Revert FPS counter (#17485)

**UPDATE**: Response so far seems to be that this fixes the performance
issues on Intel MacBooks. So we're going to go ahead and merge it.

This reverts the FPS counter added in 11753914d (#16422) because in this
issue someone bisected recent performance regressions down to this
commit:

- https://github.com/zed-industries/zed/issues/16729

Another issue that's possibly related:

-
https://github.com/zed-industries/zed/issues/17305#issuecomment-2332316242

We're reverting this in a PR to create a bundle that people can try out.

Assets:

- Universal Binary:
https://github.com/zed-industries/zed/actions/runs/10735702994/artifacts/1900460781
- x86/Intel:
https://github.com/zed-industries/zed/actions/runs/10735702994/artifacts/1900461236
- Apple Silicon:
https://github.com/zed-industries/zed/actions/runs/10735702994/artifacts/1900460978


Release Notes:

- Removed the recently-added FPS counter since the changes it made to
the Metal renderer on macOS could lead to performance regressions on
Intel MacBooks.

Co-authored-by: Bennet <bennet@zed.dev>
This commit is contained in:
Thorsten Ball
2024-09-06 15:35:00 +02:00
committed by GitHub
co-authored by Bennet
parent 54dd40878f
commit 938c90fd3b
19 changed files with 60 additions and 524 deletions
+9 -28
View File
@@ -1,7 +1,7 @@
use super::metal_atlas::MetalAtlas;
use crate::{
point, size, AtlasTextureId, AtlasTextureKind, AtlasTile, Bounds, ContentMask, DevicePixels,
FpsCounter, Hsla, MonochromeSprite, PaintSurface, Path, PathId, PathVertex, PolychromeSprite,
Hsla, MonochromeSprite, PaintSurface, Path, PathId, PathVertex, PolychromeSprite,
PrimitiveBatch, Quad, ScaledPixels, Scene, Shadow, Size, Surface, Underline,
};
use anyhow::{anyhow, Result};
@@ -14,7 +14,6 @@ use cocoa::{
use collections::HashMap;
use core_foundation::base::TCFType;
use foreign_types::ForeignType;
use futures::channel::oneshot;
use media::core_video::CVMetalTextureCache;
use metal::{CAMetalLayer, CommandQueue, MTLPixelFormat, MTLResourceOptions, NSRange};
use objc::{self, msg_send, sel, sel_impl};
@@ -106,7 +105,6 @@ pub(crate) struct MetalRenderer {
instance_buffer_pool: Arc<Mutex<InstanceBufferPool>>,
sprite_atlas: Arc<MetalAtlas>,
core_video_texture_cache: CVMetalTextureCache,
fps_counter: Arc<FpsCounter>,
}
impl MetalRenderer {
@@ -252,7 +250,6 @@ impl MetalRenderer {
instance_buffer_pool,
sprite_atlas,
core_video_texture_cache,
fps_counter: FpsCounter::new(),
}
}
@@ -295,8 +292,7 @@ impl MetalRenderer {
// nothing to do
}
pub fn draw(&mut self, scene: &Scene, on_complete: Option<oneshot::Sender<()>>) {
let on_complete = Arc::new(Mutex::new(on_complete));
pub fn draw(&mut self, scene: &Scene) {
let layer = self.layer.clone();
let viewport_size = layer.drawable_size();
let viewport_size: Size<DevicePixels> = size(
@@ -323,24 +319,13 @@ impl MetalRenderer {
Ok(command_buffer) => {
let instance_buffer_pool = self.instance_buffer_pool.clone();
let instance_buffer = Cell::new(Some(instance_buffer));
let device = self.device.clone();
let fps_counter = self.fps_counter.clone();
let completed_handler =
ConcreteBlock::new(move |_: &metal::CommandBufferRef| {
let mut cpu_timestamp = 0;
let mut gpu_timestamp = 0;
device.sample_timestamps(&mut cpu_timestamp, &mut gpu_timestamp);
fps_counter.increment(gpu_timestamp);
if let Some(on_complete) = on_complete.lock().take() {
