Merge branch 'main' into add-collab-tests

This commit is contained in:
Mikayla
2023-11-08 09:57:08 -08:00
171 changed files with 50671 additions and 7748 deletions
@@ -87,7 +87,7 @@ impl MetalRenderer {
MTLResourceOptions::StorageModeManaged,
);
let paths_rasterization_pipeline_state = build_pipeline_state(
let paths_rasterization_pipeline_state = build_path_rasterization_pipeline_state(
&device,
&library,
"paths_rasterization",
@@ -823,7 +823,40 @@ fn build_pipeline_state(
color_attachment.set_source_alpha_blend_factor(metal::MTLBlendFactor::One);
color_attachment.set_destination_rgb_blend_factor(metal::MTLBlendFactor::OneMinusSourceAlpha);
color_attachment.set_destination_alpha_blend_factor(metal::MTLBlendFactor::One);
descriptor.set_depth_attachment_pixel_format(MTLPixelFormat::Invalid);
device
.new_render_pipeline_state(&descriptor)
.expect("could not create render pipeline state")
}
fn build_path_rasterization_pipeline_state(
device: &metal::DeviceRef,
library: &metal::LibraryRef,
label: &str,
vertex_fn_name: &str,
fragment_fn_name: &str,
pixel_format: metal::MTLPixelFormat,
) -> metal::RenderPipelineState {
let vertex_fn = library
.get_function(vertex_fn_name, None)
.expect("error locating vertex function");
let fragment_fn = library
.get_function(fragment_fn_name, None)
.expect("error locating fragment function");
let descriptor = metal::RenderPipelineDescriptor::new();
descriptor.set_label(label);
descriptor.set_vertex_function(Some(vertex_fn.as_ref()));
descriptor.set_fragment_function(Some(fragment_fn.as_ref()));
let color_attachment = descriptor.color_attachments().object_at(0).unwrap();
color_attachment.set_pixel_format(pixel_format);
color_attachment.set_blending_enabled(true);
color_attachment.set_rgb_blend_operation(metal::MTLBlendOperation::Add);
color_attachment.set_alpha_blend_operation(metal::MTLBlendOperation::Add);
color_attachment.set_source_rgb_blend_factor(metal::MTLBlendFactor::One);
color_attachment.set_source_alpha_blend_factor(metal::MTLBlendFactor::One);
color_attachment.set_destination_rgb_blend_factor(metal::MTLBlendFactor::One);
color_attachment.set_destination_alpha_blend_factor(metal::MTLBlendFactor::One);
device
.new_render_pipeline_state(&descriptor)
+100 -50
View File
@@ -5,10 +5,11 @@ using namespace metal;
float4 hsla_to_rgba(Hsla hsla);
float4 to_device_position(float2 unit_vertex, Bounds_ScaledPixels bounds,
Bounds_ScaledPixels clip_bounds,
constant Size_DevicePixels *viewport_size);
float2 to_tile_position(float2 unit_vertex, AtlasTile tile,
constant Size_DevicePixels *atlas_size);
float4 distance_from_clip_rect(float2 unit_vertex, Bounds_ScaledPixels bounds,
Bounds_ScaledPixels clip_bounds);
float quad_sdf(float2 point, Bounds_ScaledPixels bounds,
Corners_ScaledPixels corner_radii);
float gaussian(float x, float sigma);
@@ -21,6 +22,14 @@ struct QuadVertexOutput {
float4 background_color [[flat]];
float4 border_color [[flat]];
uint quad_id [[flat]];
float clip_distance [[clip_distance]][4];
};
struct QuadFragmentInput {
float4 position [[position]];
float4 background_color [[flat]];
float4 border_color [[flat]];
uint quad_id [[flat]];
};
vertex QuadVertexOutput quad_vertex(uint unit_vertex_id [[vertex_id]],
@@ -33,15 +42,21 @@ vertex QuadVertexOutput quad_vertex(uint unit_vertex_id [[vertex_id]],
[[buffer(QuadInputIndex_ViewportSize)]]) {
float2 unit_vertex = unit_vertices[unit_vertex_id];
Quad quad = quads[quad_id];
float4 device_position = to_device_position(
unit_vertex, quad.bounds, quad.content_mask.bounds, viewport_size);
float4 device_position =
to_device_position(unit_vertex, quad.bounds, viewport_size);
float4 clip_distance = distance_from_clip_rect(unit_vertex, quad.bounds,
quad.content_mask.bounds);
float4 background_color = hsla_to_rgba(quad.background);
float4 border_color = hsla_to_rgba(quad.border_color);
