Eliminate GPUI View, ViewContext, and WindowContext types (#22632)

There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
This commit is contained in:
Nathan Sobo
2025-01-26 03:02:45 +00:00
committed by GitHub
co-authored by Antonio Scandurra Cole Miller Mikayla Joseph max Michael Sloan Mikayla Maki Mikayla joão
parent 21b4a0d50e
commit 6fca1d2b0b
648 changed files with 36248 additions and 28208 deletions
+44 -24
View File
@@ -4,11 +4,11 @@ use crate::{
ScrollAnchor, ScrollCursorBottom, ScrollCursorCenter, ScrollCursorCenterTopBottom,
ScrollCursorTop, SCROLL_CENTER_TOP_BOTTOM_DEBOUNCE_TIMEOUT,
};
use gpui::{AsyncWindowContext, Point, ViewContext};
use gpui::{Context, Point, Window};
impl Editor {
pub fn next_screen(&mut self, _: &NextScreen, cx: &mut ViewContext<Editor>) {
if self.take_rename(true, cx).is_some() {
pub fn next_screen(&mut self, _: &NextScreen, window: &mut Window, cx: &mut Context<Editor>) {
if self.take_rename(true, window, cx).is_some() {
return;
}
@@ -27,18 +27,20 @@ impl Editor {
&mut self,
scroll_position: Point<f32>,
axis: Option<Axis>,
cx: &mut ViewContext<Self>,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.scroll_manager.update_ongoing_scroll(axis);
self.set_scroll_position(scroll_position, cx);
self.set_scroll_position(scroll_position, window, cx);
}
pub fn scroll_cursor_center_top_bottom(
&mut self,
_: &ScrollCursorCenterTopBottom,
cx: &mut ViewContext<Self>,
window: &mut Window,
cx: &mut Context<Self>,
) {
let snapshot = self.snapshot(cx).display_snapshot;
let snapshot = self.snapshot(window, cx).display_snapshot;
let visible_rows = if let Some(visible_rows) = self.visible_line_count() {
visible_rows as u32
} else {
@@ -70,25 +72,30 @@ impl Editor {
.anchor_before(new_screen_top.to_offset(&snapshot, Bias::Left)),
offset: Default::default(),
},
window,
cx,
);
self.next_scroll_position = self.next_scroll_position.next();
self._scroll_cursor_center_top_bottom_task =
cx.spawn(|editor, mut cx: AsyncWindowContext| async move {
cx.background_executor()
.timer(SCROLL_CENTER_TOP_BOTTOM_DEBOUNCE_TIMEOUT)
.await;
editor
.update(&mut cx, |editor, _| {
editor.next_scroll_position = NextScrollCursorCenterTopBottom::default();
})
.ok();
});
self._scroll_cursor_center_top_bottom_task = cx.spawn(|editor, mut cx| async move {
cx.background_executor()
.timer(SCROLL_CENTER_TOP_BOTTOM_DEBOUNCE_TIMEOUT)
.await;
editor
.update(&mut cx, |editor, _| {
editor.next_scroll_position = NextScrollCursorCenterTopBottom::default();
})
.ok();
});
}
pub fn scroll_cursor_top(&mut self, _: &ScrollCursorTop, cx: &mut ViewContext<Editor>) {
let snapshot = self.snapshot(cx).display_snapshot;
pub fn scroll_cursor_top(
&mut self,
_: &ScrollCursorTop,
window: &mut Window,
cx: &mut Context<Editor>,
) {
let snapshot = self.snapshot(window, cx).display_snapshot;
let scroll_margin_rows = self.vertical_scroll_margin() as u32;
let mut new_screen_top = self.selections.newest_display(cx).head();
@@ -102,12 +109,18 @@ impl Editor {
anchor: new_anchor,
offset: Default::default(),
},
window,
cx,
)
}
pub fn scroll_cursor_center(&mut self, _: &ScrollCursorCenter, cx: &mut ViewContext<Editor>) {
let snapshot = self.snapshot(cx).display_snapshot;
pub fn scroll_cursor_center(
&mut self,
_: &ScrollCursorCenter,
window: &mut Window,
cx: &mut Context<Editor>,
) {
let snapshot = self.snapshot(window, cx).display_snapshot;
let visible_rows = if let Some(visible_rows) = self.visible_line_count() {
visible_rows as u32
} else {
@@ -125,12 +138,18 @@ impl Editor {
anchor: new_anchor,
offset: Default::default(),
},
window,
cx,
)
}
pub fn scroll_cursor_bottom(&mut self, _: &ScrollCursorBottom, cx: &mut ViewContext<Editor>) {
let snapshot = self.snapshot(cx).display_snapshot;
pub fn scroll_cursor_bottom(
&mut self,
_: &ScrollCursorBottom,
