Fix a bug where a GPUI macro still used `ModelContext` Rename `AsyncAppContext` -> `AsyncApp` Rename update_model, read_model, insert_model, and reserve_model to update_entity, read_entity, insert_entity, and reserve_entity Release Notes: - N/A
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@@ -4,7 +4,7 @@ use std::sync::Arc;
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use anyhow::{anyhow, bail, Result};
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use collections::{BTreeMap, HashMap, HashSet};
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use futures::{self, future, Future, FutureExt};
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use gpui::{App, AsyncAppContext, Context, Entity, SharedString, Task, WeakEntity};
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use gpui::{App, AsyncApp, Context, Entity, SharedString, Task, WeakEntity};
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use language::Buffer;
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use project::{ProjectPath, Worktree};
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use rope::Rope;
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@@ -447,7 +447,7 @@ fn collect_buffer_info_and_text(
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path: Arc<Path>,
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buffer_model: Entity<Buffer>,
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buffer: &Buffer,
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cx: AsyncAppContext,
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cx: AsyncApp,
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) -> (BufferInfo, Task<SharedString>) {
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let buffer_info = BufferInfo {
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id: buffer.remote_id(),
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