Fix a bug where a GPUI macro still used `ModelContext` Rename `AsyncAppContext` -> `AsyncApp` Rename update_model, read_model, insert_model, and reserve_model to update_entity, read_entity, insert_entity, and reserve_entity Release Notes: - N/A
This commit is contained in:
@@ -6,7 +6,7 @@
|
||||
use gpui::{
|
||||
actions, bounds, div, point,
|
||||
prelude::{FluentBuilder as _, IntoElement},
|
||||
px, rgb, size, AppContext as _, AsyncAppContext, Bounds, Context, Entity, InteractiveElement,
|
||||
px, rgb, size, AppContext as _, AsyncApp, Bounds, Context, Entity, InteractiveElement,
|
||||
KeyBinding, Menu, MenuItem, ParentElement, Pixels, Render, ScreenCaptureStream, SharedString,
|
||||
StatefulInteractiveElement as _, Styled, Task, Window, WindowBounds, WindowHandle,
|
||||
WindowOptions,
|
||||
@@ -127,7 +127,7 @@ impl LivekitWindow {
|
||||
url: &str,
|
||||
token: &str,
|
||||
bounds: Bounds<Pixels>,
|
||||
cx: AsyncAppContext,
|
||||
cx: AsyncApp,
|
||||
) -> WindowHandle<Self> {
|
||||
let (room, mut events) = Room::connect(url, token, RoomOptions::default())
|
||||
.await
|
||||
|
||||
Reference in New Issue
Block a user