Always include room id in protos
This is redundant, but it futures-proof the ability to talk about multiple rooms at any given time and feels safer in terms of race conditions.
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@@ -193,10 +193,13 @@ message IncomingCall {
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message CallCanceled {}
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message CancelCall {
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uint64 recipient_user_id = 1;
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uint64 room_id = 1;
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uint64 recipient_user_id = 2;
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}
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message DeclineCall {}
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message DeclineCall {
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uint64 room_id = 1;
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}
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message UpdateParticipantLocation {
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uint64 room_id = 1;
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