Get the channel select looking good

Co-Authored-By: Nathan Sobo <nathan@zed.dev>
This commit is contained in:
Max Brunsfeld
2021-08-30 17:59:13 -07:00
co-authored by Nathan Sobo
parent ff01b52819
commit 73a8fda9c7
10 changed files with 348 additions and 82 deletions
+139 -6
View File
@@ -1,14 +1,79 @@
use crate::{elements::*, Entity, RenderContext, View};
use std::ops::Range;
use crate::{
action, elements::*, AppContext, Entity, MutableAppContext, RenderContext, View, ViewContext,
WeakViewHandle,
};
pub struct Select {
selected_ix: Option<usize>,
render_selected_element: Box<dyn FnMut()>,
render_elements: Box<dyn FnMut(Range<usize>, &mut RenderContext<Self>)>,
handle: WeakViewHandle<Self>,
render_item: Box<dyn Fn(usize, ItemType, bool, &AppContext) -> ElementBox>,
selected_item_ix: usize,
item_count: usize,
is_open: bool,
list_state: UniformListState,
style: SelectStyle,
}
#[derive(Clone, Default)]
pub struct SelectStyle {
pub header: ContainerStyle,
pub menu: ContainerStyle,
}
pub enum ItemType {
Header,
Selected,
Unselected,
}
action!(ToggleSelect);
action!(SelectItem, usize);
pub enum Event {}
pub fn init(cx: &mut MutableAppContext) {
cx.add_action(Select::toggle);
cx.add_action(Select::select_item);
}
impl Select {
pub fn new<F: 'static + Fn(usize, ItemType, bool, &AppContext) -> ElementBox>(
item_count: usize,
cx: &mut ViewContext<Self>,
render_item: F,
) -> Self {
Self {
handle: cx.handle().downgrade(),
render_item: Box::new(render_item),
selected_item_ix: 0,
item_count,
is_open: false,
list_state: UniformListState::default(),
style: Default::default(),
}
}
pub fn with_style(mut self, style: &SelectStyle) -> Self {
self.style = style.clone();
self
}
pub fn set_item_count(&mut self, count: usize, cx: &mut ViewContext<Self>) {
self.item_count = count;
cx.notify();
}
fn toggle(&mut self, _: &ToggleSelect, cx: &mut ViewContext<Self>) {
self.is_open = !self.is_open;
cx.notify();
}
fn select_item(&mut self, action: &SelectItem, cx: &mut ViewContext<Self>) {
self.selected_item_ix = action.0;
self.is_open = false;
cx.notify();
}
}
impl Entity for Select {
type Event = Event;
}
@@ -19,6 +84,74 @@ impl View for Select {
}
fn render(&mut self, cx: &mut RenderContext<Self>) -> ElementBox {
todo!()
if self.item_count == 0 {
return Empty::new().boxed();
}
enum Header {}
enum Item {}
let mut result = Flex::column().with_child(
MouseEventHandler::new::<Header, _, _, _>(self.handle.id(), cx, |mouse_state, cx| {
Container::new((self.render_item)(
self.selected_item_ix,
ItemType::Header,
mouse_state.hovered,
cx,
))
.with_style(&self.style.header)
.boxed()
})
.on_click(move |cx| cx.dispatch_action(ToggleSelect))
.boxed(),
);
if self.is_open {
let handle = self.handle.clone();
result.add_child(
Overlay::new(
Container::new(
ConstrainedBox::new(
UniformList::new(
self.list_state.clone(),
self.item_count,
move |mut range, items, mut cx| {
let handle = handle.upgrade(cx).unwrap();
let this = handle.read(cx);
let selected_item_ix = this.selected_item_ix;
range.end = range.end.min(this.item_count);
items.extend(range.map(|ix| {
MouseEventHandler::new::<Item, _, _, _>(
(handle.id(), ix),
&mut cx,
|mouse_state, cx| {
(handle.read(*cx).render_item)(
ix,
if ix == selected_item_ix {
ItemType::Selected
} else {
ItemType::Unselected
},
mouse_state.hovered,
cx,
)
},
)
.on_click(move |cx| cx.dispatch_action(SelectItem(ix)))
.boxed()
}))
},
)
.boxed(),
)
.with_max_height(200.)
.boxed(),
)
.with_style(&self.style.menu)
.boxed(),
)
.boxed(),
)
}
result.boxed()
}
}