Use fake LiveKit server to test we can send frames when screen sharing
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@@ -159,7 +159,7 @@ impl Member {
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let origin = bounds.origin() + (bounds.size() / 2.) - size / 2.;
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cx.scene.push_surface(gpui::mac::Surface {
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bounds: RectF::new(origin, size),
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image_buffer: frame,
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image_buffer: frame.image(),
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});
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}
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})
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