Start on image rendering
This commit is contained in:
+6
-18
@@ -6,6 +6,7 @@ mod empty;
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mod event_handler;
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mod flex;
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mod hook;
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mod image;
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mod label;
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mod line_box;
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mod list;
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@@ -16,25 +17,12 @@ mod svg;
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mod text;
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mod uniform_list;
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pub use self::{
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align::*, canvas::*, constrained_box::*, container::*, empty::*, event_handler::*, flex::*,
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hook::*, image::*, label::*, line_box::*, list::*, mouse_event_handler::*, overlay::*,
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stack::*, svg::*, text::*, uniform_list::*,
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};
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pub use crate::presenter::ChildView;
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pub use align::*;
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pub use canvas::*;
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pub use constrained_box::*;
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pub use container::*;
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pub use empty::*;
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pub use event_handler::*;
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pub use flex::*;
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pub use hook::*;
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pub use label::*;
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pub use line_box::*;
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pub use list::*;
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pub use mouse_event_handler::*;
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pub use overlay::*;
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pub use stack::*;
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pub use svg::*;
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pub use text::*;
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pub use uniform_list::*;
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use crate::{
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geometry::{rect::RectF, vector::Vector2F},
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json, DebugContext, Event, EventContext, LayoutContext, PaintContext, SizeConstraint,
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@@ -0,0 +1,65 @@
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use crate::{
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geometry::{rect::RectF, vector::Vector2F},
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json::{json, ToJson},
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scene, DebugContext, Element, Event, EventContext, ImageData, LayoutContext, PaintContext,
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SizeConstraint,
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};
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use std::sync::Arc;
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pub struct Image(Arc<ImageData>);
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impl Image {
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pub fn new(data: Arc<ImageData>) -> Self {
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Self(data)
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}
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}
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impl Element for Image {
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type LayoutState = ();
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type PaintState = ();
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fn layout(
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&mut self,
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constraint: SizeConstraint,
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_: &mut LayoutContext,
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) -> (Vector2F, Self::LayoutState) {
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(constraint.max, ())
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}
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fn paint(
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&mut self,
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bounds: RectF,
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_: RectF,
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_: &mut Self::LayoutState,
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cx: &mut PaintContext,
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) -> Self::PaintState {
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cx.scene.push_image(scene::Image {
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bounds,
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data: self.0.clone(),
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});
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}
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fn dispatch_event(
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&mut self,
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_: &Event,
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_: RectF,
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_: &mut Self::LayoutState,