return QuadVertexOutput{device_position, background_color, border_color,
quad_id};
return QuadVertexOutput{
device_position,
background_color,
border_color,
quad_id,
{clip_distance.x, clip_distance.y, clip_distance.z, clip_distance.w}};
}
fragment float4 quad_fragment(QuadVertexOutput input [[stage_in]],
fragment float4 quad_fragment(QuadFragmentInput input [[stage_in]],
constant Quad *quads
[[buffer(QuadInputIndex_Quads)]]) {
Quad quad = quads[input.quad_id];
@@ -117,6 +132,13 @@ struct ShadowVertexOutput {
float4 position [[position]];
float4 color [[flat]];
uint shadow_id [[flat]];
float clip_distance [[clip_distance]][4];
};
struct ShadowFragmentInput {
float4 position [[position]];
float4 color [[flat]];
uint shadow_id [[flat]];
};
vertex ShadowVertexOutput shadow_vertex(
@@ -137,18 +159,20 @@ vertex ShadowVertexOutput shadow_vertex(
bounds.size.width += 2. * margin;
bounds.size.height += 2. * margin;
float4 device_position = to_device_position(
unit_vertex, bounds, shadow.content_mask.bounds, viewport_size);
float4 device_position =
to_device_position(unit_vertex, bounds, viewport_size);
float4 clip_distance =
distance_from_clip_rect(unit_vertex, bounds, shadow.content_mask.bounds);
float4 color = hsla_to_rgba(shadow.color);
return ShadowVertexOutput{
device_position,
color,
shadow_id,
};
{clip_distance.x, clip_distance.y, clip_distance.z, clip_distance.w}};
}
fragment float4 shadow_fragment(ShadowVertexOutput input [[stage_in]],
fragment float4 shadow_fragment(ShadowFragmentInput input [[stage_in]],
constant Shadow *shadows
[[buffer(ShadowInputIndex_Shadows)]]) {
Shadow shadow = shadows[input.shadow_id];
@@ -197,6 +221,13 @@ struct UnderlineVertexOutput {
float4 position [[position]];
float4 color [[flat]];
uint underline_id [[flat]];
float clip_distance [[clip_distance]][4];
};
struct UnderlineFragmentInput {
float4 position [[position]];
float4 color [[flat]];
uint underline_id [[flat]];
};
vertex UnderlineVertexOutput underline_vertex(
@@ -208,13 +239,18 @@ vertex UnderlineVertexOutput underline_vertex(
float2 unit_vertex = unit_vertices[unit_vertex_id];
Underline underline = underlines[underline_id];
float4 device_position =
to_device_position(unit_vertex, underline.bounds,
underline.content_mask.bounds, viewport_size);
to_device_position(unit_vertex, underline.bounds, viewport_size);
float4 clip_distance = distance_from_clip_rect(unit_vertex, underline.bounds,
underline.content_mask.bounds);
float4 color = hsla_to_rgba(underline.color);
return UnderlineVertexOutput{device_position, color, underline_id};
return UnderlineVertexOutput{
device_position,
color,
underline_id,
{clip_distance.x, clip_distance.y, clip_distance.z, clip_distance.w}};
}
fragment float4 underline_fragment(UnderlineVertexOutput input [[stage_in]],
fragment float4 underline_fragment(UnderlineFragmentInput input [[stage_in]],
constant Underline *underlines
[[buffer(UnderlineInputIndex_Underlines)]]) {
Underline underline = underlines[input.underline_id];
@@ -244,7 +280,13 @@ struct MonochromeSpriteVertexOutput {
float4 position [[position]];
float2 tile_position;
float4 color [[flat]];
uint sprite_id [[flat]];
float clip_distance [[clip_distance]][4];
};
struct MonochromeSpriteFragmentInput {
float4 position [[position]];
float2 tile_position;
float4 color [[flat]];
};
vertex MonochromeSpriteVertexOutput monochrome_sprite_vertex(
@@ -255,32 +297,31 @@ vertex MonochromeSpriteVertexOutput monochrome_sprite_vertex(
[[buffer(SpriteInputIndex_ViewportSize)]],
constant Size_DevicePixels *atlas_size
[[buffer(SpriteInputIndex_AtlasTextureSize)]]) {
float2 unit_vertex = unit_vertices[unit_vertex_id];
MonochromeSprite sprite = sprites[sprite_id];
// Don't apply content mask at the vertex level because we don't have time
// to make sampling from the texture match the mask.
