Fix a bug where a GPUI macro still used `ModelContext` Rename `AsyncAppContext` -> `AsyncApp` Rename update_model, read_model, insert_model, and reserve_model to update_entity, read_entity, insert_entity, and reserve_entity Release Notes: - N/A
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@@ -516,7 +516,7 @@ mod tests {
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let (workspace, cx) =
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cx.add_window_view(|window, cx| Workspace::test_new(project.clone(), window, cx));
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let editor = cx.new_window_model(|window, cx| {
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let editor = cx.new_window_entity(|window, cx| {
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let mut editor = Editor::single_line(window, cx);
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editor.set_text("abc", window, cx);
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editor
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@@ -587,7 +587,7 @@ mod tests {
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let (workspace, cx) =
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cx.add_window_view(|window, cx| Workspace::test_new(project.clone(), window, cx));
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let editor = cx.new_window_model(|window, cx| {
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let editor = cx.new_window_entity(|window, cx| {
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let mut editor = Editor::single_line(window, cx);
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editor.set_text("abc", window, cx);
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editor
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