Render stencils to atlas
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@@ -637,7 +637,7 @@ impl Selection {
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);
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path.line_to(vec2f(first_line.end_x - corner_radius, start_y));
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scene.push_path(ColorU::from_u32(0xff0000ff), path.build());
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scene.push_path(path.build(ColorU::from_u32(0xff0000ff)));
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// rounded_corner(&mut path, corner, corner_radius, Right, Down);
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