float4 device_position = to_device_position(unit_vertex, sprite.bounds,
sprite.bounds, viewport_size);
float4 device_position =
to_device_position(unit_vertex, sprite.bounds, viewport_size);
float4 clip_distance = distance_from_clip_rect(unit_vertex, sprite.bounds,
sprite.content_mask.bounds);
float2 tile_position = to_tile_position(unit_vertex, sprite.tile, atlas_size);
float4 color = hsla_to_rgba(sprite.color);
return MonochromeSpriteVertexOutput{device_position, tile_position, color,
sprite_id};
return MonochromeSpriteVertexOutput{
device_position,
tile_position,
color,
{clip_distance.x, clip_distance.y, clip_distance.z, clip_distance.w}};
}
fragment float4 monochrome_sprite_fragment(
MonochromeSpriteVertexOutput input [[stage_in]],
MonochromeSpriteFragmentInput input [[stage_in]],
constant MonochromeSprite *sprites [[buffer(SpriteInputIndex_Sprites)]],
texture2d<float> atlas_texture [[texture(SpriteInputIndex_AtlasTexture)]]) {
MonochromeSprite sprite = sprites[input.sprite_id];
constexpr sampler atlas_texture_sampler(mag_filter::linear,
min_filter::linear);
float4 sample =
atlas_texture.sample(atlas_texture_sampler, input.tile_position);
float clip_distance = quad_sdf(input.position.xy, sprite.content_mask.bounds,
Corners_ScaledPixels{0., 0., 0., 0.});
float4 color = input.color;
color.a *= sample.a * saturate(0.5 - clip_distance);
color.a *= sample.a;
return color;
}
@@ -288,6 +329,13 @@ struct PolychromeSpriteVertexOutput {
float4 position [[position]];
float2 tile_position;
uint sprite_id [[flat]];
float clip_distance [[clip_distance]][4];
};
struct PolychromeSpriteFragmentInput {
float4 position [[position]];
float2 tile_position;
uint sprite_id [[flat]];
};
vertex PolychromeSpriteVertexOutput polychrome_sprite_vertex(
@@ -301,17 +349,20 @@ vertex PolychromeSpriteVertexOutput polychrome_sprite_vertex(
float2 unit_vertex = unit_vertices[unit_vertex_id];
PolychromeSprite sprite = sprites[sprite_id];
// Don't apply content mask at the vertex level because we don't have time
// to make sampling from the texture match the mask.
