Rename context parameters to cx in gpui
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@@ -145,7 +145,7 @@ impl FontSystemState {
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// Make room for subpixel variants.
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let bounds = RectI::new(bounds.origin(), bounds.size() + vec2i(1, 1));
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let mut pixels = vec![0; bounds.width() as usize * bounds.height() as usize];
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let ctx = CGContext::create_bitmap_context(
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let cx = CGContext::create_bitmap_context(
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Some(pixels.as_mut_ptr() as *mut _),
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bounds.width() as usize,
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bounds.height() as usize,
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@@ -157,9 +157,9 @@ impl FontSystemState {
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// Move the origin to bottom left and account for scaling, this
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// makes drawing text consistent with the font-kit's raster_bounds.
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ctx.translate(0.0, bounds.height() as CGFloat);
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cx.translate(0.0, bounds.height() as CGFloat);
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let transform = scale.translate(-bounds.origin().to_f32());
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ctx.set_text_matrix(&CGAffineTransform {
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cx.set_text_matrix(&CGAffineTransform {
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a: transform.matrix.m11() as CGFloat,
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b: -transform.matrix.m21() as CGFloat,
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c: -transform.matrix.m12() as CGFloat,
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@@ -168,9 +168,9 @@ impl FontSystemState {
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ty: -transform.vector.y() as CGFloat,
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});
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ctx.set_font(&font.native_font().copy_to_CGFont());
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ctx.set_font_size(font_size as CGFloat);
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ctx.show_glyphs_at_positions(
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cx.set_font(&font.native_font().copy_to_CGFont());
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cx.set_font_size(font_size as CGFloat);
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cx.show_glyphs_at_positions(
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&[glyph_id as CGGlyph],
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&[CGPoint::new(
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(subpixel_shift.x() / scale_factor) as CGFloat,
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