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_: &mut Self::PaintState,
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_: &mut EventContext,
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) -> bool {
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false
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}
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fn debug(
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&self,
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bounds: RectF,
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_: &Self::LayoutState,
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_: &Self::PaintState,
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_: &DebugContext,
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) -> serde_json::Value {
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json!({
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"type": "Image",
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"bounds": bounds.to_json(),
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})
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}
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}
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@@ -0,0 +1,31 @@
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use crate::geometry::vector::{vec2i, Vector2I};
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use image::{Bgra, ImageBuffer};
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use std::sync::{
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atomic::{AtomicUsize, Ordering::SeqCst},
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Arc,
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};
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pub struct ImageData {
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pub id: usize,
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data: ImageBuffer<Bgra<u8>, Vec<u8>>,
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}
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impl ImageData {
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pub fn new(data: ImageBuffer<Bgra<u8>, Vec<u8>>) -> Arc<Self> {
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static NEXT_ID: AtomicUsize = AtomicUsize::new(0);
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Arc::new(Self {
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id: NEXT_ID.fetch_add(1, SeqCst),
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data,
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})
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}
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pub fn as_bytes(&self) -> &[u8] {
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&self.data
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}
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pub fn size(&self) -> Vector2I {
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let (width, height) = self.data.dimensions();
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vec2i(width as i32, height as i32)
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}
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}
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@@ -7,6 +7,8 @@ mod test;
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pub use assets::*;
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pub mod elements;
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pub mod font_cache;
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mod image_data;
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pub use crate::image_data::ImageData;
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pub mod views;
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pub use font_cache::FontCache;
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mod clipboard;
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@@ -1,4 +1,7 @@
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use crate::geometry::vector::{vec2i, Vector2I};
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use crate::geometry::{
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rect::RectI,
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vector::{vec2i, Vector2I},
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};
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use etagere::BucketedAtlasAllocator;
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use foreign_types::ForeignType;
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use metal::{self, Device, TextureDescriptor};
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@@ -11,6 +14,12 @@ pub struct AtlasAllocator {
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free_atlases: Vec<Atlas>,
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}
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#[derive(Copy, Clone)]
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pub struct AllocId {
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pub atlas_id: usize,
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alloc_id: etagere::AllocId,
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}
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impl AtlasAllocator {
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pub fn new(device: Device, texture_descriptor: TextureDescriptor) -> Self {
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let mut me = Self {
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@@ -31,20 +40,40 @@ impl AtlasAllocator {
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)
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}
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pub fn allocate(&mut self, requested_size: Vector2I) -> anyhow::Result<(usize, Vector2I)> {
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let origin = self
