uchar4;
@@ -415,13 +449,4 @@ mod shaders {
vec
}
}
impl ToUint2 for Vector2I {
fn to_uint2(&self) -> vector_uint2 {
let mut output = self.y() as vector_uint2;
output <<= 32;
output |= self.x() as vector_uint2;
output
}
}
}
+10 -6
View File
@@ -37,14 +37,18 @@ typedef struct {
} GPUIShadow;
typedef enum {
GPUISpriteInputIndexVertices = 0,
GPUISpriteInputIndexSprites = 1,
GPUISpriteInputIndexUniforms = 2,
} GPUISpriteInputIndex;
GPUISpriteVertexInputIndexVertices = 0,
GPUISpriteVertexInputIndexSprites = 1,
GPUISpriteVertexInputIndexUniforms = 2,
} GPUISpriteVertexInputIndex;
typedef enum {
GPUISpriteFragmentInputIndexAtlas = 0,
} GPUISpriteFragmentInputIndex;
typedef struct {
vector_float2 origin;
vector_uint2 size;
vector_uint2 atlas_origin;
vector_float2 size;
vector_float2 atlas_origin;
vector_uchar4 color;
} GPUISprite;
+38 -4
View File
@@ -56,8 +56,7 @@ vertex QuadFragmentInput quad_vertex(
}
fragment float4 quad_fragment(
QuadFragmentInput input [[stage_in]],
constant GPUIUniforms *uniforms [[buffer(GPUIQuadInputIndexUniforms)]]
QuadFragmentInput input [[stage_in]]
) {
float2 half_size = input.quad.size / 2.;
float2 center = input.quad.origin + half_size;
@@ -115,8 +114,7 @@ vertex ShadowFragmentInput shadow_vertex(
}
fragment float4 shadow_fragment(
ShadowFragmentInput input [[stage_in]],
constant GPUIUniforms *uniforms [[buffer(GPUIShadowInputIndexUniforms)]]
ShadowFragmentInput input [[stage_in]]
) {
float sigma = input.shadow.sigma;
float corner_radius = input.shadow.corner_radius;
@@ -141,3 +139,39 @@ fragment float4 shadow_fragment(
return float4(1., 1., 1., alpha) * coloru_to_colorf(input.shadow.color);
}
struct SpriteFragmentInput {
float4 position [[position]];
float2 atlas_position;
float4 color [[flat]];
};
vertex SpriteFragmentInput sprite_vertex(
uint unit_vertex_id [[vertex_id]],
uint sprite_id [[instance_id]],
constant float2 *unit_vertices [[buffer(GPUISpriteVertexInputIndexVertices)]],
constant GPUISprite *sprites [[buffer(GPUISpriteVertexInputIndexSprites)]],
constant GPUIUniforms *uniforms [[buffer(GPUISpriteVertexInputIndexUniforms)]]
) {
float2 unit_vertex = unit_vertices[unit_vertex_id];
GPUISprite sprite = sprites[sprite_id];
float2 position = unit_vertex * sprite.size + sprite.origin;
float2 atlas_position = unit_vertex * sprite.size + sprite.atlas_origin;
float4 device_position = to_device_position(position, uniforms->viewport_size);
return SpriteFragmentInput {
device_position,
atlas_position,
coloru_to_colorf(sprite.color),
};
}
fragment float4 sprite_fragment(
SpriteFragmentInput input [[stage_in]],
texture2d<float> atlas [[ texture(GPUISpriteFragmentInputIndexAtlas) ]]
) {
constexpr sampler atlas_sampler(mag_filter::linear, min_filter::linear);
float4 color = input.color;
color.a *= atlas.sample(atlas_sampler, input.atlas_position).r;
return color;
}
+56 -11
View File
@@ -2,7 +2,10 @@ use std::{collections::HashMap, sync::Arc};
use crate::{
fonts::{FontId, GlyphId},
geometry::{rect::RectI, vector::Vector2I},
geometry::{
rect::RectI,
vector::{vec2i, Vector2I},
},
FontCache,
};
use etagere::BucketedAtlasAllocator;
@@ -17,19 +20,21 @@ struct GlyphDescriptor {
}
pub struct SpriteCache {
font_cache: Arc<FontCache>,
device: metal::Device,
size: Vector2I,
atlas_size: Vector2I,
font_cache: Arc<FontCache>,
atlasses: Vec<Atlas>,
glyphs: HashMap<GlyphDescriptor, (usize, RectI)>,