window: &mut Window,
cx: &mut Context<Editor>,
) {
let snapshot = self.snapshot(window, cx).display_snapshot;
let scroll_margin_rows = self.vertical_scroll_margin() as u32;
let visible_rows = if let Some(visible_rows) = self.visible_line_count() {
visible_rows as u32
@@ -152,6 +171,7 @@ impl Editor {
anchor: new_anchor,
offset: Default::default(),
},
window,
cx,
)
}
+14 -13
View File
@@ -1,7 +1,7 @@
use crate::{
display_map::ToDisplayPoint, DisplayRow, Editor, EditorMode, LineWithInvisibles, RowExt,
};
use gpui::{px, Bounds, Pixels, ViewContext};
use gpui::{px, Bounds, Context, Pixels, Window};
use language::Point;
use std::{cmp, f32};
@@ -76,7 +76,8 @@ impl Editor {
bounds: Bounds<Pixels>,
line_height: Pixels,
max_scroll_top: f32,
cx: &mut ViewContext<Editor>,
window: &mut Window,
cx: &mut Context<Editor>,
) -> bool {
let viewport_height = bounds.size.height;
let visible_lines = viewport_height / line_height;
@@ -96,7 +97,7 @@ impl Editor {
}
if original_y != scroll_position.y {
self.set_scroll_position(scroll_position, cx);
self.set_scroll_position(scroll_position, window, cx);
}
let Some((autoscroll, local)) = self.scroll_manager.autoscroll_request.take() else {
@@ -183,33 +184,33 @@ impl Editor {
if needs_scroll_up && !needs_scroll_down {
scroll_position.y = target_top;
self.set_scroll_position_internal(scroll_position, local, true, cx);
self.set_scroll_position_internal(scroll_position, local, true, window, cx);
}
if !needs_scroll_up && needs_scroll_down {
scroll_position.y = target_bottom - visible_lines;
self.set_scroll_position_internal(scroll_position, local, true, cx);
self.set_scroll_position_internal(scroll_position, local, true, window, cx);
}
}
AutoscrollStrategy::Center => {
scroll_position.y = (target_top - margin).max(0.0);
self.set_scroll_position_internal(scroll_position, local, true, cx);
self.set_scroll_position_internal(scroll_position, local, true, window, cx);
}
AutoscrollStrategy::Focused => {
let margin = margin.min(self.scroll_manager.vertical_scroll_margin);
scroll_position.y = (target_top - margin).max(0.0);
self.set_scroll_position_internal(scroll_position, local, true, cx);
self.set_scroll_position_internal(scroll_position, local, true, window, cx);
}
AutoscrollStrategy::Top => {
scroll_position.y = (target_top).max(0.0);
self.set_scroll_position_internal(scroll_position, local, true, cx);
self.set_scroll_position_internal(scroll_position, local, true, window, cx);
}
AutoscrollStrategy::Bottom => {
scroll_position.y = (target_bottom - visible_lines).max(0.0);
self.set_scroll_position_internal(scroll_position, local, true, cx);
self.set_scroll_position_internal(scroll_position, local, true, window, cx);
}
AutoscrollStrategy::TopRelative(lines) => {
scroll_position.y = target_top - lines as f32;
self.set_scroll_position_internal(scroll_position, local, true, cx);
self.set_scroll_position_internal(scroll_position, local, true, window, cx);
}
}
@@ -230,7 +231,7 @@ impl Editor {
scroll_width: Pixels,
max_glyph_width: Pixels,
layouts: &[LineWithInvisibles],
cx: &mut ViewContext<Self>,
cx: &mut Context<Self>,
) -> bool {
let display_map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
let selections = self.selections.all::<Point>(cx);
@@ -287,7 +288,7 @@ impl Editor {
}
}
pub fn request_autoscroll(&mut self, autoscroll: Autoscroll, cx: &mut ViewContext<Self>) {
pub fn request_autoscroll(&mut self, autoscroll: Autoscroll, cx: &mut Context<Self>) {
self.scroll_manager.autoscroll_request = Some((autoscroll, true));
cx.notify();
}
@@ -295,7 +296,7 @@ impl Editor {
pub(crate) fn request_autoscroll_remotely(
&mut self,
autoscroll: Autoscroll,
cx: &mut ViewContext<Self>,
cx: &mut Context<Self>,
) {
self.scroll_manager.autoscroll_request = Some((autoscroll, false));
cx.notify();