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pub fn allocate(&mut self, requested_size: Vector2I) -> (AllocId, Vector2I) {
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let (alloc_id, origin) = self
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.atlases
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.last_mut()
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.unwrap()
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.allocate(requested_size)
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.unwrap_or_else(|| {
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let mut atlas = self.new_atlas(requested_size);
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let origin = atlas.allocate(requested_size).unwrap();
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let (id, origin) = atlas.allocate(requested_size).unwrap();
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self.atlases.push(atlas);
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origin
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(id, origin)
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});
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Ok((self.atlases.len() - 1, origin))
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let id = AllocId {
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atlas_id: self.atlases.len() - 1,
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alloc_id,
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};
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(id, origin)
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}
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pub fn upload(&mut self, size: Vector2I, bytes: &[u8]) -> (AllocId, RectI) {
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let (alloc_id, origin) = self.allocate(size);
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let bounds = RectI::new(origin, size);
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self.atlases[alloc_id.atlas_id].upload(bounds, bytes);
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(alloc_id, bounds)
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}
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pub fn deallocate(&mut self, id: AllocId) {
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if let Some(atlas) = self.atlases.get_mut(id.atlas_id) {
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atlas.deallocate(id.alloc_id);
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if atlas.is_empty() {
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self.free_atlases.push(self.atlases.remove(id.atlas_id));
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}
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}
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}
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pub fn clear(&mut self) {
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@@ -102,13 +131,44 @@ impl Atlas {
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vec2i(size.width, size.height)
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}
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fn allocate(&mut self, size: Vector2I) -> Option<Vector2I> {
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let origin = self
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fn allocate(&mut self, size: Vector2I) -> Option<(etagere::AllocId, Vector2I)> {
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let alloc = self
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.allocator
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.allocate(etagere::Size::new(size.x(), size.y()))?
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.rectangle
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.min;
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Some(vec2i(origin.x, origin.y))
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.allocate(etagere::Size::new(size.x(), size.y()))?;
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let origin = alloc.rectangle.min;
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Some((alloc.id, vec2i(origin.x, origin.y)))
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}
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fn upload(&mut self, bounds: RectI, bytes: &[u8]) {
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let region = metal::MTLRegion::new_2d(
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bounds.origin().x() as u64,
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bounds.origin().y() as u64,
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bounds.size().x() as u64,
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bounds.size().y() as u64,
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);
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self.texture.replace_region(
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region,
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0,
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bytes.as_ptr() as *const _,
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(bounds.size().x() * self.bytes_per_pixel() as i32) as u64,
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);
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}
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fn bytes_per_pixel(&self) -> u8 {
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use metal::MTLPixelFormat::*;
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match self.texture.pixel_format() {
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A8Unorm | R8Unorm => 1,
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RGBA8Unorm | BGRA8Unorm => 4,
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_ => unimplemented!(),
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}
