diff --git a/crates/command_palette2/src/command_palette.rs b/crates/command_palette2/src/command_palette.rs index abba09519b..bf9f9fa94b 100644 --- a/crates/command_palette2/src/command_palette.rs +++ b/crates/command_palette2/src/command_palette.rs @@ -8,7 +8,7 @@ use gpui::{ use picker::{Picker, PickerDelegate}; use std::cmp::{self, Reverse}; use theme::ActiveTheme; -use ui::{modal, Label}; +use ui::{v_stack, Label, StyledExt}; use util::{ channel::{parse_zed_link, ReleaseChannel, RELEASE_CHANNEL}, ResultExt, @@ -76,8 +76,8 @@ impl Modal for CommandPalette { impl Render for CommandPalette { type Element = Div; - fn render(&mut self, cx: &mut ViewContext) -> Self::Element { - modal(cx).w_96().child(self.picker.clone()) + fn render(&mut self, _cx: &mut ViewContext) -> Self::Element { + v_stack().w_96().child(self.picker.clone()) } } @@ -305,15 +305,13 @@ impl PickerDelegate for CommandPaletteDelegate { }; div() + .px_1() .text_color(colors.text) - .when(selected, |s| { - s.border_l_10().border_color(colors.terminal_ansi_yellow) - }) - .hover(|style| { - style - .bg(colors.element_active) - .text_color(colors.text_accent) - }) + .text_ui() + .bg(colors.ghost_element_background) + .rounded_md() + .when(selected, |this| this.bg(colors.ghost_element_selected)) + .hover(|this| this.bg(colors.ghost_element_hover)) .child(Label::new(command.name.clone())) } diff --git a/crates/editor2/src/editor.rs b/crates/editor2/src/editor.rs index 5bc67a57b6..b1f0d26786 100644 --- a/crates/editor2/src/editor.rs +++ b/crates/editor2/src/editor.rs @@ -97,7 +97,7 @@ use text::{OffsetUtf16, Rope}; use theme::{ ActiveTheme, DiagnosticStyle, PlayerColor, SyntaxTheme, Theme, ThemeColors, ThemeSettings, }; -use ui::IconButton; +use ui::{IconButton, StyledExt}; use util::{post_inc, RangeExt, ResultExt, TryFutureExt}; use workspace::{ item::ItemEvent, searchable::SearchEvent, ItemNavHistory, SplitDirection, ViewId, Workspace, @@ -1555,6 +1555,7 @@ impl CodeActionsMenu { let colors = cx.theme().colors(); div() .px_2() + .text_ui() .text_color(colors.text) .when(selected, |style| { style @@ -1582,7 +1583,7 @@ impl CodeActionsMenu { .collect() }, ) - .bg(cx.theme().colors().element_background) + .elevation_1(cx) .px_2() .py_1() .with_width_from_item( diff --git a/crates/picker2/src/picker2.rs b/crates/picker2/src/picker2.rs index 9d0019b2dc..ac1c5f89ea 100644 --- a/crates/picker2/src/picker2.rs +++ b/crates/picker2/src/picker2.rs @@ -5,8 +5,7 @@ use gpui::{ WindowContext, }; use std::cmp; -use theme::ActiveTheme; -use ui::v_stack; +use ui::{prelude::*, v_stack, Divider}; pub struct Picker { pub delegate: D, @@ -145,6 +144,7 @@ impl Render for Picker { .id("picker-container") .focusable() .size_full() + .elevation_2(cx) .on_action(Self::select_next) .on_action(Self::select_prev) .on_action(Self::select_first) @@ -152,24 +152,16 @@ impl Render for Picker { .on_action(Self::cancel) .on_action(Self::confirm) .on_action(Self::secondary_confirm) - .child( - v_stack().gap_px().child( - v_stack() - .py_0p5() - .px_1() - .child(div().px_2().py_0p5().child(self.editor.clone())), - ), - ) - .child( - div() - .h_px() - .w_full() - .bg(cx.theme().colors().element_background), - ) .child( v_stack() .py_0p5() .px_1() + .child(div().px_1().py_0p5().child(self.editor.clone())), + ) + .child(Divider::horizontal()) + .child( + v_stack() + .p_1() .grow() .child( uniform_list("candidates", self.delegate.match_count(), { diff --git a/crates/ui2/src/components.rs b/crates/ui2/src/components.rs index 706918c080..e7b2d9cf0f 100644 --- a/crates/ui2/src/components.rs +++ b/crates/ui2/src/components.rs @@ -3,6 +3,7 @@ mod