Switch MouseEventHandler to use MouseRegions
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
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co-authored by
Max Brunsfeld
parent
50edcb06dd
commit
893f15ddab
@@ -1,14 +1,14 @@
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use editor::Editor;
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use gpui::{
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elements::{
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ChildView, Flex, Label, MouseEventHandler, MouseState, ParentElement, ScrollTarget,
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UniformList, UniformListState,
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ChildView, Flex, Label, MouseEventHandler, ParentElement, ScrollTarget, UniformList,
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UniformListState,
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},
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geometry::vector::{vec2f, Vector2F},
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keymap,
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platform::CursorStyle,
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AppContext, Axis, Element, ElementBox, Entity, MutableAppContext, RenderContext, Task, View,
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ViewContext, ViewHandle, WeakViewHandle,
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AppContext, Axis, Element, ElementBox, Entity, MouseState, MutableAppContext, RenderContext,
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Task, View, ViewContext, ViewHandle, WeakViewHandle,
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};
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use settings::Settings;
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use std::cmp;
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@@ -34,7 +34,7 @@ pub trait PickerDelegate: View {
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fn render_match(
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&self,
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ix: usize,
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state: &MouseState,
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state: MouseState,
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selected: bool,
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cx: &AppContext,
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) -> ElementBox;
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@@ -92,7 +92,7 @@ impl<D: PickerDelegate> View for Picker<D> {
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.read(cx)
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.render_match(ix, state, ix == selected_ix, cx)
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})
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.on_mouse_down(move |cx| cx.dispatch_action(SelectIndex(ix)))
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.on_mouse_down(move |_, cx| cx.dispatch_action(SelectIndex(ix)))
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.with_cursor_style(CursorStyle::PointingHand)
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.boxed()
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}));
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