on_complete.send(()).ok();
}
if let Some(instance_buffer) = instance_buffer.take() {
instance_buffer_pool.lock().release(instance_buffer);
}
});
let completed_handler = completed_handler.copy();
command_buffer.add_completed_handler(&completed_handler);
let block = ConcreteBlock::new(move |_| {
if let Some(instance_buffer) = instance_buffer.take() {
instance_buffer_pool.lock().release(instance_buffer);
}
});
let block = block.copy();
command_buffer.add_completed_handler(&block);
if self.presents_with_transaction {
command_buffer.commit();
@@ -1132,10 +1117,6 @@ impl MetalRenderer {
}
true
}
pub fn fps(&self) -> f32 {
self.fps_counter.fps()
}
}
fn build_pipeline_state(
+32 -36
View File
@@ -783,14 +783,14 @@ impl PlatformWindow for MacWindow {
self.0.as_ref().lock().bounds()
}
fn is_maximized(&self) -> bool {
self.0.as_ref().lock().is_maximized()
}
fn window_bounds(&self) -> WindowBounds {
self.0.as_ref().lock().window_bounds()
}
fn is_maximized(&self) -> bool {
self.0.as_ref().lock().is_maximized()
}
fn content_size(&self) -> Size<Pixels> {
self.0.as_ref().lock().content_size()
}
@@ -974,6 +974,8 @@ impl PlatformWindow for MacWindow {
}
}
fn set_app_id(&mut self, _app_id: &str) {}
fn set_background_appearance(&self, background_appearance: WindowBackgroundAppearance) {
let mut this = self.0.as_ref().lock();
this.renderer
@@ -1004,6 +1006,30 @@ impl PlatformWindow for MacWindow {
}
}
fn set_edited(&mut self, edited: bool) {
unsafe {
let window = self.0.lock().native_window;
msg_send![window, setDocumentEdited: edited as BOOL]
}
// Changing the document edited state resets the traffic light position,
// so we have to move it again.
self.0.lock().move_traffic_light();
}
fn show_character_palette(&self) {
let this = self.0.lock();
let window = this.native_window;
this.executor
.spawn(async move {
unsafe {
let app = NSApplication::sharedApplication(nil);
let _: () = msg_send![app, orderFrontCharacterPalette: window];
}
})
.detach();
}
fn minimize(&self) {
let window = self.0.lock().native_window;
unsafe {
@@ -1080,41 +1106,15 @@ impl PlatformWindow for MacWindow {
self.0.lock().appearance_changed_callback = Some(callback);
}
fn draw(&self, scene: &crate::Scene, on_complete: Option<oneshot::Sender<()>>) {
fn draw(&self, scene: &crate::Scene) {
let mut this = self.0.lock();
this.renderer.draw(scene, on_complete);
this.renderer.draw(scene);
}
fn sprite_atlas(&self) -> Arc<dyn PlatformAtlas> {
self.0.lock().renderer.sprite_atlas().clone()
}
fn set_edited(&mut self, edited: bool) {
unsafe {
let window = self.0.lock().native_window;
msg_send![window, setDocumentEdited: edited as BOOL]
}
// Changing the document edited state resets the traffic light position,
// so we have to move it again.
self.0.lock().move_traffic_light();
}
fn show_character_palette(&self) {
let this = self.0.lock();
let window = this.native_window;
this.executor
.spawn(async move {
unsafe {
let app = NSApplication::sharedApplication(nil);
let _: () = msg_send![app, orderFrontCharacterPalette: window];
}
})
.detach();
}
fn set_app_id(&mut self, _app_id: &str) {}
fn gpu_specs(&self) -> Option<crate::GPUSpecs> {
None
}
@@ -1125,10 +1125,6 @@ impl PlatformWindow for MacWindow {
let _: () = msg_send![input_context, invalidateCharacterCoordinates];
}
}
fn fps(&self) -> Option<f32> {
Some(self.0.lock().renderer.fps())
}
}
impl rwh::HasWindowHandle for MacWindow {