button; mod checkbox; mod context_menu; mod details; +mod divider; mod elevated_surface; mod facepile; mod icon; @@ -31,6 +32,7 @@ pub use button::*; pub use checkbox::*; pub use context_menu::*; pub use details::*; +pub use divider::*; pub use elevated_surface::*; pub use facepile::*; pub use icon::*; diff --git a/crates/ui2/src/components/divider.rs b/crates/ui2/src/components/divider.rs new file mode 100644 index 0000000000..5ebfc7a4ff --- /dev/null +++ b/crates/ui2/src/components/divider.rs @@ -0,0 +1,46 @@ +use crate::prelude::*; + +enum DividerDirection { + Horizontal, + Vertical, +} + +#[derive(Component)] +pub struct Divider { + direction: DividerDirection, + inset: bool, +} + +impl Divider { + pub fn horizontal() -> Self { + Self { + direction: DividerDirection::Horizontal, + inset: false, + } + } + + pub fn vertical() -> Self { + Self { + direction: DividerDirection::Vertical, + inset: false, + } + } + + pub fn inset(mut self) -> Self { + self.inset = true; + self + } + + fn render(self, _view: &mut V, cx: &mut ViewContext) -> impl Component { + div() + .map(|this| match self.direction { + DividerDirection::Horizontal => { + this.h_px().w_full().when(self.inset, |this| this.mx_1p5()) + } + DividerDirection::Vertical => { + this.w_px().h_full().when(self.inset, |this| this.my_1p5()) + } + }) + .bg(cx.theme().colors().border_variant) + } +} diff --git a/crates/ui2/src/components/elevated_surface.rs b/crates/ui2/src/components/elevated_surface.rs index 5d0bbe698c..7a6f11978e 100644 --- a/crates/ui2/src/components/elevated_surface.rs +++ b/crates/ui2/src/components/elevated_surface.rs @@ -24,5 +24,5 @@ pub fn elevated_surface(level: ElevationIndex, cx: &mut ViewContext< } pub fn modal(cx: &mut ViewContext) -> Div { - elevated_surface(ElevationIndex::ModalSurfaces, cx) + elevated_surface(ElevationIndex::ModalSurface, cx) } diff --git a/crates/ui2/src/elevation.md b/crates/ui2/src/elevation.md index 08acc6b12e..3960adb599 100644 --- a/crates/ui2/src/elevation.md +++ b/crates/ui2/src/elevation.md @@ -34,9 +34,9 @@ Material Design 3 has a some great visualizations of elevation that may be helpf The app background constitutes the lowest elevation layer, appearing behind all other surfaces and components. It is predominantly used for the background color of the app. -### UI Surface +### Surface -The UI Surface, located above the app background, is the standard level for all elements +The Surface elevation level, located above the app background, is the standard level for all elements Example Elements: Title Bar, Panel, Tab Bar, Editor diff --git a/crates/ui2/src/elevation.rs b/crates/ui2/src/elevation.rs index 0dd51e3314..8a01b9e046 100644 --- a/crates/ui2/src/elevation.rs +++ b/crates/ui2/src/elevation.rs @@ -11,43 +11,53 @@ pub enum Elevation { #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub enum ElevationIndex { - AppBackground, - UISurface, + Background, + Surface, ElevatedSurface, Wash, - ModalSurfaces, + ModalSurface, DraggedElement, } impl ElevationIndex { pub fn z_index(self) -> u32 { match self { - ElevationIndex::AppBackground => 0, - ElevationIndex::UISurface => 100, + ElevationIndex::Background => 0, + ElevationIndex::Surface => 100, ElevationIndex::ElevatedSurface => 200, ElevationIndex::Wash => 300, - ElevationIndex::ModalSurfaces => 400, + ElevationIndex::ModalSurface => 400, ElevationIndex::DraggedElement => 900, } } pub fn shadow(self) -> SmallVec<[BoxShadow; 2]> { match self { - ElevationIndex::AppBackground => smallvec![], + ElevationIndex::Surface => smallvec![], - ElevationIndex::UISurface => smallvec![BoxShadow { + ElevationIndex::ElevatedSurface => smallvec![BoxShadow { color: hsla(0., 0., 0., 0.12), offset: point(px(0.), px(1.)), blur_radius: px(3.), spread_radius: px(0.), }], - _ => smallvec![BoxShadow { - color: hsla(0., 0., 0., 0.32), - offset: point(px(1.), px(3.)), - blur_radius: px(12.), - spread_radius: px(0.), - }], + ElevationIndex::ModalSurface => smallvec![ + BoxShadow { + color: hsla(0., 0., 0., 0.12), + offset: point(px(0.), px(1.)), + blur_radius: px(3.), + spread_radius: px(0.), + }, + BoxShadow { + color: hsla(0., 0., 0., 0.16), + offset: point(px(3.), px(1.)), + blur_radius: px(12.), + spread_radius: px(0.), + }, + ], + + _ => smallvec![], } } } diff --git a/crates/ui2/src/styled_ext.rs b/crates/ui2/src/styled_ext.rs index 543781ef52..06352fa44b 100644 --- a/crates/ui2/src/styled_ext.rs +++ b/crates/ui2/src/styled_ext.rs @@ -1,6 +1,15 @@ -use gpui::{Div, ElementFocus, ElementInteractivity, Styled}; +use gpui::{Div, ElementFocus, ElementInteractivity, Styled, UniformList, ViewContext}; +use theme2::ActiveTheme; -use crate::UITextSize; +use crate::{ElevationIndex, UITextSize}; + +fn elevated(this: E, cx: &mut ViewContext, index: ElevationIndex) -> E { + this.bg(cx.theme().colors().elevated_surface_background) + .rounded_lg() + .border() + .border_color(cx.theme().colors().border_variant) + .shadow(index.shadow()) +} /// Extends [`Styled`](gpui::Styled) with Zed specific styling methods. pub trait StyledExt: Styled { @@ -64,6 +73,48 @@ pub trait StyledExt: Styled { self.text_size(size) } + + /// The [`Surface`](ui2::ElevationIndex::Surface) elevation level, located above the app background, is the standard level for all elements + /// + /// Sets `bg()`, `rounded_lg()`, `border()`, `border_color()`, `shadow()` + /// + /// Example Elements: Title Bar, Panel, Tab Bar, Editor + fn elevation_1(self, cx: &mut ViewContext) -> Self + where + Self: Styled + Sized, + { + elevated(self, cx, ElevationIndex::Surface) + } + + /// Non-Modal Elevated Surfaces appear above the [`Surface`](ui2::ElevationIndex::Surface) layer and is used for things that should appear above most UI elements like an editor or panel, but not elements like popovers, context menus, modals, etc. + /// + /// Sets `bg()`, `rounded_lg()`, `border()`, `border_color()`, `shadow()` + /// + /// Examples: Notifications, Palettes, Detached/Floating Windows, Detached/Floating Panels + fn elevation_2(self, cx: &mut ViewContext) -> Self + where + Self: Styled + Sized, + { + elevated(self, cx, ElevationIndex::ElevatedSurface) + } + + // There is no elevation 3, as the third elevation level is reserved for wash layers. See [`Elevation`](ui2::Elevation). + + /// Modal Surfaces are used for elements that should appear above all other UI elements and are located above the wash layer. This is the maximum elevation at which UI elements can be rendered in their default state. + /// + /// Elements rendered at this layer should have an enforced behavior: Any interaction outside of the modal will either dismiss the modal or prompt an action (Save your progress, etc) then dismiss the modal. + /// + /// If the element does not have this behavior, it should be rendered at the [`Elevated Surface`](ui2::ElevationIndex::ElevatedSurface) layer. + /// + /// Sets `bg()`, `rounded_lg()`, `border()`, `border_color()`, `shadow()` + /// + /// Examples: Settings Modal, Channel Management, Wizards/Setup UI, Dialogs + fn elevation_4(self, cx: &mut ViewContext) -> Self + where + Self: Styled + Sized, + { + elevated(self, cx, ElevationIndex::ModalSurface) + } } impl StyledExt for Div @@ -72,3 +123,5 @@ where F: ElementFocus, { } + +impl StyledExt for UniformList {}