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}
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fn deallocate(&mut self, id: etagere::AllocId) {
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self.allocator.deallocate(id);
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}
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fn is_empty(&self) -> bool {
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self.allocator.is_empty()
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}
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fn clear(&mut self) {
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@@ -1,13 +1,15 @@
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use super::{atlas::AtlasAllocator, sprite_cache::SpriteCache};
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use super::{
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atlas::{self, AtlasAllocator},
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sprite_cache::SpriteCache,
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};
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use crate::{
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color::Color,
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geometry::{
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rect::RectF,
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rect::{RectF, RectI},
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vector::{vec2f, vec2i, Vector2F},
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},
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platform,
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scene::{Glyph, Icon, Layer, Quad, Shadow},
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Scene,
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scene::{Glyph, Icon, Image, Layer, Quad, Scene, Shadow},
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};
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use cocoa::foundation::NSUInteger;
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use metal::{MTLPixelFormat, MTLResourceOptions, NSRange};
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@@ -21,9 +23,13 @@ const INSTANCE_BUFFER_SIZE: usize = 1024 * 1024; // This is an arbitrary decisio
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pub struct Renderer {
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sprite_cache: SpriteCache,
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path_atlases: AtlasAllocator,
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image_atlases: AtlasAllocator,
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prev_rendered_images: HashMap<usize, (atlas::AllocId, RectI)>,
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curr_rendered_images: HashMap<usize, (atlas::AllocId, RectI)>,
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quad_pipeline_state: metal::RenderPipelineState,
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shadow_pipeline_state: metal::RenderPipelineState,
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sprite_pipeline_state: metal::RenderPipelineState,
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image_pipeline_state: metal::RenderPipelineState,
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path_atlas_pipeline_state: metal::RenderPipelineState,
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unit_vertices: metal::Buffer,
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instances: metal::Buffer,
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@@ -64,7 +70,10 @@ impl Renderer {
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);
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let sprite_cache = SpriteCache::new(device.clone(), vec2i(1024, 768), fonts);
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let path_atlases = build_path_atlas_allocator(MTLPixelFormat::R8Unorm, &device);
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let path_atlases =
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AtlasAllocator::new(device.clone(), build_path_atlas_texture_descriptor());
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let image_atlases =
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AtlasAllocator::new(device.clone(), build_image_atlas_texture_descriptor());
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let quad_pipeline_state = build_pipeline_state(
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&device,
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&library,
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@@ -89,6 +98,14 @@ impl Renderer {
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"sprite_fragment",
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pixel_format,
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);
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let image_pipeline_state = build_pipeline_state(
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&device,
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&library,
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"image",
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"image_vertex",
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"image_fragment",
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pixel_format,
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);
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let path_atlas_pipeline_state = build_path_atlas_pipeline_state(
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&device,
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&library,
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@@ -100,9 +117,13 @@ impl Renderer {
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Self {
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sprite_cache,
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path_atlases,