float4 device_position = to_device_position(unit_vertex, sprite.bounds,
sprite.bounds, viewport_size);
float4 device_position =
to_device_position(unit_vertex, sprite.bounds, viewport_size);
float4 clip_distance = distance_from_clip_rect(unit_vertex, sprite.bounds,
sprite.content_mask.bounds);
float2 tile_position = to_tile_position(unit_vertex, sprite.tile, atlas_size);
return PolychromeSpriteVertexOutput{device_position, tile_position,
sprite_id};
return PolychromeSpriteVertexOutput{
device_position,
tile_position,
sprite_id,
{clip_distance.x, clip_distance.y, clip_distance.z, clip_distance.w}};
}
fragment float4 polychrome_sprite_fragment(
PolychromeSpriteVertexOutput input [[stage_in]],
PolychromeSpriteFragmentInput input [[stage_in]],
constant PolychromeSprite *sprites [[buffer(SpriteInputIndex_Sprites)]],
texture2d<float> atlas_texture [[texture(SpriteInputIndex_AtlasTexture)]]) {
PolychromeSprite sprite = sprites[input.sprite_id];
@@ -319,11 +370,8 @@ fragment float4 polychrome_sprite_fragment(
min_filter::linear);
float4 sample =
atlas_texture.sample(atlas_texture_sampler, input.tile_position);
float quad_distance =
float distance =
quad_sdf(input.position.xy, sprite.bounds, sprite.corner_radii);
float clip_distance = quad_sdf(input.position.xy, sprite.content_mask.bounds,
Corners_ScaledPixels{0., 0., 0., 0.});
float distance = max(quad_distance, clip_distance);
float4 color = sample;
if (sprite.grayscale) {
@@ -385,7 +433,6 @@ struct PathSpriteVertexOutput {
float4 position [[position]];
float2 tile_position;
float4 color [[flat]];
uint sprite_id [[flat]];
};
vertex PathSpriteVertexOutput path_sprite_vertex(
@@ -401,19 +448,17 @@ vertex PathSpriteVertexOutput path_sprite_vertex(
PathSprite sprite = sprites[sprite_id];
// Don't apply content mask because it was already accounted for when
// rasterizing the path.
float4 device_position = to_device_position(unit_vertex, sprite.bounds,
sprite.bounds, viewport_size);
float4 device_position =
to_device_position(unit_vertex, sprite.bounds, viewport_size);
float2 tile_position = to_tile_position(unit_vertex, sprite.tile, atlas_size);
float4 color = hsla_to_rgba(sprite.color);
return PathSpriteVertexOutput{device_position, tile_position, color,
sprite_id};
return PathSpriteVertexOutput{device_position, tile_position, color};
}
fragment float4 path_sprite_fragment(
PathSpriteVertexOutput input [[stage_in]],
constant PathSprite *sprites [[buffer(SpriteInputIndex_Sprites)]],
texture2d<float> atlas_texture [[texture(SpriteInputIndex_AtlasTexture)]]) {
PathSprite sprite = sprites[input.sprite_id];
constexpr sampler atlas_texture_sampler(mag_filter::linear,
min_filter::linear);
float4 sample =
@@ -473,16 +518,10 @@ float4 hsla_to_rgba(Hsla hsla) {
}
float4 to_device_position(float2 unit_vertex, Bounds_ScaledPixels bounds,
Bounds_ScaledPixels clip_bounds,
constant Size_DevicePixels *input_viewport_size) {
float2 position =
unit_vertex * float2(bounds.size.width, bounds.size.height) +
float2(bounds.origin.x, bounds.origin.y);
position.x = max(clip_bounds.origin.x, position.x);
position.x = min(clip_bounds.origin.x + clip_bounds.size.width, position.x);
position.y = max(clip_bounds.origin.y, position.y);
position.y = min(clip_bounds.origin.y + clip_bounds.size.height, position.y);
float2 viewport_size = float2((float)input_viewport_size->width,
(float)input_viewport_size->height);
float2 device_position =
