working f and t bindings
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@@ -2,7 +2,7 @@ use editor::Editor;
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use gpui::{
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elements::*,
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geometry::vector::{vec2f, Vector2F},
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keymap,
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keymap_matcher::KeymapContext,
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platform::CursorStyle,
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AnyViewHandle, AppContext, Axis, Entity, MouseButton, MouseState, MutableAppContext,
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RenderContext, Task, View, ViewContext, ViewHandle, WeakViewHandle,
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@@ -124,7 +124,7 @@ impl<D: PickerDelegate> View for Picker<D> {
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.named("picker")
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}
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fn keymap_context(&self, _: &AppContext) -> keymap::Context {
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fn keymap_context(&self, _: &AppContext) -> KeymapContext {
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let mut cx = Self::default_keymap_context();
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cx.set.insert("menu".into());
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cx
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