Add theme preview (#20039)

This PR adds a theme preview tab to help get an at a glance overview of
the styles in a theme.

![CleanShot 2024-10-31 at 11 27
18@2x](https://github.com/user-attachments/assets/798e97cf-9f80-4994-b2fd-ac1dcd58e4d9)

You can open it using `debug: open theme preview`.

The next major theme preview PR will move this into it's own crate, as
it will grow substantially as we add content.

Next for theme preview:

- Update layout to two columns, with controls on the right for selecting
theme, layer/elevation-index, etc.
- Cover more UI elements in preview
- Display theme colors in a more helpful way
- Add syntax & markdown previews


Release Notes:

- Added a way to preview the current theme's styles with the `debug:
open theme preview` command.
This commit is contained in:
Nate Butler
2024-10-31 11:40:38 -04:00
committed by GitHub
parent 9c77bcc827
commit a347c4def7
9 changed files with 813 additions and 4 deletions
+34 -1
View File
@@ -1,5 +1,8 @@
use gpui::{hsla, point, px, BoxShadow};
use std::fmt::{self, Display, Formatter};
use gpui::{hsla, point, px, BoxShadow, Hsla, WindowContext};
use smallvec::{smallvec, SmallVec};
use theme::ActiveTheme;
/// Today, elevation is primarily used to add shadows to elements, and set the correct background for elements like buttons.
///
@@ -15,6 +18,8 @@ pub enum ElevationIndex {
Background,
/// The primary surface – Contains panels, panes, containers, etc.
Surface,
/// The same elevation as the primary surface, but used for the editable areas, like buffers
EditorSurface,
/// A surface that is elevated above the primary surface. but below washes, models, and dragged elements.
ElevatedSurface,
/// A surface that is above all non-modal surfaces, and separates the app from focused intents, like dialogs, alerts, modals, etc.
@@ -25,11 +30,26 @@ pub enum ElevationIndex {
DraggedElement,
}
impl Display for ElevationIndex {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
match self {
ElevationIndex::Background => write!(f, "Background"),
ElevationIndex::Surface => write!(f, "Surface"),
ElevationIndex::EditorSurface => write!(f, "Editor Surface"),
ElevationIndex::ElevatedSurface => write!(f, "Elevated Surface"),
ElevationIndex::Wash => write!(f, "Wash"),
ElevationIndex::ModalSurface => write!(f, "Modal Surface"),
ElevationIndex::DraggedElement => write!(f, "Dragged Element"),
}
}
}
impl ElevationIndex {
/// Returns an appropriate shadow for the given elevation index.
pub fn shadow(self) -> SmallVec<[BoxShadow; 2]> {
match self {
ElevationIndex::Surface => smallvec![],
ElevationIndex::EditorSurface => smallvec![],
ElevationIndex::ElevatedSurface => smallvec![BoxShadow {
color: hsla(0., 0., 0., 0.12),
@@ -62,4 +82,17 @@ impl ElevationIndex {
_ => smallvec![],
}
}
/// Returns the background color for the given elevation index.
pub fn bg(&self, cx: &WindowContext) -> Hsla {
match self {
ElevationIndex::Background => cx.theme().colors().background,
ElevationIndex::Surface => cx.theme().colors().surface_background,
ElevationIndex::EditorSurface => cx.theme().colors().editor_background,
ElevationIndex::ElevatedSurface => cx.theme().colors().elevated_surface_background,
ElevationIndex::Wash => gpui::transparent_black(),
ElevationIndex::ModalSurface => cx.theme().colors().elevated_surface_background,
ElevationIndex::DraggedElement => gpui::transparent_black(),
}
}
}