Revert recent anti-aliasing improvements (#24289)
This reverts commit31fa414422. This reverts commitb9e0aae49f. `lyon` commit revert:  `MSAA` commit revert:  cc @huacnlee , @\as-cii had decided to revert this PR due to a selection right corner rendering bug. Not sure what to propose for a fix from my side Release Notes: - N/A
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@@ -13,14 +13,13 @@ use std::borrow::Cow;
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pub(crate) struct MetalAtlas(Mutex<MetalAtlasState>);
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impl MetalAtlas {
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pub(crate) fn new(device: Device, path_sample_count: u32) -> Self {
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pub(crate) fn new(device: Device) -> Self {
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MetalAtlas(Mutex::new(MetalAtlasState {
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device: AssertSend(device),
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monochrome_textures: Default::default(),
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polychrome_textures: Default::default(),
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path_textures: Default::default(),
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tiles_by_key: Default::default(),
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path_sample_count,
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}))
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}
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@@ -28,10 +27,6 @@ impl MetalAtlas {
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self.0.lock().texture(id).metal_texture.clone()
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}
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pub(crate) fn msaa_texture(&self, id: AtlasTextureId) -> Option<metal::Texture> {
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self.0.lock().texture(id).msaa_texture.clone()
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}
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pub(crate) fn allocate(
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&self,
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size: Size<DevicePixels>,
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@@ -59,7 +54,6 @@ struct MetalAtlasState {
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polychrome_textures: AtlasTextureList<MetalAtlasTexture>,
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path_textures: AtlasTextureList<MetalAtlasTexture>,
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tiles_by_key: FxHashMap<AtlasKey, AtlasTile>,
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path_sample_count: u32,
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}
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impl PlatformAtlas for MetalAtlas {
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@@ -182,18 +176,6 @@ impl MetalAtlasState {
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texture_descriptor.set_usage(usage);
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let metal_texture = self.device.new_texture(&texture_descriptor);
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// We currently only enable MSAA for path textures.
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let msaa_texture = if self.path_sample_count > 1 && kind == AtlasTextureKind::Path {
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let mut descriptor = texture_descriptor.clone();
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descriptor.set_texture_type(metal::MTLTextureType::D2Multisample);
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descriptor.set_storage_mode(metal::MTLStorageMode::Private);
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descriptor.set_sample_count(self.path_sample_count as _);
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let msaa_texture = self.device.new_texture(&descriptor);
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Some(msaa_texture)
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} else {
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None
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};
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let texture_list = match kind {
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AtlasTextureKind::Monochrome => &mut self.monochrome_textures,
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AtlasTextureKind::Polychrome => &mut self.polychrome_textures,
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@@ -209,7 +191,6 @@ impl MetalAtlasState {
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},
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allocator: etagere::BucketedAtlasAllocator::new(size.into()),
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metal_texture: AssertSend(metal_texture),
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msaa_texture: AssertSend(msaa_texture),
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live_atlas_keys: 0,
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};
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@@ -236,7 +217,6 @@ struct MetalAtlasTexture {
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id: AtlasTextureId,
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allocator: BucketedAtlasAllocator,
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metal_texture: AssertSend<metal::Texture>,
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msaa_texture: AssertSend<Option<metal::Texture>>,
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live_atlas_keys: u32,
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}
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@@ -28,9 +28,6 @@ pub(crate) type PointF = crate::Point<f32>;
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const SHADERS_METALLIB: &[u8] = include_bytes!(concat!(env!("OUT_DIR"), "/shaders.metallib"));
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#[cfg(feature = "runtime_shaders")]
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const SHADERS_SOURCE_FILE: &str = include_str!(concat!(env!("OUT_DIR"), "/stitched_shaders.metal"));
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// Use 4x MSAA, all devices support it.
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// https://developer.apple.com/documentation/metal/mtldevice/1433355-supportstexturesamplecount
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const PATH_SAMPLE_COUNT: u32 = 4;
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pub type Context = Arc<Mutex<InstanceBufferPool>>;
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pub type Renderer = MetalRenderer;
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@@ -173,7 +170,6 @@ impl MetalRenderer {
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"path_rasterization_vertex",
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"path_rasterization_fragment",
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MTLPixelFormat::R16Float,
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PATH_SAMPLE_COUNT,
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);
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let path_sprites_pipeline_state = build_pipeline_state(
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&device,
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@@ -233,7 +229,7 @@ impl MetalRenderer {
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);
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let command_queue = device.new_command_queue();
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let sprite_atlas = Arc::new(MetalAtlas::new(device.clone(), PATH_SAMPLE_COUNT));
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let sprite_atlas = Arc::new(MetalAtlas::new(device.clone()));
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let core_video_texture_cache =
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unsafe { CVMetalTextureCache::new(device.as_ptr()).unwrap() };
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@@ -535,20 +531,10 @@ impl MetalRenderer {
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.unwrap();
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let texture = self.sprite_atlas.metal_texture(texture_id);
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let msaa_texture = self.sprite_atlas.msaa_texture(texture_id);
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if let Some(msaa_texture) = msaa_texture {
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color_attachment.set_texture(Some(&msaa_texture));
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color_attachment.set_resolve_texture(Some(&texture));
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color_attachment.set_load_action(metal::MTLLoadAction::Clear);
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color_attachment.set_store_action(metal::MTLStoreAction::MultisampleResolve);
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} else {
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color_attachment.set_texture(Some(&texture));
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color_attachment.set_load_action(metal::MTLLoadAction::Clear);
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color_attachment.set_store_action(metal::MTLStoreAction::Store);
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}
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color_attachment.set_texture(Some(&texture));
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color_attachment.set_load_action(metal::MTLLoadAction::Clear);
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color_attachment.set_store_action(metal::MTLStoreAction::Store);
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color_attachment.set_clear_color(metal::MTLClearColor::new(0., 0., 0., 1.));
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let command_encoder = command_buffer.new_render_command_encoder(render_pass_descriptor);
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command_encoder.set_render_pipeline_state(&self.paths_rasterization_pipeline_state);
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command_encoder.set_vertex_buffer(
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@@ -1174,7 +1160,6 @@ fn build_path_rasterization_pipeline_state(
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vertex_fn_name: &str,
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fragment_fn_name: &str,
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pixel_format: metal::MTLPixelFormat,
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path_sample_count: u32,
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) -> metal::RenderPipelineState {
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let vertex_fn = library
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.get_function(vertex_fn_name, None)
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@@ -1187,10 +1172,6 @@ fn build_path_rasterization_pipeline_state(
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descriptor.set_label(label);
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descriptor.set_vertex_function(Some(vertex_fn.as_ref()));
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descriptor.set_fragment_function(Some(fragment_fn.as_ref()));
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if path_sample_count > 1 {
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descriptor.set_raster_sample_count(path_sample_count as _);
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descriptor.set_alpha_to_coverage_enabled(true);
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}
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let color_attachment = descriptor.color_attachments().object_at(0).unwrap();
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color_attachment.set_pixel_format(pixel_format);
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color_attachment.set_blending_enabled(true);
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