WIP: Start on rendering glyphs
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
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co-authored by
Nathan Sobo
parent
43abd96769
commit
764bfba2e2
@@ -0,0 +1,19 @@
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use crate::geometry::vector::Vector2I;
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use etagere::BucketedAtlasAllocator;
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struct SpriteCache {
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atlasses: Vec<etagere::BucketedAtlasAllocator>,
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}
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impl SpriteCache {
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fn new(size: Vector2I) -> Self {
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let size = etagere::Size::new(size.x(), size.y());
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Self {
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atlasses: vec![BucketedAtlasAllocator::new(size)],
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}
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}
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fn render_glyph(&mut self) {
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self.atlasses.last().unwrap()
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}
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}
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