settings_ui: Add pickers for theme and icon themes (#40829)
In the process of adding pickers for the theme and icon themes fields in the settings UI, I felt like there was an improvement opportunity in regards to where some of these components are stored. The `ui_input` crate originally was meant only for the text field-like component, which couldn't be in the regular `ui` crate due to the dependency with `editor`. Given we had also added the number field there—which is similar in also having the same dependency—it made sense to think of this crate more like a home for form-like components rather than for only one component. However, we were also storing some settings UI-specific stuff in that crate, which didn't feel right. So I ended up creating a new directory within the `settings_ui` for components and moved all the pickers and the custom input field there. I think this makes it for a cleaner structure. Release Notes: - settings_ui: Added the ability to search for theme and icon themes in their respective fields.
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@@ -1,233 +1,9 @@
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//! # UI – Text Field
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//!
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//! This crate provides a text field component that can be used to create text fields like search inputs, form fields, etc.
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//! This crate provides UI components that can be used for form-like scenarios, such as a input and number field.
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//!
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//! It can't be located in the `ui` crate because it depends on `editor`.
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//!
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mod font_picker;
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mod input_field;
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mod number_field;
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use component::{example_group, single_example};
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use editor::{Editor, EditorElement, EditorStyle};
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pub use font_picker::*;
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use gpui::{App, Entity, FocusHandle, Focusable, FontStyle, Hsla, Length, TextStyle};
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pub use input_field::*;
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pub use number_field::*;
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use settings::Settings;
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use std::sync::Arc;
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use theme::ThemeSettings;
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use ui::prelude::*;
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pub struct SingleLineInputStyle {
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text_color: Hsla,
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background_color: Hsla,
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border_color: Hsla,
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}
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/// A Text Field that can be used to create text fields like search inputs, form fields, etc.
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///
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/// It wraps a single line [`Editor`] and allows for common field properties like labels, placeholders, icons, etc.
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#[derive(RegisterComponent)]
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pub struct SingleLineInput {
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/// An optional label for the text field.
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///
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/// Its position is determined by the [`FieldLabelLayout`].
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label: Option<SharedString>,
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/// The size of the label text.
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label_size: LabelSize,
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/// The placeholder text for the text field.
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placeholder: SharedString,
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/// Exposes the underlying [`Entity<Editor>`] to allow for customizing the editor beyond the provided API.
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///
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/// This likely will only be public in the short term, ideally the API will be expanded to cover necessary use cases.
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pub editor: Entity<Editor>,
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/// An optional icon that is displayed at the start of the text field.
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///
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/// For example, a magnifying glass icon in a search field.
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start_icon: Option<IconName>,
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/// Whether the text field is disabled.
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disabled: bool,
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/// The minimum width of for the input
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min_width: Length,
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}
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impl Focusable for SingleLineInput {
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fn focus_handle(&self, cx: &App) -> FocusHandle {
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self.editor.focus_handle(cx)
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}
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}
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impl SingleLineInput {
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pub fn new(window: &mut Window, cx: &mut App, placeholder: impl Into<SharedString>) -> Self {
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let placeholder_text = placeholder.into();
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let editor = cx.new(|cx| {
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let mut input = Editor::single_line(window, cx);
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input.set_placeholder_text(&placeholder_text, window, cx);
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input
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});
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Self {
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label: None,
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label_size: LabelSize::Small,
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placeholder: placeholder_text,
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editor,
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start_icon: None,
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disabled: false,
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min_width: px(192.).into(),
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}
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}
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pub fn start_icon(mut self, icon: IconName) -> Self {
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self.start_icon = Some(icon);
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self
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}
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pub fn label(mut self, label: impl Into<SharedString>) -> Self {
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self.label = Some(label.into());
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self
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}
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pub fn label_size(mut self, size: LabelSize) -> Self {
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self.label_size = size;
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self
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}
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pub fn label_min_width(mut self, width: impl Into<Length>) -> Self {
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self.min_width = width.into();
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self
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}
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pub fn set_disabled(&mut self, disabled: bool, cx: &mut Context<Self>) {
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self.disabled = disabled;
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self.editor
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.update(cx, |editor, _| editor.set_read_only(disabled))
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}
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pub fn is_empty(&self, cx: &App) -> bool {
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self.editor().read(cx).text(cx).trim().is_empty()
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}
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pub fn editor(&self) -> &Entity<Editor> {
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&self.editor
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}
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pub fn text(&self, cx: &App) -> String {
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self.editor().read(cx).text(cx)
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}
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pub fn set_text(&self, text: impl Into<Arc<str>>, window: &mut Window, cx: &mut App) {
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self.editor()
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.update(cx, |editor, cx| editor.set_text(text, window, cx))
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}
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}
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impl Render for SingleLineInput {
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fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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let settings = ThemeSettings::get_global(cx);
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let theme_color = cx.theme().colors();
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let mut style = SingleLineInputStyle {
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text_color: theme_color.text,
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background_color: theme_color.editor_background,
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border_color: theme_color.border_variant,
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};
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if self.disabled {
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style.text_color = theme_color.text_disabled;
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style.background_color = theme_color.editor_background;
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style.border_color = theme_color.border_disabled;
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}
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// if self.error_message.is_some() {
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// style.text_color = cx.theme().status().error;
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// style.border_color = cx.theme().status().error_border
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// }
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let text_style = TextStyle {
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font_family: settings.ui_font.family.clone(),
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font_features: settings.ui_font.features.clone(),
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font_size: rems(0.875).into(),
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font_weight: settings.buffer_font.weight,
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font_style: FontStyle::Normal,
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line_height: relative(1.2),
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color: style.text_color,
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..Default::default()
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};
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let editor_style = EditorStyle {
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background: theme_color.ghost_element_background,
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local_player: cx.theme().players().local(),
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syntax: cx.theme().syntax().clone(),
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text: text_style,
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..Default::default()
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};
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v_flex()
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.id(self.placeholder.clone())
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.w_full()
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.gap_1()
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.when_some(self.label.clone(), |this, label| {
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this.child(
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Label::new(label)
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.size(self.label_size)
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.color(if self.disabled {
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Color::Disabled
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} else {
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Color::Default
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}),
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)
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})
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.child(
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h_flex()
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.min_w(self.min_width)
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.min_h_8()
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.w_full()
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.px_2()
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.py_1p5()
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.flex_grow()
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.text_color(style.text_color)
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.rounded_md()
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.bg(style.background_color)
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.border_1()
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.border_color(style.border_color)
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.when_some(self.start_icon, |this, icon| {
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this.gap_1()
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.child(Icon::new(icon).size(IconSize::Small).color(Color::Muted))
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})
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.child(EditorElement::new(&self.editor, editor_style)),
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)
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}
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}
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impl Component for SingleLineInput {
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fn scope() -> ComponentScope {
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ComponentScope::Input
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}
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fn preview(window: &mut Window, cx: &mut App) -> Option<AnyElement> {
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let input_small =
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cx.new(|cx| SingleLineInput::new(window, cx, "placeholder").label("Small Label"));
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let input_regular = cx.new(|cx| {
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SingleLineInput::new(window, cx, "placeholder")
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.label("Regular Label")
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.label_size(LabelSize::Default)
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});
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Some(
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v_flex()
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.gap_6()
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.children(vec![example_group(vec![
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single_example(
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"Small Label (Default)",
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div().child(input_small).into_any_element(),
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),
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single_example(
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"Regular Label",
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div().child(input_regular).into_any_element(),
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),
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])])
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.into_any_element(),
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)
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}
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}
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