Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few ints all the way to large data structures and images. A lot of these were fixed using `cargo clippy --fix --workspace --all-targets`, however it often breaks other lints and needs to be run again. This was then followed up with some manual fixing. I understand this is a large diff, but all the changes are pretty trivial. Rust is doing some heavy lifting here for us. Once I get it up to speed with main, I'd appreciate this getting merged rather sooner than later. Release Notes: - N/A
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@@ -332,7 +332,7 @@ impl MetalRenderer {
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self.path_intermediate_texture = Some(self.device.new_texture(&texture_descriptor));
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if self.path_sample_count > 1 {
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let mut msaa_descriptor = texture_descriptor.clone();
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let mut msaa_descriptor = texture_descriptor;
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msaa_descriptor.set_texture_type(metal::MTLTextureType::D2Multisample);
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msaa_descriptor.set_storage_mode(metal::MTLStorageMode::Private);
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msaa_descriptor.set_sample_count(self.path_sample_count as _);
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