Fix a bug where a GPUI macro still used `ModelContext` Rename `AsyncAppContext` -> `AsyncApp` Rename update_model, read_model, insert_model, and reserve_model to update_entity, read_entity, insert_entity, and reserve_entity Release Notes: - N/A
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@@ -349,7 +349,7 @@ mod tests {
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buffer1.update(cx, |this, cx| {
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this.set_language(Some(typescript_language), cx)
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});
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let editor1 = cx.new_window_model(|window, cx| {
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let editor1 = cx.new_window_entity(|window, cx| {
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Editor::for_buffer(buffer1, Some(project.clone()), window, cx)
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});
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let buffer2 = workspace
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@@ -362,7 +362,7 @@ mod tests {
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.unwrap();
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buffer2.update(cx, |this, cx| this.set_language(Some(rust_language), cx));
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let editor2 = cx
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.new_window_model(|window, cx| Editor::for_buffer(buffer2, Some(project), window, cx));
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.new_window_entity(|window, cx| Editor::for_buffer(buffer2, Some(project), window, cx));
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let first_context = workspace
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.update_in(cx, |workspace, window, cx| {
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