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image_atlases,
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prev_rendered_images: Default::default(),
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curr_rendered_images: Default::default(),
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quad_pipeline_state,
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shadow_pipeline_state,
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sprite_pipeline_state,
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image_pipeline_state,
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path_atlas_pipeline_state,
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unit_vertices,
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instances,
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@@ -117,6 +138,12 @@ impl Renderer {
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output: &metal::TextureRef,
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) {
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let mut offset = 0;
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mem::swap(
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&mut self.curr_rendered_images,
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&mut self.prev_rendered_images,
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);
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let path_sprites = self.render_path_atlases(scene, &mut offset, command_buffer);
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self.render_layers(
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scene,
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@@ -130,6 +157,11 @@ impl Renderer {
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location: 0,
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length: offset as NSUInteger,
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});
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for (id, _) in self.prev_rendered_images.values() {
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self.image_atlases.deallocate(*id);
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}
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self.prev_rendered_images.clear();
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}
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fn render_path_atlases(
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@@ -146,11 +178,11 @@ impl Renderer {
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for path in layer.paths() {
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let origin = path.bounds.origin() * scene.scale_factor();
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let size = (path.bounds.size() * scene.scale_factor()).ceil();
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let (atlas_id, atlas_origin) = self.path_atlases.allocate(size.to_i32()).unwrap();
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let (alloc_id, atlas_origin) = self.path_atlases.allocate(size.to_i32());
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let atlas_origin = atlas_origin.to_f32();
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sprites.push(PathSprite {
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layer_id,
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atlas_id,
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atlas_id: alloc_id.atlas_id,
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shader_data: shaders::GPUISprite {
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origin: origin.floor().to_float2(),
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target_size: size.to_float2(),
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@@ -162,7 +194,7 @@ impl Renderer {
|
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});
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|
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if let Some(current_atlas_id) = current_atlas_id {
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if atlas_id != current_atlas_id {
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if alloc_id.atlas_id != current_atlas_id {
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self.render_paths_to_atlas(
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offset,
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&vertices,
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@@ -173,7 +205,7 @@ impl Renderer {
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}
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}
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current_atlas_id = Some(atlas_id);
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current_atlas_id = Some(alloc_id.atlas_id);
|
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|
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for vertex in &path.vertices {
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let xy_position =
|
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@@ -316,6 +348,13 @@ impl Renderer {
|
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drawable_size,
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command_encoder,
|
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);
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self.render_images(
|
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layer.images(),
|
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scale_factor,
|
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offset,
|
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drawable_size,
|
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command_encoder,
|
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);
|
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self.render_quads(
|
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layer.underlines(),
