This commit is contained in:
Nate Butler
2023-06-21 13:58:54 -04:00
parent a845e82173
commit 9d9bbfdabf
14 changed files with 387 additions and 412 deletions
+59 -59
View File
@@ -2,28 +2,28 @@ import merge from "ts-deepmerge"
import { DeepPartial } from "utility-types"
type InteractiveState =
| "default"
| "hovered"
| "clicked"
| "selected"
| "disabled"
| "default"
| "hovered"
| "clicked"
| "selected"
| "disabled"
type Interactive<T> = {
default: T
hovered?: T
clicked?: T
selected?: T
disabled?: T
default: T
hovered?: T
clicked?: T
selected?: T
disabled?: T
}
export const NO_DEFAULT_OR_BASE_ERROR =
"An interactive object must have a default state, or a base property."
"An interactive object must have a default state, or a base property."
export const NOT_ENOUGH_STATES_ERROR =
"An interactive object must have a default and at least one other state."
"An interactive object must have a default and at least one other state."
interface InteractiveProps<T> {
base?: T
state: Partial<Record<InteractiveState, DeepPartial<T>>>
base?: T
state: Partial<Record<InteractiveState, DeepPartial<T>>>
}
/**
@@ -38,60 +38,60 @@ interface InteractiveProps<T> {
* @returns Interactive<T> object with fields from `base` and `state`.
*/
export function interactive<T extends Object>({
base,
state,
base,
state,
}: InteractiveProps<T>): Interactive<T> {
if (!base && !state.default) throw new Error(NO_DEFAULT_OR_BASE_ERROR)
if (!base && !state.default) throw new Error(NO_DEFAULT_OR_BASE_ERROR)
let defaultState: T
let defaultState: T
if (state.default && base) {
defaultState = merge(base, state.default) as T
} else {
defaultState = base ? base : (state.default as T)
}
if (state.default && base) {
defaultState = merge(base, state.default) as T
} else {
defaultState = base ? base : (state.default as T)
}
let interactiveObj: Interactive<T> = {
default: defaultState,
}
let interactiveObj: Interactive<T> = {
default: defaultState,
}
let stateCount = 0
let stateCount = 0
if (state.hovered !== undefined) {
interactiveObj.hovered = merge(
interactiveObj.default,
state.hovered
) as T
stateCount++
}
if (state.hovered !== undefined) {
interactiveObj.hovered = merge(
interactiveObj.default,
state.hovered
) as T
stateCount++
}
if (state.clicked !== undefined) {
interactiveObj.clicked = merge(
interactiveObj.default,
state.clicked
) as T
stateCount++
}
if (state.clicked !== undefined) {
interactiveObj.clicked = merge(
interactiveObj.default,
state.clicked
) as T
stateCount++
}
if (state.selected !== undefined) {
interactiveObj.selected = merge(
interactiveObj.default,
state.selected
) as T
stateCount++
}
if (state.selected !== undefined) {
interactiveObj.selected = merge(
interactiveObj.default,
state.selected
) as T
stateCount++
}
if (state.disabled !== undefined) {
interactiveObj.disabled = merge(
interactiveObj.default,
state.disabled
) as T
stateCount++
}
if (state.disabled !== undefined) {
interactiveObj.disabled = merge(
interactiveObj.default,
state.disabled
) as T
stateCount++
}
if (stateCount < 1) {
throw new Error(NOT_ENOUGH_STATES_ERROR)
}
if (stateCount < 1) {
throw new Error(NOT_ENOUGH_STATES_ERROR)
}
return interactiveObj
return interactiveObj
}
+15 -15
View File
@@ -6,12 +6,12 @@ type ToggleState = "inactive" | "active"
type Toggleable<T> = Record<ToggleState, T>
export const NO_INACTIVE_OR_BASE_ERROR =
"A toggleable object must have an inactive state, or a base property."
"A toggleable object must have an inactive state, or a base property."
export const NO_ACTIVE_ERROR = "A toggleable object must have an active state."
interface ToggleableProps<T> {
base?: T
state: Partial<Record<ToggleState, DeepPartial<T>>>
base?: T
state: Partial<Record<ToggleState, DeepPartial<T>>>
}
/**
@@ -28,20 +28,20 @@ interface ToggleableProps<T> {
* ```
*/
export function toggleable<T extends object>(
props: ToggleableProps<T>
props: ToggleableProps<T>
): Toggleable<T> {
const { base, state } = props
const { base, state } = props
if (!base && !state.inactive) throw new Error(NO_INACTIVE_OR_BASE_ERROR)
if (!state.active) throw new Error(NO_ACTIVE_ERROR)
if (!base && !state.inactive) throw new Error(NO_INACTIVE_OR_BASE_ERROR)
if (!state.active) throw new Error(NO_ACTIVE_ERROR)
const inactiveState = base
? ((state.inactive ? merge(base, state.inactive) : base) as T)
: (state.inactive as T)
const inactiveState = base
? ((state.inactive ? merge(base, state.inactive) : base) as T)
: (state.inactive as T)
const toggleObj: Toggleable<T> = {
inactive: inactiveState,
active: merge(base ?? {}, state.active) as T,
}
return toggleObj
const toggleObj: Toggleable<T> = {
inactive: inactiveState,
active: merge(base ?? {}, state.active) as T,
}
return toggleObj
}