Revert "Introduce a new ToggleGraphicsProfiler command (#7607)" (#8567)

This reverts commit 0cebf68306.

Although this thing is very cool, it is a top source of crashes.

Example crash:
```
Segmentation fault: 11 on thread 26
  objc_retain +16
  invocation function for block in Overlay::onCommandBufferCommit(id<MTLCommandBuffer>) +60
  MTLDispatchListApply +52
```

Release Notes:

- Removed "Toggle Graphics Profiler" as it crashes too much.
This commit is contained in:
Conrad Irwin
2024-02-28 16:39:51 -07:00
committed by GitHub
parent ac30ded80e
commit 9bd5ebb74b
9 changed files with 1 additions and 50 deletions
-21
View File
@@ -1060,27 +1060,6 @@ impl PlatformWindow for MacWindow {
fn sprite_atlas(&self) -> Arc<dyn PlatformAtlas> {
self.0.lock().renderer.sprite_atlas().clone()
}
/// Enables or disables the Metal HUD for debugging purposes. Note that this only works
/// when the app is bundled and it has the `MetalHudEnabled` key set to true in Info.plist.
fn set_graphics_profiler_enabled(&self, enabled: bool) {
let this_lock = self.0.lock();
let layer = this_lock.renderer.layer();
unsafe {
if enabled {
let hud_properties = NSDictionary::dictionaryWithObject_forKey_(
nil,
ns_string("default"),
ns_string("mode"),
);
let _: () = msg_send![layer, setDeveloperHUDProperties: hud_properties];
} else {
let _: () =
msg_send![layer, setDeveloperHUDProperties: NSDictionary::dictionary(nil)];
}
}
}
}
impl HasWindowHandle for MacWindow {