|
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scale_factor,
|
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@@ -602,6 +641,97 @@ impl Renderer {
|
||||
}
|
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}
|
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|
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fn render_images(
|
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&mut self,
|
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images: &[Image],
|
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scale_factor: f32,
|
||||
offset: &mut usize,
|
||||
drawable_size: Vector2F,
|
||||
command_encoder: &metal::RenderCommandEncoderRef,
|
||||
) {
|
||||
if images.is_empty() {
|
||||
return;
|
||||
}
|
||||
|
||||
let mut images_by_atlas = HashMap::new();
|
||||
for image in images {
|
||||
let origin = image.bounds.origin() * scale_factor;
|
||||
let target_size = image.bounds.size() * scale_factor;
|
||||
let (alloc_id, atlas_bounds) = self
|
||||
.prev_rendered_images
|
||||
.remove(&image.data.id)
|
||||
.or_else(|| self.curr_rendered_images.get(&image.data.id).copied())
|
||||
.unwrap_or_else(|| {
|
||||
self.image_atlases
|
||||
.upload(image.data.size(), image.data.as_bytes())
|
||||
});
|
||||
self.curr_rendered_images
|
||||
.insert(image.data.id, (alloc_id, atlas_bounds));
|
||||
images_by_atlas
|
||||
.entry(alloc_id.atlas_id)
|
||||
.or_insert_with(Vec::new)
|
||||
.push(shaders::GPUIImage {
|
||||
origin: origin.to_float2(),
|
||||
target_size: target_size.to_float2(),
|
||||
source_size: atlas_bounds.size().to_float2(),
|
||||
atlas_origin: atlas_bounds.origin().to_float2(),
|
||||
});
|
||||
}
|
||||
|
||||
command_encoder.set_render_pipeline_state(&self.image_pipeline_state);
|
||||
command_encoder.set_vertex_buffer(
|
||||
shaders::GPUIImageVertexInputIndex_GPUIImageVertexInputIndexVertices as u64,
|
||||
Some(&self.unit_vertices),
|
||||
0,
|
||||
);
|
||||
command_encoder.set_vertex_bytes(
|
||||
shaders::GPUIImageVertexInputIndex_GPUIImageVertexInputIndexViewportSize as u64,
|
||||
mem::size_of::<shaders::vector_float2>() as u64,
|
||||
[drawable_size.to_float2()].as_ptr() as *const c_void,
|
||||
);
|
||||
|
||||
for (atlas_id, images) in images_by_atlas {
|
||||
align_offset(offset);
|
||||
let next_offset = *offset + images.len() * mem::size_of::<shaders::GPUIImage>();
|
||||
assert!(
|
||||
next_offset <= INSTANCE_BUFFER_SIZE,
|
||||
"instance buffer exhausted"
|
||||
);
|
||||
|
||||
let texture = self.image_atlases.texture(atlas_id).unwrap();
|
||||
command_encoder.set_vertex_buffer(
|
||||
shaders::GPUIImageVertexInputIndex_GPUIImageVertexInputIndexImages as u64,
|
||||
Some(&self.instances),
|
||||
*offset as u64,
|
||||
);
|
||||
command_encoder.set_vertex_bytes(
|
||||
shaders::GPUIImageVertexInputIndex_GPUIImageVertexInputIndexAtlasSize as u64,
|
||||
mem::size_of::<shaders::vector_float2>() as u64,
|
||||
[vec2i(texture.width() as i32, texture.height() as i32).to_float2()].as_ptr()
|
||||
as *const c_void,
|
||||
);
|
||||
command_encoder.set_fragment_texture(
|
||||
shaders::GPUIImageFragmentInputIndex_GPUIImageFragmentInputIndexAtlas as u64,
|
||||
Some(texture),
|
||||
);
|
||||
|
||||
unsafe {
|
||||
let buffer_contents = (self.instances.contents() as *mut u8)
|
||||
.offset(*offset as isize)
|
||||
as *mut shaders::GPUIImage;
|
||||
std::ptr::copy_nonoverlapping(images.as_ptr(), buffer_contents, images.len());
|
||||
}
|
||||
|
||||
command_encoder.draw_primitives_instanced(
|
||||
metal::MTLPrimitiveType::Triangle,
|
||||
0,
|
||||
6,
|
||||
images.len() as u64,
|
||||
);
|
||||
*offset = next_offset;
|
||||
}
|
||||
}
|
||||
|
||||
fn render_path_sprites(
|
||||
&mut self,
|
||||
layer_id: usize,
|
||||
@@ -708,19 +838,23 @@ impl Renderer {
|
||||
}
|
||||
}
|
||||
|
||||
fn build_path_atlas_allocator(
|
||||
pixel_format: MTLPixelFormat,
|
||||
device: &metal::Device,
|
||||
) -> AtlasAllocator {
|
||||
fn build_path_atlas_texture_descriptor() -> metal::TextureDescriptor {
|
||||
let texture_descriptor = metal::TextureDescriptor::new();
|
||||
texture_descriptor.set_width(2048);
|
||||
texture_descriptor.set_height(2048);
|
||||
texture_descriptor.set_pixel_format(pixel_format);
|
||||
texture_descriptor.set_pixel_format(MTLPixelFormat::R8Unorm);
|
||||
texture_descriptor
|
||||
.set_usage(metal::MTLTextureUsage::RenderTarget | metal::MTLTextureUsage::ShaderRead);
|
||||
texture_descriptor.set_storage_mode(metal::MTLStorageMode::Private);
|
||||
let path_atlases = AtlasAllocator::new(device.clone(), texture_descriptor);
|
||||
path_atlases
|
||||
texture_descriptor
|
||||
}
|
||||
|
||||
fn build_image_atlas_texture_descriptor() -> metal::TextureDescriptor {
|
||||
let texture_descriptor = metal::TextureDescriptor::new();
|
||||
texture_descriptor.set_width(2048);
|
||||
texture_descriptor.set_height(2048);
|
||||
texture_descriptor.set_pixel_format(MTLPixelFormat::BGRA8Unorm);
|
||||
texture_descriptor
|
||||
}
|
||||
|
||||
fn align_offset(offset: &mut usize) {
|
||||
@@ -803,9 +937,10 @@ mod shaders {
|
||||
#![allow(non_camel_case_types)]
|
||||
#![allow(non_snake_case)]
|
||||
|
||||
use pathfinder_geometry::vector::Vector2I;
|
||||
|
||||
use crate::{color::Color, geometry::vector::Vector2F};
|
||||
use crate::{
|
||||
color::Color,
|
||||
geometry::vector::{Vector2F, Vector2I},
|
||||
};
|
||||
use std::mem;
|
||||
|
||||
include!(concat!(env!("OUT_DIR"), "/shaders.rs"));
|
||||
|
||||
@@ -1,16 +1,19 @@
|
||||
#include <simd/simd.h>
|
||||
|
||||
typedef struct {
|
||||
typedef struct
|
||||
{
|
||||
vector_float2 viewport_size;
|
||||
} GPUIUniforms;
|
||||
|
||||
typedef enum {
|
||||
typedef enum
|
||||
{
|
||||
GPUIQuadInputIndexVertices = 0,
|
||||
GPUIQuadInputIndexQuads = 1,
|
||||
GPUIQuadInputIndexUniforms = 2,
|
||||
} GPUIQuadInputIndex;
|
||||
|
||||
typedef struct {
|
||||
