Rename h_stack and v_stack to h_flex and v_flex, respectively (#4053)
This PR renames the `h_stack` and `v_stack` to `h_flex` and `v_flex`, respectively. We were previously using `h_stack` and `v_stack` to match SwiftUI, but `h_flex` and `v_flex` fit better with the web/flexbox terminology that the rest of GPUI uses. Additionally, we were already calling the utility functions used to implement `h_stack` and `v_stack` by the new names. Release Notes: - N/A
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@@ -12,7 +12,7 @@ use gpui::{
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WindowContext,
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};
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use std::sync::{Arc, Weak};
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use ui::{h_stack, prelude::*, Icon, IconName, Label};
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use ui::{h_flex, prelude::*, Icon, IconName, Label};
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pub enum Event {
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Close,
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@@ -98,7 +98,7 @@ impl Item for SharedScreen {
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selected: bool,
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_: &WindowContext<'_>,
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) -> gpui::AnyElement {
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h_stack()
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h_flex()
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.gap_1()
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.child(Icon::new(IconName::Screen))
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.child(
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