Create a SceneBuilder and sort stacking contexts when calling build
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@@ -31,7 +31,7 @@ use gpui::{
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text_layout::{self, Line, RunStyle, TextLayoutCache},
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AppContext, Axis, Border, CursorRegion, Element, ElementBox, EventContext, LayoutContext,
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Modifiers, MouseButton, MouseButtonEvent, MouseMovedEvent, MouseRegion, MutableAppContext,
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PaintContext, Quad, Scene, SizeConstraint, ViewContext, WeakViewHandle,
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PaintContext, Quad, SceneBuilder, SizeConstraint, ViewContext, WeakViewHandle,
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};
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use json::json;
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use language::{Bias, CursorShape, DiagnosticSeverity, OffsetUtf16, Point, Selection};
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@@ -2189,7 +2189,7 @@ pub struct HighlightedRangeLine {
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}
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impl HighlightedRange {
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pub fn paint(&self, bounds: RectF, scene: &mut Scene) {
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pub fn paint(&self, bounds: RectF, scene: &mut SceneBuilder) {
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if self.lines.len() >= 2 && self.lines[0].start_x > self.lines[1].end_x {
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self.paint_lines(self.start_y, &self.lines[0..1], bounds, scene);
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self.paint_lines(
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@@ -2208,7 +2208,7 @@ impl HighlightedRange {
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start_y: f32,
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lines: &[HighlightedRangeLine],
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bounds: RectF,
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scene: &mut Scene,
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scene: &mut SceneBuilder,
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) {
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if lines.is_empty() {
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return;
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@@ -2375,7 +2375,7 @@ mod tests {
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let mut element = EditorElement::new(editor.downgrade(), editor.read(cx).style(cx));
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let mut scene = Scene::new(1.0);
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let mut scene = SceneBuilder::new(1.0);
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let mut presenter = cx.build_presenter(window_id, 30., Default::default());
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let mut layout_cx = presenter.build_layout_context(Vector2F::zero(), false, cx);
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let (size, mut state) = element.layout(
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