@@ -551,3 +590,14 @@ float blur_along_x(float x, float y, float sigma, float corner,
0.5 + 0.5 * erf((x + float2(-curved, curved)) * (sqrt(0.5) / sigma));
return integral.y - integral.x;
}
float4 distance_from_clip_rect(float2 unit_vertex, Bounds_ScaledPixels bounds,
Bounds_ScaledPixels clip_bounds) {
float2 position =
unit_vertex * float2(bounds.size.width, bounds.size.height) +
float2(bounds.origin.x, bounds.origin.y);
return float4(position.x - clip_bounds.origin.x,
clip_bounds.origin.x + clip_bounds.size.width - position.x,
position.y - clip_bounds.origin.y,
clip_bounds.origin.y + clip_bounds.size.height - position.y);
}
+4
View File
@@ -1,5 +1,9 @@
mod dispatcher;
mod display;
mod platform;
mod window;
pub use dispatcher::*;
pub use display::*;
pub use platform::*;
pub use window::*;
+41
View File
@@ -0,0 +1,41 @@
use anyhow::{Ok, Result};
use crate::{Bounds, DisplayId, GlobalPixels, PlatformDisplay, Point};
#[derive(Debug)]
pub struct TestDisplay {
id: DisplayId,
uuid: uuid::Uuid,
bounds: Bounds<GlobalPixels>,
}
impl TestDisplay {
pub fn new() -> Self {
TestDisplay {
id: DisplayId(1),
uuid: uuid::Uuid::new_v4(),
bounds: Bounds::from_corners(
Point::zero(),
Point::new(GlobalPixels(1920.), GlobalPixels(1080.)),
),
}
}
}
impl PlatformDisplay for TestDisplay {
fn id(&self) -> crate::DisplayId {
self.id
}
fn uuid(&self) -> Result<uuid::Uuid> {
Ok(self.uuid)
}
fn as_any(&self) -> &dyn std::any::Any {
todo!()
}
fn bounds(&self) -> crate::Bounds<crate::GlobalPixels> {
self.bounds
}
}
+23 -10
View File
@@ -1,10 +1,18 @@
use crate::{BackgroundExecutor, DisplayId, ForegroundExecutor, Platform, PlatformTextSystem};
use crate::{
AnyWindowHandle, BackgroundExecutor, CursorStyle, DisplayId, ForegroundExecutor, Platform,
PlatformDisplay, PlatformTextSystem, TestDisplay, TestWindow, WindowOptions,
};
use anyhow::{anyhow, Result};
use std::sync::Arc;
use parking_lot::Mutex;
use std::{rc::Rc, sync::Arc};
pub struct TestPlatform {
background_executor: BackgroundExecutor,
foreground_executor: ForegroundExecutor,
active_window: Arc<Mutex<Option<AnyWindowHandle>>>,
active_display: Rc<dyn PlatformDisplay>,
active_cursor: Mutex<CursorStyle>,
}
impl TestPlatform {
@@ -12,6 +20,10 @@ impl TestPlatform {
TestPlatform {
background_executor: executor,
foreground_executor,
active_cursor: Default::default(),
active_display: Rc::new(TestDisplay::new()),
active_window: Default::default(),
}
}
}
@@ -59,11 +71,11 @@ impl Platform for TestPlatform {
}
fn displays(&self) -> Vec<std::rc::Rc<dyn crate::PlatformDisplay>> {
unimplemented!()
vec![self.active_display.clone()]
}
fn display(&self, _id: DisplayId) -> Option<std::rc::Rc<dyn crate::PlatformDisplay>> {
unimplemented!()
fn display(&self, id: DisplayId) -> Option<std::rc::Rc<dyn crate::PlatformDisplay>> {
self.displays().iter().find(|d| d.id() == id).cloned()
}
fn main_window(&self) -> Option<crate::AnyWindowHandle> {
@@ -72,10 +84,11 @@ impl Platform for TestPlatform {
fn open_window(
&self,
_handle: crate::AnyWindowHandle,
_options: crate::WindowOptions,
handle: AnyWindowHandle,
options: WindowOptions,
) -> Box<dyn crate::PlatformWindow> {
unimplemented!()
*self.active_window.lock() = Some(handle);
Box::new(TestWindow::new(options, self.active_display.clone()))
}
fn set_display_link_output_callback(
@@ -164,8 +177,8 @@ impl Platform for TestPlatform {
unimplemented!()
}
fn set_cursor_style(&self, _style: crate::CursorStyle) {
unimplemented!()
fn set_cursor_style(&self, style: crate::CursorStyle) {
