Re-send pending messages after reconnecting
This commit is contained in:
+43
-2
@@ -602,6 +602,7 @@ impl Server {
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body: msg.body,
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timestamp: msg.sent_at.unix_timestamp() as u64,
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sender_id: msg.sender_id.to_proto(),
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nonce: Some(msg.nonce.as_u128().into()),
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})
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.collect::<Vec<_>>();
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self.peer
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@@ -687,10 +688,24 @@ impl Server {
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}
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let timestamp = OffsetDateTime::now_utc();
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let nonce = if let Some(nonce) = request.payload.nonce {
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nonce
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} else {
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self.peer
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.respond_with_error(
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receipt,
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proto::Error {
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message: "nonce can't be blank".to_string(),
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},
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)
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.await?;
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return Ok(());
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};
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let message_id = self
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.app_state
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.db
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.create_channel_message(channel_id, user_id, &body, timestamp)
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.create_channel_message(channel_id, user_id, &body, timestamp, nonce.clone().into())
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.await?
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.to_proto();
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let message = proto::ChannelMessage {
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@@ -698,6 +713,7 @@ impl Server {
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id: message_id,
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body,
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timestamp: timestamp.unix_timestamp() as u64,
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nonce: Some(nonce),
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};
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broadcast(request.sender_id, connection_ids, |conn_id| {
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self.peer.send(
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@@ -754,6 +770,7 @@ impl Server {
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body: msg.body,
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timestamp: msg.sent_at.unix_timestamp() as u64,
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sender_id: msg.sender_id.to_proto(),
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nonce: Some(msg.nonce.as_u128().into()),
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})
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.collect::<Vec<_>>();
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self.peer
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@@ -1513,6 +1530,7 @@ mod tests {
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current_user_id(&user_store_b),
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"hello A, it's B.",
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OffsetDateTime::now_utc(),
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1,
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)
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.await
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.unwrap();
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@@ -1707,6 +1725,7 @@ mod tests {
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current_user_id(&user_store_b),
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"hello A, it's B.",
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OffsetDateTime::now_utc(),
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2,
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)
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.await
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.unwrap();
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@@ -1787,6 +1806,24 @@ mod tests {
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)
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});
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// Send a message from client B while it is disconnected.
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channel_b
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.update(&mut cx_b, |channel, cx| {
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let task = channel
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.send_message("can you see this?".to_string(), cx)
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.unwrap();
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assert_eq!(
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channel_messages(channel),
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&[
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("user_b".to_string(), "hello A, it's B.".to_string(), false),
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("user_b".to_string(), "can you see this?".to_string(), true)
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]
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);
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task
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})
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.await
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.unwrap_err();
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// Send a message from client A while B is disconnected.
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channel_a
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.update(&mut cx_a, |channel, cx| {
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@@ -1812,7 +1849,8 @@ mod tests {
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server.allow_connections();
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cx_b.foreground().advance_clock(Duration::from_secs(10));
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// Verify that B sees the new messages upon reconnection.
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// Verify that B sees the new messages upon reconnection, as well as the message client B
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// sent while offline.
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channel_b
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.condition(&cx_b, |channel, _| {
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channel_messages(channel)
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@@ -1820,6 +1858,7 @@ mod tests {
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("user_b".to_string(), "hello A, it's B.".to_string(), false),
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("user_a".to_string(), "oh, hi B.".to_string(), false),
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("user_a".to_string(), "sup".to_string(), false),
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("user_b".to_string(), "can you see this?".to_string(), false),
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]
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})
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.await;
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@@ -1838,6 +1877,7 @@ mod tests {
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("user_b".to_string(), "hello A, it's B.".to_string(), false),
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("user_a".to_string(), "oh, hi B.".to_string(), false),
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("user_a".to_string(), "sup".to_string(), false),
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("user_b".to_string(), "can you see this?".to_string(), false),
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("user_a".to_string(), "you online?".to_string(), false),
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]
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})
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@@ -1856,6 +1896,7 @@ mod tests {
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("user_b".to_string(), "hello A, it's B.".to_string(), false),
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("user_a".to_string(), "oh, hi B.".to_string(), false),
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("user_a".to_string(), "sup".to_string(), false),
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("user_b".to_string(), "can you see this?".to_string(), false),
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("user_a".to_string(), "you online?".to_string(), false),
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("user_b".to_string(), "yep".to_string(), false),
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]
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