agent: Add new thread start buttons to the empty state (#34829)
Release Notes: - N/A
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@@ -0,0 +1,75 @@
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use gpui::{ClickEvent, ElementId, IntoElement, ParentElement, Styled};
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use ui::prelude::*;
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#[derive(IntoElement)]
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pub struct NewThreadButton {
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id: ElementId,
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label: SharedString,
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icon: IconName,
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keybinding: Option<ui::KeyBinding>,
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on_click: Option<Box<dyn Fn(&ClickEvent, &mut Window, &mut App) + 'static>>,
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}
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impl NewThreadButton {
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pub fn new(id: impl Into<ElementId>, label: impl Into<SharedString>, icon: IconName) -> Self {
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Self {
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id: id.into(),
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label: label.into(),
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icon,
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keybinding: None,
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on_click: None,
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}
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}
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pub fn keybinding(mut self, keybinding: Option<ui::KeyBinding>) -> Self {
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self.keybinding = keybinding;
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self
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}
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pub fn on_click<F>(mut self, handler: F) -> Self
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where
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F: Fn(&mut Window, &mut App) + 'static,
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{
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self.on_click = Some(Box::new(
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move |_: &ClickEvent, window: &mut Window, cx: &mut App| handler(window, cx),
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));
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self
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}
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}
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impl RenderOnce for NewThreadButton {
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fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
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h_flex()
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.id(self.id)
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.w_full()
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.py_1p5()
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.px_2()
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.gap_1()
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.justify_between()
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.rounded_md()
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.border_1()
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.border_color(cx.theme().colors().border.opacity(0.4))
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.bg(cx.theme().colors().element_active.opacity(0.2))
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.hover(|style| {
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style
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.bg(cx.theme().colors().element_hover)
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.border_color(cx.theme().colors().border)
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})
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.child(
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h_flex()
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.gap_1p5()
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.child(
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Icon::new(self.icon)
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.size(IconSize::XSmall)
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.color(Color::Muted),
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)
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.child(Label::new(self.label).size(LabelSize::Small)),
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)
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.when_some(self.keybinding, |this, keybinding| {
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this.child(keybinding.size(rems_from_px(10.)))
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})
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.when_some(self.on_click, |this, on_click| {
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this.on_click(move |event, window, cx| on_click(event, window, cx))
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})
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}
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}
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