onboarding: Wire up tab index (#35659)
Closes #ISSUE Allows tabbing through everything in all three pages. Until #35075 is merged it is not possible to actually "click" tab focused buttons with the keyboard. Additionally adds an action `onboarding::Finish` and displays the keybind. The action corresponds to both the "Skip all" and "Start Building" buttons, with the keybind displayed similar to how it is for the page nav buttons Release Notes: - N/A *or* Added/Fixed/Improved ... --------- Co-authored-by: MrSubidubi <finn@zed.dev>
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@@ -412,6 +412,7 @@ where
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size: ToggleButtonGroupSize,
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button_width: Rems,
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selected_index: usize,
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tab_index: Option<isize>,
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}
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impl<T: ButtonBuilder, const COLS: usize> ToggleButtonGroup<T, COLS> {
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@@ -423,6 +424,7 @@ impl<T: ButtonBuilder, const COLS: usize> ToggleButtonGroup<T, COLS> {
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size: ToggleButtonGroupSize::Default,
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button_width: rems_from_px(100.),
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selected_index: 0,
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tab_index: None,
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}
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}
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}
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@@ -436,6 +438,7 @@ impl<T: ButtonBuilder, const COLS: usize> ToggleButtonGroup<T, COLS, 2> {
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size: ToggleButtonGroupSize::Default,
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button_width: rems_from_px(100.),
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selected_index: 0,
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tab_index: None,
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}
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}
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}
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@@ -460,6 +463,15 @@ impl<T: ButtonBuilder, const COLS: usize, const ROWS: usize> ToggleButtonGroup<T
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self.selected_index = index;
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self
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}
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/// Sets the tab index for the toggle button group.
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/// The tab index is set to the initial value provided, then the
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/// value is incremented by the number of buttons in the group.
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pub fn tab_index(mut self, tab_index: &mut isize) -> Self {
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self.tab_index = Some(*tab_index);
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*tab_index += (COLS * ROWS) as isize;
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self
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}
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}
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impl<T: ButtonBuilder, const COLS: usize, const ROWS: usize> RenderOnce
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@@ -479,6 +491,9 @@ impl<T: ButtonBuilder, const COLS: usize, const ROWS: usize> RenderOnce
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let entry_index = row_index * COLS + col_index;
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ButtonLike::new((self.group_name, entry_index))
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.when_some(self.tab_index, |this, tab_index| {
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this.tab_index(tab_index + entry_index as isize)
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})
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.when(entry_index == self.selected_index || selected, |this| {
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this.toggle_state(true)
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.selected_style(ButtonStyle::Tinted(TintColor::Accent))
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