glyphs: HashMap<GlyphDescriptor, Option<(usize, RectI)>>,
}
impl SpriteCache {
pub fn new(device: metal::Device, size: Vector2I) -> Self {
pub fn new(device: metal::Device, size: Vector2I, font_cache: Arc<FontCache>) -> Self {
let atlasses = vec![Atlas::new(&device, size)];
Self {
device,
size,
atlasses: vec![Atlas::new(&device, size)],
atlas_size: size,
font_cache,
atlasses,
glyphs: Default::default(),
}
}
@@ -39,7 +44,12 @@ impl SpriteCache {
font_id: FontId,
font_size: f32,
glyph_id: GlyphId,
) -> (usize, RectI) {
scale_factor: f32,
) -> Option<(usize, RectI)> {
let font_cache = &self.font_cache;
let atlasses = &mut self.atlasses;
let atlas_size = self.atlas_size;
let device = &self.device;
self.glyphs
.entry(GlyphDescriptor {
font_id,
@@ -47,12 +57,27 @@ impl SpriteCache {
glyph_id,
})
.or_insert_with(|| {
let rendered_glyph = self.font_cache.render_glyph(font_id, font_size, glyph_id);
// let atlas = self.atlasses.last_mut().unwrap();
todo!()
let (size, mask) =
font_cache.render_glyph(font_id, font_size, glyph_id, scale_factor)?;
assert!(size.x() < atlas_size.x());
assert!(size.y() < atlas_size.y());
let atlas = atlasses.last_mut().unwrap();
if let Some(bounds) = atlas.try_insert(size, &mask) {
Some((atlasses.len() - 1, bounds))
} else {
let mut atlas = Atlas::new(device, atlas_size);
let bounds = atlas.try_insert(size, &mask).unwrap();
atlasses.push(atlas);
Some((atlasses.len() - 1, bounds))
}
})
.clone()
}
pub fn atlas_texture(&self, atlas_id: usize) -> Option<&metal::TextureRef> {
self.atlasses.get(atlas_id).map(|a| a.texture.as_ref())
}
}
struct Atlas {
@@ -72,4 +97,24 @@ impl Atlas {
texture: device.new_texture(&descriptor),
}
}
fn try_insert(&mut self, size: Vector2I, mask: &[u8]) -> Option<RectI> {
let allocation = self
.allocator
.allocate(etagere::size2(size.x(), size.y()))?;
let bounds = allocation.rectangle;
let region = metal::MTLRegion::new_2d(
bounds.min.x as u64,
bounds.min.y as u64,
bounds.width() as u64,
bounds.height() as u64,
);
self.texture
.replace_region(region, 0, mask.as_ptr() as *const _, size.x() as u64);
Some(RectI::from_points(
vec2i(bounds.min.x, bounds.min.y),
vec2i(bounds.max.x, bounds.max.y),
))
}
}
+4 -2
View File
@@ -2,7 +2,7 @@ use crate::{
executor,
geometry::vector::Vector2F,
platform::{self, Event, WindowContext},
Scene,
FontCache, Scene,
};
use anyhow::{anyhow, Result};
use cocoa::{
@@ -31,6 +31,7 @@ use std::{
ffi::c_void,
mem, ptr,
rc::{Rc, Weak},
sync::Arc,
time::Duration,
};
@@ -140,6 +141,7 @@ impl Window {
pub fn open(
options: platform::WindowOptions,
executor: Rc<executor::Foreground>,
font_cache: Arc<FontCache>,
) -> Result<Self> {
const PIXEL_FORMAT: metal::MTLPixelFormat = metal::MTLPixelFormat::BGRA8Unorm;
@@ -192,7 +194,7 @@ impl Window {
synthetic_drag_counter: 0,
executor,
scene_to_render: Default::default(),
renderer: Renderer::new(device, PIXEL_FORMAT)?,
renderer: Renderer::new(device.clone(), PIXEL_FORMAT, font_cache)?,
command_queue: device.new_command_queue(),
device,
layer,
+2 -1
View File
@@ -9,7 +9,7 @@ pub mod current {
use crate::{
executor,
geometry::{rect::RectF, vector::Vector2F},
Scene,
FontCache, Scene,
};
use anyhow::Result;
use async_task::Runnable;
@@ -32,6 +32,7 @@ pub trait App {
&self,
options: WindowOptions,
executor: Rc<executor::Foreground>,
font_cache: Arc<FontCache>,
) -> Result<Box<dyn Window>>;
}