Fix a bug where a GPUI macro still used `ModelContext` Rename `AsyncAppContext` -> `AsyncApp` Rename update_model, read_model, insert_model, and reserve_model to update_entity, read_entity, insert_entity, and reserve_entity Release Notes: - N/A
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@@ -20,7 +20,7 @@ use std::sync::Arc;
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use anyhow::{bail, Result};
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use collections::HashMap;
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use command_palette_hooks::CommandPaletteFilter;
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use gpui::{AsyncAppContext, Context, Entity, EventEmitter, Subscription, Task, WeakEntity};
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use gpui::{AsyncApp, Context, Entity, EventEmitter, Subscription, Task, WeakEntity};
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use log;
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use parking_lot::RwLock;
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use project::Project;
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@@ -61,7 +61,7 @@ impl ContextServer {
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self.client.read().clone()
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}
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pub async fn start(self: Arc<Self>, cx: &AsyncAppContext) -> Result<()> {
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pub async fn start(self: Arc<Self>, cx: &AsyncApp) -> Result<()> {
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log::info!("starting context server {}", self.id);
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let Some(command) = &self.config.command else {
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bail!("no command specified for server {}", self.id);
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@@ -214,7 +214,7 @@ impl ContextServerManager {
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.collect()
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}
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async fn maintain_servers(this: WeakEntity<Self>, mut cx: AsyncAppContext) -> Result<()> {
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async fn maintain_servers(this: WeakEntity<Self>, mut cx: AsyncApp) -> Result<()> {
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let mut desired_servers = HashMap::default();
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let (registry, project) = this.update(&mut cx, |this, cx| {
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