typedef struct
|
||||
{
|
||||
vector_float2 origin;
|
||||
vector_float2 size;
|
||||
vector_uchar4 background_color;
|
||||
@@ -22,13 +25,15 @@ typedef struct {
|
||||
float corner_radius;
|
||||
} GPUIQuad;
|
||||
|
||||
typedef enum {
|
||||
typedef enum
|
||||
{
|
||||
GPUIShadowInputIndexVertices = 0,
|
||||
GPUIShadowInputIndexShadows = 1,
|
||||
GPUIShadowInputIndexUniforms = 2,
|
||||
} GPUIShadowInputIndex;
|
||||
|
||||
typedef struct {
|
||||
typedef struct
|
||||
{
|
||||
vector_float2 origin;
|
||||
vector_float2 size;
|
||||
float corner_radius;
|
||||
@@ -36,18 +41,21 @@ typedef struct {
|
||||
vector_uchar4 color;
|
||||
} GPUIShadow;
|
||||
|
||||
typedef enum {
|
||||
typedef enum
|
||||
{
|
||||
GPUISpriteVertexInputIndexVertices = 0,
|
||||
GPUISpriteVertexInputIndexSprites = 1,
|
||||
GPUISpriteVertexInputIndexViewportSize = 2,
|
||||
GPUISpriteVertexInputIndexAtlasSize = 3,
|
||||
} GPUISpriteVertexInputIndex;
|
||||
|
||||
typedef enum {
|
||||
typedef enum
|
||||
{
|
||||
GPUISpriteFragmentInputIndexAtlas = 0,
|
||||
} GPUISpriteFragmentInputIndex;
|
||||
|
||||
typedef struct {
|
||||
typedef struct
|
||||
{
|
||||
vector_float2 origin;
|
||||
vector_float2 target_size;
|
||||
vector_float2 source_size;
|
||||
@@ -56,14 +64,37 @@ typedef struct {
|
||||
uint8_t compute_winding;
|
||||
} GPUISprite;
|
||||
|
||||
typedef enum {
|
||||
typedef enum
|
||||
{
|
||||
GPUIPathAtlasVertexInputIndexVertices = 0,
|
||||
GPUIPathAtlasVertexInputIndexAtlasSize = 1,
|
||||
} GPUIPathAtlasVertexInputIndex;
|
||||
|
||||
typedef struct {
|
||||
typedef struct
|
||||
{
|
||||
vector_float2 xy_position;
|
||||
vector_float2 st_position;
|
||||
vector_float2 clip_rect_origin;
|
||||
vector_float2 clip_rect_size;
|
||||
} GPUIPathVertex;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
GPUIImageVertexInputIndexVertices = 0,
|
||||
GPUIImageVertexInputIndexImages = 1,
|
||||
GPUIImageVertexInputIndexViewportSize = 2,
|
||||
GPUIImageVertexInputIndexAtlasSize = 3,
|
||||
} GPUIImageVertexInputIndex;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
GPUIImageFragmentInputIndexAtlas = 0,
|
||||
} GPUIImageFragmentInputIndex;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
vector_float2 origin;
|
||||
vector_float2 target_size;
|
||||
vector_float2 source_size;
|
||||
vector_float2 atlas_origin;
|
||||
} GPUIImage;
|
||||
|
||||
@@ -217,6 +217,39 @@ fragment float4 sprite_fragment(
|
||||
return color;
|
||||
}
|
||||
|
||||
struct ImageFragmentInput {
|
||||
float4 position [[position]];
|
||||
float2 atlas_position;
|
||||
};
|
||||
|
||||
vertex ImageFragmentInput image_vertex(
|
||||
uint unit_vertex_id [[vertex_id]],
|
||||
uint image_id [[instance_id]],
|
||||
constant float2 *unit_vertices [[buffer(GPUIImageVertexInputIndexVertices)]],
|
||||
constant GPUIImage *images [[buffer(GPUIImageVertexInputIndexImages)]],
|
||||
constant float2 *viewport_size [[buffer(GPUIImageVertexInputIndexViewportSize)]],
|
||||
constant float2 *atlas_size [[buffer(GPUIImageVertexInputIndexAtlasSize)]]
|
||||
) {
|
||||
float2 unit_vertex = unit_vertices[unit_vertex_id];
|
||||
GPUIImage image = images[image_id];
|
||||
float2 position = unit_vertex * image.target_size + image.origin;
|
||||
float4 device_position = to_device_position(position, *viewport_size);
|
||||
float2 atlas_position = (unit_vertex * image.source_size + image.atlas_origin) / *atlas_size;
|
||||
|
||||
return ImageFragmentInput {
|
||||
device_position,
|
||||
atlas_position,
|
||||
};
|
||||
}
|
||||
|
||||
fragment float4 image_fragment(
|
||||
ImageFragmentInput input [[stage_in]],
|
||||
texture2d<float> atlas [[ texture(GPUIImageFragmentInputIndexAtlas) ]]
|
||||
) {
|
||||
constexpr sampler atlas_sampler(mag_filter::linear, min_filter::linear);
|
||||
return atlas.sample(atlas_sampler, input.atlas_position);
|
||||
}
|
||||
|
||||
struct PathAtlasVertexOutput {
|
||||
float4 position [[position]];
|
||||
float2 st_position;
|
||||
|
||||
+21
-1
@@ -1,12 +1,13 @@
|
||||
use serde::Deserialize;
|
||||
use serde_json::json;
|
||||
use std::borrow::Cow;
|
||||
use std::{borrow::Cow, sync::Arc};
|
||||
|
||||
use crate::{
|
||||
color::Color,
|
||||
fonts::{FontId, GlyphId},
|
||||
geometry::{rect::RectF, vector::Vector2F},
|
||||
json::ToJson,
|
||||
ImageData,
|
||||
};
|
||||
|
||||
pub struct Scene {
|
||||
@@ -25,6 +26,7 @@ pub struct Layer {
|
||||
clip_bounds: Option<RectF>,
|
||||
quads: Vec<Quad>,
|
||||
underlines: Vec<Quad>,
|
||||
images: Vec<Image>,
|
||||
shadows: Vec<Shadow>,
|
||||
glyphs: Vec<Glyph>,
|
||||
icons: Vec<Icon>,
|
||||
@@ -124,6 +126,11 @@ pub struct PathVertex {
|
||||
pub st_position: Vector2F,
|
||||
}
|
||||
|
||||
pub struct Image {
|
||||
pub bounds: RectF,
|
||||
pub data: Arc<ImageData>,
|
||||
}
|
||||
|
||||
impl Scene {
|
||||
pub fn new(scale_factor: f32) -> Self {
|
||||
let stacking_context = StackingContext::new(None);
|
||||
@@ -166,6 +173,10 @@ impl Scene {
|
||||
self.active_layer().push_quad(quad)
|
||||
}
|
||||
|
||||
pub fn push_image(&mut self, image: Image) {
|
||||
self.active_layer().push_image(image)
|
||||
}
|
||||
|
||||
pub fn push_underline(&mut self, underline: Quad) {
|
||||
self.active_layer().push_underline(underline)
|
||||
}
|
||||
@@ -240,6 +251,7 @@ impl Layer {
|
||||
clip_bounds,
|
||||
quads: Vec::new(),
|
||||
underlines: Vec::new(),
|
||||
images: Vec::new(),
|
||||
shadows: Vec::new(),
|
||||
glyphs: Vec::new(),
|
||||
icons: Vec::new(),
|
||||
@@ -267,6 +279,14 @@ impl Layer {
|
||||
self.underlines.as_slice()
|
||||
}
|
||||
|
||||
fn push_image(&mut self, image: Image) {
|
||||
self.images.push(image);
|
||||
}
|
||||
|
||||
pub fn images(&self) -> &[Image] {
|
||||
self.images.as_slice()
|
||||
}
|
||||
|
||||
fn push_shadow(&mut self, shadow: Shadow) {
|
||||
self.shadows.push(shadow);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user