*self.active_cursor.lock() = style;
}
fn should_auto_hide_scrollbars(&self) -> bool {
+179
View File
@@ -0,0 +1,179 @@
use std::{rc::Rc, sync::Arc};
use parking_lot::Mutex;
use crate::{
px, Pixels, PlatformAtlas, PlatformDisplay, PlatformWindow, Point, Scene, Size,
WindowAppearance, WindowBounds, WindowOptions,
};
#[derive(Default)]
struct Handlers {
active_status_change: Vec<Box<dyn FnMut(bool)>>,
input: Vec<Box<dyn FnMut(crate::InputEvent) -> bool>>,
moved: Vec<Box<dyn FnMut()>>,
resize: Vec<Box<dyn FnMut(Size<Pixels>, f32)>>,
}
pub struct TestWindow {
bounds: WindowBounds,
current_scene: Mutex<Option<Scene>>,
display: Rc<dyn PlatformDisplay>,
handlers: Mutex<Handlers>,
sprite_atlas: Arc<dyn PlatformAtlas>,
}
impl TestWindow {
pub fn new(options: WindowOptions, display: Rc<dyn PlatformDisplay>) -> Self {
Self {
bounds: options.bounds,
current_scene: Default::default(),
display,
sprite_atlas: Arc::new(TestAtlas),
handlers: Default::default(),
}
}
}
impl PlatformWindow for TestWindow {
fn bounds(&self) -> WindowBounds {
self.bounds
}
fn content_size(&self) -> Size<Pixels> {
let bounds = match self.bounds {
WindowBounds::Fixed(bounds) => bounds,
WindowBounds::Maximized | WindowBounds::Fullscreen => self.display().bounds(),
};
bounds.size.map(|p| px(p.0))
}
fn scale_factor(&self) -> f32 {
2.0
}
fn titlebar_height(&self) -> Pixels {
todo!()
}
fn appearance(&self) -> WindowAppearance {
todo!()
}
fn display(&self) -> std::rc::Rc<dyn crate::PlatformDisplay> {
self.display.clone()
}
fn mouse_position(&self) -> Point<Pixels> {
Point::zero()
}
fn as_any_mut(&mut self) -> &mut dyn std::any::Any {
todo!()
}
fn set_input_handler(&mut self, _input_handler: Box<dyn crate::PlatformInputHandler>) {
todo!()
}
fn prompt(
&self,
_level: crate::PromptLevel,
_msg: &str,
_answers: &[&str],
) -> futures::channel::oneshot::Receiver<usize> {
todo!()
}
fn activate(&self) {
todo!()
}
fn set_title(&mut self, _title: &str) {
todo!()
}
fn set_edited(&mut self, _edited: bool) {
todo!()
}
fn show_character_palette(&self) {
todo!()
}
fn minimize(&self) {
todo!()
}
fn zoom(&self) {
todo!()
}
fn toggle_full_screen(&self) {
todo!()
}
fn on_input(&self, callback: Box<dyn FnMut(crate::InputEvent) -> bool>) {
self.handlers.lock().input.push(callback)
}
fn on_active_status_change(&self, callback: Box<dyn FnMut(bool)>) {
self.handlers.lock().active_status_change.push(callback)
}
fn on_resize(&self, callback: Box<dyn FnMut(Size<Pixels>, f32)>) {
self.handlers.lock().resize.push(callback)
}
fn on_fullscreen(&self, _callback: Box<dyn FnMut(bool)>) {
todo!()
}
fn on_moved(&self, callback: Box<dyn FnMut()>) {
self.handlers.lock().moved.push(callback)
}
fn on_should_close(&self, _callback: Box<dyn FnMut() -> bool>) {
todo!()
}
fn on_close(&self, _callback: Box<dyn FnOnce()>) {
todo!()
}
fn on_appearance_changed(&self, _callback: Box<dyn FnMut()>) {
todo!()
}
fn is_topmost_for_position(&self, _position: crate::Point<Pixels>) -> bool {
todo!()
}
fn draw(&self, scene: crate::Scene) {
self.current_scene.lock().replace(scene);
}
fn sprite_atlas(&self) -> std::sync::Arc<dyn crate::PlatformAtlas> {
self.sprite_atlas.clone()
}
}
pub struct TestAtlas;
impl PlatformAtlas for TestAtlas {
fn get_or_insert_with<'a>(
&self,
_key: &crate::AtlasKey,
_build: &mut dyn FnMut() -> anyhow::Result<(
Size<crate::DevicePixels>,
std::borrow::Cow<'a, [u8]>,
)>,
) -> anyhow::Result<crate::AtlasTile> {
todo!()
}
fn clear(&self) {
todo!()
}
}